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 Post subject: hex go slightly modified
Post #1 Posted: Tue Aug 06, 2013 2:38 am 
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so the idea is this, instead of taking an intersection, you take a line.
this gives each individual line 4 liberties, though connecting lines only adds 2 liberties instead of 3.
above i have shown some basic living shapes. good, bad?

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 Post subject: Re: hex go slightly modified
Post #2 Posted: Tue Aug 06, 2013 2:48 am 
Gosei
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You living shapes on the edge are not alive ;-)

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 Post subject: Re: hex go slightly modified
Post #3 Posted: Tue Aug 06, 2013 4:00 am 
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they aren't unconditionally alive,
but it would be impossible to kill them; barring some weird ko threat battle.

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 Post subject: Re: hex go slightly modified
Post #4 Posted: Tue Aug 06, 2013 4:04 am 
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The one on the right is unconditionally alive. The one in the lower left would need the red player to tenuki four nakade moves.

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 Post subject: Re: hex go slightly modified
Post #5 Posted: Tue Aug 06, 2013 4:16 am 
Gosei
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billywoods wrote:
The one on the right is unconditionally alive.


Nope. :batman:

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 Post subject: Re: hex go slightly modified
Post #6 Posted: Tue Aug 06, 2013 4:23 am 
Gosei
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This is equivalent to playing on a trihexagonal tiling

Image


This post by HermanHiddema was liked by: emeraldemon
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 Post subject: Re: hex go slightly modified
Post #7 Posted: Tue Aug 06, 2013 4:26 am 
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HermanHiddema wrote:
billywoods wrote:
The one on the right is unconditionally alive.


Nope. :batman:

Ah, no, you're right. Oops!

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 Post subject: Re: hex go slightly modified
Post #8 Posted: Wed Aug 07, 2013 11:04 am 
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billywoods wrote:
The one in the lower left would need the red player to tenuki four nakade moves.
I'm not quite sure what you mean by this. If I understand how the topology of the variant board is supposed to work, Red has a five-point eye-space against the edge, which makes this shape equivalent to five on the second line on a normal board.

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 Post subject: Re: hex go slightly modified
Post #9 Posted: Sat Aug 10, 2013 12:49 pm 
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jts wrote:
billywoods wrote:
The one in the lower left would need the red player to tenuki four nakade moves.
I'm not quite sure what you mean by this. If I understand how the topology of the variant board is supposed to work, Red has a five-point eye-space against the edge, which makes this shape equivalent to five on the second line on a normal board.

Hmm, this is tricky, because none of the edge shapes in the example actually close off the edge!

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