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Have ALL hypothetical strategies and sequences FIRST.
This changes nothing.
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Only ONE installation of "force" will exist.
There is one instance of force per string per object uncapturable, capturable-1, capturable-2, capturable-2\1. For the same string, the different "force"s can have different sets of hypothetical-strategies and hypothetical-sequences.
Besides of what I have written earlier,...
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Let us assume that we have identified everything related to local-1, which the opponent cannot force.
Local-1 is not something to be forced indeed.
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So we know,
* (A) which strings are uncapturable, and
* (B) which strings are capturable-1.
Let us further assume that we are evaluating a string that has been identified as capturable-2. It follows that there must be at least one permanent stone at local-2.
Rather it follows that the opponent cannot prevent at least one local-2 permanent-stone of the player.
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* (C1) There is at least one permanent stone on local-2\1, but no permanent stone on local-1.
* (C2) There is at least one permanent stone on local-2\1, and at least one permanent stone on local-1.
* (C3) There is no permanent stone on local-2\1, but at least one permanent stone on local-1.
You should write down in case more carefully: E.g. (C1), When the opponent tries to but cannot prevent at least one local-2 permanent-stone of the player, the player can choose and chooses to create at least one permanent-stone on local-2\1, but no permanent-stone on local-1.
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(C1) shows capturable-2\1 being identical to capturable-2.
No. It shows that in this case the capturable-2 string would also be capturable-2\1 if the opponent chould not have chosen any other case.
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The permanent stone on local-1 is irrelevant, because there is a stone on local-2\1.
Explain "irrelevant"!
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No (post-capturable-1-) sequence forced by the opponent can result in a permanent stone on local-1.
What do you mean by post-capturable-1? What do you mean by a sequence being forced?