It took a long time to get the western go world to accept thickness != influence - and even now it's only been a partial success. Similar problems and progress with aji and sente.
Maybe we need to start serious work on 形勢判断, variously rendered as positional assessment or positional judgement, and sometimes (loosely) as counting.
Step 1 is to acknowledge what the Japanese means, so that if you ask a Japanese pro to do a 形勢判断, know what can you expect to get.
形勢 literally is 'shapes and power'. If you want to know more about these originally Chinese terms, an easy way for a westerner is to look at Sun Zi's Art of War, though do be aware that 勢 is a concept that still befuddles western military men. In go it's sufficient to consider it to be the power exuded by strong stones (i.e. sometimes thickness, sometimes influence, sometimes the way stones work together). But the derivation of the word also implies the Japanese pro will focus on weak groups, strong groups, efficiency and shapes above all else. This is amply confirmed by the Japanese literature.
判断 as a verb can be rendered various ways: assess, conclude, infer, esitmate, judge. It does not mean 'counting'. Indeed, the word 目算, which from the characters looks as if it means 'counting the points', is used in Japanese to refer to a calculation of probability, i.e. expectations of chances of success. Whether you regard this as a cultural quirk is up to you, but it does mean that a Japanese pro will not normally count as a first response.
Step 2 is to acknowledge that rather many western players have a strong interest in numbers - some obsessively so. They tend to ignore the Japanese go wisdom and try to pin numbers on everything. Whether you regard this as a valid approach is again up to you.
But Step 3 does not follow Step 2. Step 2 is a yellow-brick road taking you out to the fantasy of Emerald City.
If you keep your feet grounded in Kansas you jump to Step 3 straight from Step 1.
Step 3 is to acknowledge that the purpose of assessing a position is to find the next move. This simply calls for a little common sense.
CS tells us there are three scenarios: (1) You think you are ahead, in which case you should play a safe move; (2) you think you are behind, in which case you should play a risk-taking move; (3) you are unsure who is ahead, in which case you can try to get some back-up from counting, but the odds are (if you are a pro and your judgement based on other factors is known to be reliable), you will still conclude you are unsure. You will then play neither an overtly safe nor overtly risky move, but will try to play what you think is a reliable move, which may simply be a procrastinating move or even some move that simply reflects your personality.
In other words, you are assessing moves based on winrate, just like AlphaGo. It makes no practical difference whether you think you are ahead or behind by 10 points, 12 points or 15 points. It makes no difference whether you think the game is close within X points. The game is close whether the real value is at the end of the range or at the centre. It makes no difference if a pro says it's close to within 2 points and you, with much less skill at assessing weaknesses and so on, say it's close within 10 points. For you, and your next move, X = 10, no matter what the pro or another amateur with an abacus says.
So what we see in the Japanese literature, therefore, is a slew of books telling us not to get hung up on counting, and especially so in the first half of a game. We get whole books with 形勢判断 in the title and nary a count in the entire book. For example, Kobayashi Satoru's book on "Pro 形勢判断 using tewari". In other words, learn to assess positions by spotting ienefficiencies. Or Takemiya Masaki's book on "Takemiya's 形勢判断" which is subtitled "Striving not to surround territory." Although he is speaking a little bit with tongue in cheek, he firmly points out that counting belongs to the very end of the game once the last move has been played, and that instead the key points during te game are "the shapes, relative strengths and efficiency of stones." Or take Kum Sujun's book on the "Four Basics of how to Surround Territory", which manages not to count a single territory but instead stresses the need for efficiency and advises always to start with the weakest group - in short, essentially the same approach as Takemiya. Or how about "Decision-making at the Highest Level" in which Yoda Norimoto, Yamashita Keigo, Iyama Yuta and Kataoka Satoshi (plus the players in the example games) all (but separately) assess many positions and so derive their next move? And heaven forfend, they do this without a single count anywhere in the book. Instead they all point to, say, a poorly placed stone and so infer that that side is behind (how much behind is a matter of debate, of course). Think you can assess by counting thickness instead of (or as well as) territory? Try O Rissei's book on the "Pitfalls of Thickness". Think the territory you counted is safe? Try Yamada Kimio's book on how to mess up territories. I am just mentioning recent books. The same pattern occurs in every generation of books.
Was the past a different country? Ever seen a commentary by Go Seigen supported by diagrams full of little crosses?
Now of course we can point to the occasional book or article with these little crosses (going back at least to the 1920s, long before Cho Chikun - or "me" - was born). Are these counter-examples?
Not really. They serve a different purpose. Broadly speaking they are intended as a back-up as mentioned above, or apply only in the more tractably countable late stages of the game (mostly around move 150).
In the case of back-up, all that is needed is a rough count. In his book on the "The Easiest Way to 形勢判断" Kataoka emphasises that all you need is a comparison of territories - "this Black corner" is about the same size as that White corner", or "that Black area and that one together match that big White one." A very common, and highly recommended, variant of this approach is to count basically in units of 5 but qualify the result for each area as "exactly" or "a little over" or "a little under". The summed overs and unders tend to cancel each other out, which if you think about is a sort of Monte Carlo approach. And which new pro was it that had spectacular success with MC?
In the case of the later stages of the game, as best explained in O Meien's book on Absolute Counting, the purpose is still to assess who is ahead and so what the next move should be. But even for a pro as skilled at counting as O, there is still a sometimes considerable margin of error (variable because it depends on the size of the biggest move), and it is certainly greater than +/-1. Counting is used mainly because at that stage weaknesses and inefficiencies become too murky to distinguish usefully. And even if you become skilled at this, there is nothing there to feed back usefully to the early part of the game.
Naturally, we must add a rider: not all pros are the same. Some may even like numbers and prefer to count. For example, in the AlphaGo commentaries it has been observed that Kim Myungwan counted rather a lot. But I wouldn't take that at face value. I'd first entertain the possibility that in his residence in the west he has become used to westerners asking him what the score is and is just giving people what he thinks they want. But even if it turns out that he is by nature a compulsive counter, that doesn't constitute a counter-example. It doesn't alter the situation where the vast majority of pros who've talked about 形勢判断 take counting off the counter and tuck it away in a box on the top shelf, to be used only when the occasional guy needs a gefurtel. But guys who like gefurtels can have them if they really want them. Especially in Emerald City.
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