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 Post subject: Re: AGA modification, would it work?
Post #21 Posted: Tue Mar 24, 2015 10:12 pm 
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Bill Spight wrote:
RobertJasiek wrote:
tiger314, for your rule, I do not (now) see pass-fights. You do not retain area scoring but create a new scoring system related to area scoring.


As far as I can tell, it produces the same win-loss results as area scoring with a half point button.
The difference from button go is firstly the fact that there are no exceptions to the superko rule and secondly the simplicity. You do not need to introduce a new type of move (taking the button) which seems unnatural. It also gets rid of half points, which some people consider too artificial.

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 Post subject: Re: AGA modification, would it work?
Post #22 Posted: Wed Mar 25, 2015 4:43 am 
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Hi,
I personnaly prefer the AGA rules, because the goal of the game is easier to understand : to get at least a given number of intersections.
With this new rule, the goal would be to get at least a given number of intersections, or to be the first to pass if this number is missed by one unit.


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 Post subject: Re: AGA modification, would it work?
Post #23 Posted: Thu Mar 26, 2015 3:36 am 
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Pio2001 wrote:
Hi,
I personnaly prefer the AGA rules, because the goal of the game is easier to understand : to get at least a given number of intersections.
With this new rule, the goal would be to get at least a given number of intersections, or to be the first to pass if this number is missed by one unit.

The goal you state applies to all area rulesets. What puzzles me is why do most people think about the AGA rules as a slightly altered territory scoring ruleset and not as an area ruleset (like you do).

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 Post subject: Re: AGA modification, would it work?
Post #24 Posted: Thu Mar 26, 2015 7:15 am 
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tiger314 wrote:
What puzzles me is why do most people think about the AGA rules as a slightly altered territory scoring ruleset and not as an area ruleset (like you do).


Why? History. Before the adoption of AGA rules, the vast majority of players in the US played by Japanese rules. The use of pass stones allowed those players to score their games pretty much as they were used to doing, even though the AGA rules actually used area scoring. (In fact, a lot of players at tournaments actually played by Japanese rules and didn't tell the tournament director. ;))

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 Post subject: Re: AGA modification, would it work?
Post #25 Posted: Thu Mar 26, 2015 9:24 am 
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tiger314 wrote:
The goal you state applies to all area rulesets. What puzzles me is why do most people think about the AGA rules as a slightly altered territory scoring ruleset and not as an area ruleset (like you do).


I view it as a ruleset that lets you play territory scoring with a tiny amount of overhead to make rules issues easier to deal with and happens to equal area scoring in the end. :)

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