Guess odd or even, have a look, and if you're right, I guess you take Black and move
Have a great game either way!
Ok, I'm really, really rusty, I really haven't played much at all since I left, and I've joined the ASR this month with some spectacularly sloppy games. So, hopefully I should be able to get playing a bit better with a game with proper time controls. I'm also hoping to really work on my game over the next few months and actually make noticeable improvement, so I will be taking this one very seriously (also, that makes sure I can't make excuses if I lose !!)
I'll be commenting fairly fully, but please give comments on the quality and quantity, as I'll try to tailor it a bit to the observers, both level-wise and quantity-wise
So I know I probably shouldn't over think it yet. but that being said...
This seems somehow more asthetic(perhaps because if he plays 44 it is symetrical) that being said I think it is not has good becuase I instantly give him the ideal approach if he wants to play immediate approach
I think that's ok though because I like this board for me because the strength he gets seems less ideal because of In fact I think because of this, in the diagram below I think is a mistake, and should be at b, because here the invasion at a is too perfect., and if he takes the time to protect, that is also good for me because I get sente.
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Interesting, I this strikes me as a little weird for two reason. 1 because if he had played 44 he could have gotten a good approach one way or the other. 2 because 44 then 33 just seems awkward (it's a little that I don't like 33 also) I'll have to think about this
After some thought I decided on this because as far as I can tell there isn't a reason to go against the standard opening priority list. 1 take corner 2 enclose/approach assmetrical corner 3 side extention/critical 2space extension. 4 enclose symetrical corner 5 uncritical two space
anyway I usually don't hold this as an Iron rule, but there isn't really a reason not too here because I looked for something that make it not apply, and couldn't find it.
Go Seigen does not like , because it allows , mukai komoku. He does not offer a brief explanation (in the books I have) why he likes mukai komoku. However, I have had a thought, that I thought I would share. With mukai komoku Black gets two komoku (3-4 points) such that White cannot get an ideal position against either one in an adjacent corner.
Go Seigen does not like , because it allows , mukai komoku. He does not offer a brief explanation (in the books I have) why he likes mukai komoku. However, I have had a thought, that I thought I would share. With mukai komoku Black gets two komoku (3-4 points) such that White cannot get an ideal position against either one in an adjacent corner. ...
This explanation for the benefit of mukai komoku seems pretty good. I had always thought that the reason mukai komoku are rockin' is because if/when white approaches one, black can get a nice pincer:
So, had a few thoughts about this move. In essence, after Black's shimari, the lower side is become really important for everyone, so getting there first seems kind of important - fortunately, it's my move, so I can do it now, but where?
The board is already lending itself less to influential moyo based play, partly because of the cross opening and partly because there's a lot of 3rd line play going down. As a result, I'm not going to try a 4th line stone as my opponent can undercut without much clear compensation to me:
Now the threat of Black sliding under limits the effectiveness of "a" (as is hard to turn into an easy target) and cuts away my potential points. The outside influence is of course hardly valueless, but it seems inadequate to me. I could naturally go closer - if the lower right stone was Black's, I'd probably play one closer:
As long as I have room for a two space extension, I'm comfortable, and playing closer to the shimari means that Black can generate less points from it. In this case, I've chosen to play further away so Black doesn't have the luxury of doing it himself:
I'll take this point, for the same reason. I wondered whether to go high to mix things up a bit and come up with a more interesting plan when he deals with the lower right corner later, but I have no real need to do so and don't know what he'd choose down there. I don't think I've ever played this opening before!
I like this because: 1. He gets about 30 points, and I get about 10, but up to now he has invested 3 moves to my 0, so it is good for me. 2. white feels a little over concentrated 3. influence is less useful because we are playing cross, and because he has a 33 corner
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