jts wrote:Mef, who did an excellent job on his analysis of supposedly "heavy" rankings.
April 2011:
47% but dramatic decrement. Was it one of the server adjustments? I do not recall.
May 2011:
61% but the rating dropped.
June 2011:
62% but the rating dropped.
July 2011:
62% and the rating went up dramatically. Not over a period but very suddenly.
Conclusion for April to July 2011:
- Great frustration: three months of rating development contrary to performance during that period.
- More great frustration for the sudden dramatic jump upwards in July. A jump totally inconsistent with the performance May to July. It would have made much more sense if the rating would have improved rather steadily during these three months.
August 2011:
51% but the rating goes upwards. Why has it not gone upwards more, earlier during May to July, when my winning percentages were significantly higher than in August?! This is frustrating again; the rating development defies performance.
Spetember to November 2011:
44%, 39%, 45% but the rating does not drop; instead the rating remains constant. This is frustrating. How can one be motivated to win more while even significantly below average results leave the rating constant?
December 2011:
71%, ok only 17 games, so not much data.
January 2012:
40%, 300 games. For the first time(!), the rating develops as it should: it drops. That it drops only ca. 15% of a rank shows just how very heavy rating changes are! This is frustrating again because 1) it promises just how difficult it will be to increase 15% of a rank and 2) watching some other players with rank changes by 2+ ranks due to just a few played games confirms that playing too many games is a punished.
Feburary + March 2012:
63%, 56 games. 75%, 12 games. This is one of the rare cases where the rating moves up dramatically. More great frustration! Frustration because I have no idea whatsoever why suddenly exceptionally KGS fulfils the player's dream. January with 40%, 300 games would have suggested something very different. The percentages from August to January also would have suggested something very different. Furthermore, the comparison with 62%, average 149 games during May to July 2011 with almost thrice as many games as February 2012 would have suggested that the rating development in Feburary + March 2012 could at most have the increment of May to July 2011; but now the rating increment is greater. Great frustration: three reasons why the new increment did not make sense.
April 2012:
2 games, constant rating. This is only the second month of 13 months with a reasonable rating development. Very sad: When I do not play, my rating development makes much more sense than when I play.
May 2012:
The greatest frustration of all: a manual server shift drops the rating by ca 35% of a rank.
Overall conclusion:
For by far most of the time, the rating developments create frustration instead of good meaning.
Note:
Remarks like "the system is good enough" while the most obviously it is bad multiply that frustration.