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 Post subject: Please help me - frustrated with a common fuseki
Post #1 Posted: Sat Mar 14, 2015 1:57 pm 
Lives in gote
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At my level, whenever I try to pincer the approach to the star point, my opponents almost always jump. I am sick beyond words of this. Please somebody recommend how to handle an opening such as the one shown below. I am White.



Click Here To Show Diagram Code
[go]$$c Variation One
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 5 . . . . . 9 . . . . . . . |
$$ | . . . 4 . . b . 6 , . . . . . 1 . . . |
$$ | . . . . . 7 . . . . . . . . . . . . . |
$$ | . . . 8 . . . . a . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 3 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


My best guess is a to try to separate the black stones. The move b, I discovered, seems only to strengthen Black.

A similar and equally common annoyance is this one:

Click Here To Show Diagram Code
[go]$$c Variation Two Pt 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 9 . . . . . . . . . . . . . . . |
$$ | . . . . . 5 . . . . . . . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . 1 . . . |
$$ | . . . . . 7 . . . . . . . . . . . . . |
$$ | . . . 8 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 3 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Click Here To Show Diagram Code
[go]$$c Variation Two Part 2
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . . . . X . . . . . a 1 . . . . . . |
$$ | . . . O . . . . O , . . . . . X . . . |
$$ | . . . . . X . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Black sometimes plays a instead of 1.

My problem is I have no idea what I'm supposed to do with my White stone. Do I try to attack Black still? Do I leave it as is and continue to take big points? Do I try to settle my stone with a sabaki sequence?

Is it me who's being unreasonable? Or is there something I just don't grasp? The pros usually invade at 3-3 instead of jumping, but I can't see a plan to play as White.

For sure, I could just respond to the approach by playing an ikken tobi. But what if I want to pincer?

I'm just frustrated with fuseki in general. It seems that one of the following always seems to happen:

* I play big moves in the order described in books such as In the Beginning and Fundamental Principles of Go, but my opponent always seems to develop far more quickly.

* I try to develop quickly, but end up missing a vital point or making my positions too thin and suffering for it.

* My opponent seems to invade or reduce prematurely, but I cannot take advantage.

I don't want to resort to playing the same pattern in every game, for instance the Orthodox. But if, as it seems, fuseki ain't my bag, would anybody think that the best practical option? I.e., to study one pattern and stick to it.

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 Post subject: Re: Please help me - frustrated with a common fuseki
Post #2 Posted: Sat Mar 14, 2015 5:05 pm 
Oza

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Why pincer and why that pincer? (curious)

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 Post subject: Re: Please help me - frustrated with a common fuseki
Post #3 Posted: Sat Mar 14, 2015 5:25 pm 
Lives in gote
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Boidhre wrote:
Why pincer and why that pincer? (curious)


It's a good question. I guess because if I play the ikken tobi instead it means playing my first 3 moves on the same side of the board. Ideally, I would like to get around more quickly.

However, unless I can learn to handle the jump, maybe I shall have to resign myself to playing the easier way. There's only so much grief a person can take in one go life.

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 Post subject: Re: Please help me - frustrated with a common fuseki
Post #4 Posted: Sat Mar 14, 2015 5:33 pm 
Oza

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The pincer works best when you control the upper right corner. If you do not control that corner, but instead control the lower left then it seems to me that omitting the pincer and play at 8 directly gives a better result.

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 Post subject: Re: Please help me - frustrated with a common fuseki
Post #5 Posted: Sat Mar 14, 2015 5:56 pm 
Honinbo

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Jumps and counterpincers are not exactly rare. Are counterpincers in general a problem, or just these?

Oh, and remember, musicians make the best go players. :D As Go Seigen said, go is harmony.

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Post #6 Posted: Sat Mar 14, 2015 7:45 pm 
Honinbo
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Hi Tami,

2-part reply:
Part 1: Neutral.

In this variation, after :b3: , Black has (at least) two good follow-ups,
(a) to pressure the corner, or (b) direction to counter pincer,
and the (b) direction works well with :bc: .
Click Here To Show Diagram Code
[go]$$ Variation A
$$ -----------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 1 . 2 . . b . . . . . . . . |
$$ | . . . O . . . . . , . . . . . B . . . |
$$ | . . . . . 3 . . . . . . . . . . . . . |
$$ | . . . a . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]

Here, the upper left corner is the same,
but :wc: is different. Black can still jump to :b3: ,
but now the :black: (c) direction counter pincer is not as good
a combination with :wc: as :black: (b) direction in Variation A.
Click Here To Show Diagram Code
[go]$$ Variation B
$$ -----------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 1 . 2 . . c . . . . . . . . |
$$ | . . . O . . . . . , . . . . . W . . . |
$$ | . . . . . 3 . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]

This is one of the multiple factors to consider,
to see if the :b3: jump is attractive to Black.

If it is, then it's natural for Black to consider it.
And when you pincer :b1: , you should not be surprised if Black does jump.

This is one thing to consider.
Part 2: Not what you want to hear.
Tami wrote:
I am sick beyond words of this.
...
I'm just frustrated with fuseki in general.
The opening is not your main problem, as mentioned many times.
It never was.

The game is 100% not decided here, at our levels.

The game is decided later, as you've already discovered from
real battles, in your fights in the mid- or end-game.

You must review those fights. General, open-ended,
and nebulous questions are not very helpful to your Go.

You must review your mistakes in the mid-game,
in real battles, contact fights, capture races,
missed directions, missed vital points (as you mentioned), missed weaknesses,
missed tesujis, wrong sequences, bad sente moves, basic life-and-death, etc.

These specific mistakes, specific shapes, specific fighting skills,
specific reading are what determine your level at this moment of your Go career.

As they are for most amateurs at these levels.

As mentioned many times, other nice people here
will try to be helpful and show you diagrams after diagrams,
and these are all well-meaning and good,
but what actually happens in your next game
is, say, you reduce a wrong liberty and lose a big group.

General advice cannot help you with that liberty.
Because in general, you don't want to reduce a shared liberty --
except for the exceptions ! Worse, not all liberties are the same --
some outside liberties are more important than others !
These most annoying details decide the game.

No general advice in the opening can help you with these specific details.
You must fight and die a thousand deaths. Review each of them.
Rinse and repeat. Then die a thousand more times.
Learn from your specific mistakes. One by one.

( Again, it does not mean the opening is useless,
or that it's useless to study the opening. Of course,
studying the opening can be very interesting and rewarding.
But at our levels, there are much bigger problems.
Elsewhere -- in our basics and mid-game fighting.
If you enjoy studying the opening, that's great; enjoy it.
But if you want to improve your overall Go level,
it's mostly in the mid-game fighting, at these levels. )

Post your actual games here for review. Or on KGS.
If you don't want it public, find someone to review it in private.
Be ready for honest, constructive comments, which may sound harsh at times.

Anyway, I know I sound like a broken record,
so this will be my last comment to you about the opening and
about general advice in Go. Good luck.


This post by EdLee was liked by 2 people: Tami, wineandgolover
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 Post subject: Re: Please help me - frustrated with a common fuseki
Post #7 Posted: Sat Mar 14, 2015 8:25 pm 
Honinbo

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Click Here To Show Diagram Code
[go]$$c Variation One
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 5 . . . . . 9 . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . 1 . . . |
$$ | . . . . . 7 . . . . . . . . . . . . . |
$$ | . . . 8 . . . . . . . . . . . . 0 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 3 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Seems ok to me. You can do stuff with your pincer stone immediately if you want, but why not wait? There are other big areas on the board, and I don't think black can eliminate all of the aji in the area with one move.

Click Here To Show Diagram Code
[go]$$c Variation Two Pt 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 9 . . . . . . . . . . . . . . . |
$$ | . . 0 . . 5 . . . . . . . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . 1 . . . |
$$ | . . . . . 7 . . . . . . . . . . . . . |
$$ | . . . 8 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 3 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Also seems ok to me.

You can compare to another joseki:

Click Here To Show Diagram Code
[go]$$c
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 3 . . . . . . . . . . . . . . . |
$$ | . . 4 . . 1 . . a . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Next, black would normally play 'a', above.

But instead, he plays this??

Click Here To Show Diagram Code
[go]$$c
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 3 . . . . . . . . . . . . . . . |
$$ | . . 4 . . 1 . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . 5 . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Then it seems ok for you to play something around where you pincered.

Click Here To Show Diagram Code
[go]$$c
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 3 . . . . . . . . . . . . . . . |
$$ | . . 4 . . 1 . . . . . . . . . . . . . |
$$ | . . . O . . . . 6 , . . . . . X . . . |
$$ | . . . . . 5 . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

--

Black can focus on attacking your pincer stone, but what profit would black get, even if he captured the single stone?

The board still has lots of empty areas to play.

_________________
be immersed


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 Post subject: Re: Please help me - frustrated with a common fuseki
Post #8 Posted: Sun Mar 15, 2015 3:05 am 
Judan

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If black counter pincers rather than slide I like to kick here to reduce his eyespace and help my corner. If black ignores and tries to kill your pincer you can just 2nd line hane and get a huge corner and sacrifice the pincer on a small scale for now.

Click Here To Show Diagram Code
[go]$$c Variation One
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . 0 5 . . . . . 9 . . . . . . . |
$$ | . . . 4 . . . . 6 , . . . . . 1 . . . |
$$ | . . . . . 7 . . . . . . . . . . . . . |
$$ | . . . 8 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . 3 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Black should probably descend and then white can treat this as a good exchange to make black heavier and jump with the pincer. Note you can two space jump as you have some peeps (maybe a professional shouldn't play them but hold them in reserve, but for you I think it's ok to play them to keep the position simple, it stops things like a-b-c being annoying for example, particularly if the counter pincer was one closer).

Click Here To Show Diagram Code
[go]$$Wc Variation One
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 2 . . . . . . . . . . . . . |
$$ | . . . . 1 X . b a . . X . . . . . . . |
$$ | . . . O . 6 5 c O , . . . . . X . . . |
$$ | . . . . . X . . . . . . . . . . . . . |
$$ | . . . O . 8 7 . . . . . . . . . . . . |
$$ | . . . . . 4 . . 3 . . . . . . . . . . |
$$ | . . . 9 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]


Some players try to take sente from the kick by playing this hane and the crude atari, but those are bad moves that lose the 3-3 aji so you could run with the pincer of just take the 2nd line stone in sente for a big strong corner (now or later). The cap of 6 isn't so hard to escape from below with a/b, if he jumps at c you could just answer on the left, or help your pincer.

Click Here To Show Diagram Code
[go]$$Wc Variation One
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 3 2 . . . . . . . . . . . . . . |
$$ | . . . 5 1 X . . . . . X . . . . . . . |
$$ | . . . O 4 . b . O , a . . . . X . . . |
$$ | . . . . . X . . . . . . . . . . . . . |
$$ | . . . O . . . . 6 . . . . . . . . . . |
$$ | . . . . . c . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]


Black might answer the kick with this kosumi which aims at connecting at j18/k17 (better with the l17 counter pincer). You could disconnect him and fight, or you could just play some other marked ideas and let him thinly connect on the 2nd line in the opening as that's pretty crap too.

Click Here To Show Diagram Code
[go]$$Wc Variation One
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . a . 2 . . . . . . . . . . . . |
$$ | . . . . 1 X . . . . . X . . . . . . . |
$$ | . . . O . . b . O , . . . . . X . . . |
$$ | . . . . . X . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . . . b . . c . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]


For variation 2 I presume you are missing a white stone at 3-3: In this case black's slide and then counter pincer means you have a chance to attack:

Click Here To Show Diagram Code
[go]$$c Variation Two Part 2
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . 5 4 . . . . . . . . . . . . |
$$ | . . O . . X . . . . . a 1 . . . . . . |
$$ | . . . O . 3 2 . O , . . . . . X . . . |
$$ | . . . . . X . . . . . . . . . . . . . |
$$ | . . . O . . . . 6 . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . . . . . . . . |
$$ | . . . 8 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Btw, you can play that peep and 2nd line move instead of 3-3 if you want to emphasise the side rather than corner. Given black's top right corner that might not be best objectively, but most players your level, and even low dans, make a mistake in the following joseki (don't c16 push) so you can often get a nice result.


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Post #9 Posted: Sun Mar 15, 2015 4:04 am 
Oza

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The answers so far seem rather misdirected to me. Not quibbling with the actual content, but they don't seem to address the underlying problem.

The pincer and the jump both appear in pro praxis are rare (Black 9 in diagram 1 does not appear, but I assume it could if the previous moves were more common).

Usually, when rare moves do appear in pro fusekis, the reason they are rare is something to do with settling the shapes too quickly or risking ceding the initiative to the opponent. It usually does not mean the move itself is bad. It is certainly not "punishable" in the usual way that amateurs mean.

The only ways to exploit such moves are strategic: to increase the scale or pace of play (which Tami seems already to be attuned to) and so to avoid getting sucked in to settled shapes, or to find a way to grasp the initiative.

Sometimes these two things go hand in hand, but either way they are not specially easy topics (although they can make up a significant portion of typical commentaries). The best way for a weaker player to learn such concepts is to play Black in handicap games. That is the real answer to Tami's dilemma.

In my experience, western players fuss too much about playing either even games or low handicap games. The reason often seems to be that they want to practise the latest joseki they've been studying, but no doubt there's sometimes a touch of hubris in there as well. I also find that when it is pointed out that oriental players play many more handicap games, the most typical response is NOT "oh, maybe I should, too" but something like "they have to cringe in their cultures" or "they have more opportunities to play stronger players."

The latter argument, about availability of stronger players, used to have a lot of force, but I'm not sure it applies very much now, although strong western players in general are still open to criticism over how little they play teaching games.

For whatever reasons, I have also found that western players often zoom up quite quickly to around 1-dan but then get stuck. I think the explanation there is often that they have in effect gone up too fast and omitted some of the basics (strategic rather than tactical) that you get from handicap games. Again the answer is handicap play.


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Post #10 Posted: Sun Mar 15, 2015 9:01 am 
Honinbo

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The OP stated what her problem is:

Quote:
My problem is I have no idea what I'm supposed to do with my White stone.


At least my response was to this.

Not sure why answering the OP's question is misdirected...

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Post #11 Posted: Sun Mar 15, 2015 9:24 am 
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My initial impression was that the two space high pincer feels a little funny to me. I like to pincer in this kind of situation, but the three space pincer. For one think Black is more likely to play the 3-3 invasion. For another it leads to calmer play on the top side.

Before responding I thought that I would look through the 10 volumes of Go Seigen's 21st Century Go set to see what he said. I am about halfway through. But since the discussion is moving on, I thought that I would convey my impressions so far.

Go Seigen does not like the two space high pincer. The reason is that he likes this result for Black.

Click Here To Show Diagram Code
[go]$$Bcm5 Simple and good
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 5 . . . . 7 . . . . . . . . . . |
$$ | . . 6 . . 1 . . . . . . . . . . . . . |
$$ | . . . O . . . . 2 , a . . . . X . . . |
$$ | . . . . . 3 . . . . . . . . . . . . . |
$$ | . . . 4 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Go Seigen says that :b11: can also be at "a". Now that's a counter-pincer! :)

Click Here To Show Diagram Code
[go]$$Bcm5 Three space high pincer
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 1 . . . . . . . . . . . . . |
$$ | . . . O . . . . . 2 . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . B . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]


Go Seigen likes the three space high pincer when Black has a :bc: stone.

Click Here To Show Diagram Code
[go]$$Bcm5 High approach
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 1 . a . . . . . . . . . . . |
$$ | . . . O . . . . . 3 . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . . . . . . . 4 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


:w6: does allow Black to make a framework on the top side. But it has a weakness at "a", and Go Seigen likes the high approach at :w8:. White can be satisfied, in his view.

Probably more later, when I have gone through the set. :)

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Post #12 Posted: Sun Mar 15, 2015 10:57 am 
Lives in gote
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Thank you everyone for your thoughtful responses.

I have learned a few things from this:

1) The pincer I like to play is more problematic than I realised.

2) Black's jump is a much more reasonable and powerful move than I realised.

3) Various specific methods of handling both the immediate counter-pincer and the slide, then counter-pincer lines.

4) That it's quite reasonable to play elsewhere and leave my pincer stone's fate to be settled later, according to developments.

5) That, when you don't know what to do, tenuki is often a very good idea. At least I can play a move elsewhere that I do understand, and then, as per point 4, go back to an area later when its meaning becomes clearer.

I agree with much of what Ed says about mastering specific basics. I have a plan for that, which I am carrying out. Namely, I have a bunch of basic handbooks that I'm going through with a board and stones; and I'm working my way through the Tasuki's elementary tsumego collection, and will repeat it until the rudiments of life and death have become much clearer to me. After all, deep reading is really only being able to put together a chain of simple readings.

I will ask my mentor to play some handicap games with me. It's not that I feel too proud to take handicap, but rather that it doesn't feel like a real game of go or perhaps that I just enjoy playing people around my own strength. However, I think John is correct about the need to play with handicap.

Perhaps the reluctance to play handicap is similar to a student singer who tires of singing Vaccai's exercises and who longs to sing difficult arias already. The thing is, it's a very wise idea to work on the exercises before you attempt a challenging aria, because the exercise will teach you how to put the building blocks together.

I would like to mention that I am usually very happy to give teaching games to weaker players who approach me online (my usual handle is "choirgirl"). Likewise, if any of the stronger players here sees me online, I would be glad to receive a teaching game.

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This post by Tami was liked by 3 people: Bill Spight, Boidhre, daal
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Post #13 Posted: Sun Mar 15, 2015 12:35 pm 
Oza
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John Fairbairn wrote:
For whatever reasons, I have also found that western players often zoom up quite quickly to around 1-dan but then get stuck. I think the explanation there is often that they have in effect gone up too fast and omitted some of the basics (strategic rather than tactical) that you get from handicap games. Again the answer is handicap play.


Honestly the zoom to 1d and get stuck is common in Japan from what I've seen. I have no personal experience with Korea and China, but I don't see this being an east/west thing.

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Post #14 Posted: Sun Mar 15, 2015 2:28 pm 
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There's a certain sense of having become "good enough" at 1d, which causes people to slack off on the effort needed to progress beyond that.

Once you're not in the lowly ranks of kyus, the pressure must drop enormously.

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Post #15 Posted: Tue Mar 17, 2015 2:32 pm 
Oza

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tentano wrote:
There's a certain sense of having become "good enough" at 1d, which causes people to slack off on the effort needed to progress beyond that.

I haven't reached 1d yet, but I have already reached this "good enough" attitude that has caused me to slack off :)

(even though I would actually [like to] reach 1d or beyond, one day -- just can't fit in the time right now)

edit: add missing words in my sentence


Last edited by xed_over on Tue Aug 30, 2016 11:13 am, edited 1 time in total.
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Post #16 Posted: Mon Jul 11, 2016 7:00 pm 
Tengen
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Tami:
I recommand jump to center and fight.
reason1: It can not be bad.
reason2: tenuki is playing into your opponent's intend.
reason3: you will need to learn to fight. Only way to get better is to fight.
Most importnat reason 4: Becasue i said so. :)

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