Under area scoring Black wins by 1.5.hyperpape wrote:I'm a total noob in rules discussions and in counting, so let me confirm this. Does white win by .5 under area scoring?
Black score: 44
White score: 37 + 5.5 = 42.5
Under area scoring Black wins by 1.5.hyperpape wrote:I'm a total noob in rules discussions and in counting, so let me confirm this. Does white win by .5 under area scoring?
I'm not quite sure how to take "redefined the game of go", as I don't think that was the intention. But first to get the distraction of the second part of the statement out of the way, I agree that western input on this was minor. It was at the levels of the World Amateur and tournament rules where the Japanese tried to heed the concerns of westerners, which came about mainly from westerners visiting or living in Japan, or Japanese visiting western tournaments, especially those who took it upon themselves to write (not always favourably) in the letters pages of the go magazines. At the pro level, as I recall it, the main impetus was the start of international pro tournaments, the Ing and the Fujitsu. Several Japanese pros were quite vociferous about Ing rules and wanted to champion Japanese rules. But I think there was also some overspill from the amateur scene, and possibly a reaction to it. At any rate, they realised that new packaging was required.The Japanese 1989 rules redefined the game of go. I do not exactly know why, but I doubt that Western criticism was high on the list.
Is there something to learn from their criticism?John Fairbairn wrote:Japanese visiting western tournaments, especially those who took it upon themselves to write (not always favourably)
The result did not solve well the two points' conflict. For rationalization, rules theory research was not advanced far enough in 1989. A verbal-rules-like description of life and death ("if strong players / tradition consider the status to be...") was too weak for rationalization.1. Observance of the traditional way of playing in Japan.
2. Rationalisation and clear discriminaton of the reasoning latent within Japanese rules.
This can be implied also from the rules themselves. E.g., the ko-pass rule(s) obviously serve this purpose.this shows clearly that the intent of those in charge was that the package was meant to describe and uphold the traditional rules
Oh. It is the first time I hear about that in Japanese tournament rules.which hand to press the clock with,
Considering the at least significant number of Japanese pro games with time-sujis, such an opinion does not appear to be universal.if he were referee he would rule the game against the perpetrator of the time suji for bad manners
Rather I think it reveals Kudo's views. Otherwise there would be no time-sujis in Japanese pro games.this Q-and-A section reveals quite a bit about pro views of the amateur noise about rules.
Time-sujis can be used to gain time by playing a ko threat when in byo-yomi or to make your opponent lose on time. Many more people accept the former than the latter, and I believe the former happens in Japanese professional go. Are you saying the latter "destructive" time-sujis are common as well?RobertJasiek wrote:Considering the at least significant number of Japanese pro games with time-sujis, such an opinion does not appear to be universal.
Rather I think it reveals Kudo's views. Otherwise there would be no time-sujis in Japanese pro games.John Fairbairn wrote: this Q-and-A section reveals quite a bit about pro views of the amateur noise about rules.
To amplify a previous post, Robert is comparing rotten apples to oranges here.RobertJasiek wrote:Considering the at least significant number of Japanese pro games with time-sujis, such an opinion does not appear to be universal.
Me, either.John Fairbairn wrote:Bill said:I'm not quite sure how to take "redefined the game of go", as I don't think that was the intention.The Japanese 1989 rules redefined the game of go. I do not exactly know why, but I doubt that Western criticism was high on the list.
Consider the second factor: "Rationalisation and clear discrimination of the reasoning latent within Japanese rules." (Emphasis mine.) The most frequent criticism of the Japanese rules that I heard before 1989 is that they were irrational. They had a bewildering number of special rulings, the reasons for which were not obvious. Some people answered, well, the Oriental mind is not rational. But, as the second factor indicates, rationalization was a prime reason for revising the 1949 rules.In the fairly high-profile edition of the 1989 rules issued by the Nihon Ki-in for its 80th anniversary, Kudo Norio 9-dan (then a Nihon Ki-in director) said there were three factors in the basic policy behind the revision. These were (his words, and I think the order is important):
1. Observance of the traditional way of playing in Japan.
2. Rationalisation and clear discriminaton of the reasoning latent within Japanese rules.
3. Pursuit of rules of go for circulation throughout the world.
Whatever may have been the intent of the people who actually drafted the revision, I think this shows clearly that the intent of those in charge was that the package was meant to describe and uphold the traditional rules (see my post above).
Not obvious.Bill Spight wrote:Me, either.John Fairbairn wrote:I'm not quite sure how to take "redefined the game of go", as I don't think that was the intention.But that was the result, in more than a trivial manner. (Obviously, all rules changes redefine the game to some extent.)
A game is defined by its rules.hyperpape wrote:Not obvious.Bill Spight wrote:Me, either.John Fairbairn wrote:I'm not quite sure how to take "redefined the game of go", as I don't think that was the intention.But that was the result, in more than a trivial manner. (Obviously, all rules changes redefine the game to some extent.)
(Now you come back and say "it is too obvious" and that's a reasonable discussion)
This fetishizes the word "seki". I don't particularly care what we call live groups which don't have points in Japanese rules; if they had come up with another name, you would be complaining about how it annoys players, who have to be aware of an artificial extra name that only crops up very rarely. But yes, it's the strategic effect that I find interesting (in the same way I find the strategic effect of the triple ko rule interesting).RobertJasiek wrote:Are you sure that you like it that traditionally called independently alive groups are called sekis or do you like only the strategic effect that, in order to get territory, a player has to fill all adjacent dame? It would be possible to add such a rule WITHOUT calling any independently alive group a "seki".
Are you sure that you want an arcane extra rule that, provided players do fill all 2-sided dame they can fill, changes strategy of only 1 of 50,000 games? Is this more important to you than annoying all players, who have to be aware of the extra artificial rule, in the other 49,999 games?
You seem to be thinking of board games, but there are others. You can make your definition correct by expressly restricting it to those games.Bill Spight wrote:A game is defined by its rules.hyperpape wrote:Not obvious.Bill Spight wrote:Me, either.But that was the result, in more than a trivial manner. (Obviously, all rules changes redefine the game to some extent.)
(Now you come back and say "it is too obvious" and that's a reasonable discussion)
Edit: End of discussion.
There's quite a bit you clearly haven't heard about in Japanese rules, Robert. In this case, Kudo gives guidance that seems to accord with western practice. He says that playing a move with the right hand and pressing the clock with the left is not an automatic loss (hansoku make) but an infringement of the rules (ruuru ihan), and if this arises the referee should be consulted straightaway. He does not give a specific ruling but rather goes on to point out that if there is a definite pause between move and press, he would not see that as a cause for concern. (There is, however, an implication in the question that a player who rests his left hand on the clock would be ticked off at least).Oh. It is the first time I hear about that in Japanese tournament rules.
The whole point of the Japanese approach is that that the rules don't define the game - a social compact allowing for judgement calls ranks higher. Just like that most civilised of games, cricket (and baseball, I'll allow, too).A game is defined by its rules.
Bill Spight wrote:
A game is defined by its rules.
Edit: End of discussion.
Not that i like WittgensteinBut still, it isn't a game, if there is some vagueness in the rules - But does this prevent its being a game? - "Perhaps you'll call it a game, but at any rate it certainly isn't a complete game." This means: it has its impureties, and what I am interested in at the present is the pure article. - But I want to say: we misunderstand the role of the ideal in our language. That is to say: we should indeed call it a game, only we are dazzled by the ideal and therefore fail to see the actual use of the word "game" clearly.