The core problem of Civ5 is that the lead designer (who by now "left" the company) tried to recreate Panzer General. There is nothing wrong with that, and I'd love a good PG remake, but the Civ-typical map sizes cannot handle the "one unit per tile" (1UPT) tactical combat. It's not just the actual tactics that the AI terribly fails at, it's also the pathing and the meta organization -- the strategy -- that the game can't deal with. The maps are simply too small for the number of units (for the player too). This is unrelated to the actual bugs and UI shortcomings, all of which can be fixed -- this, however, is a fundamental design flaw.judicata wrote:[Maybe the critics of Civ V will eventually adopt it and prefer it, maybe not. I'd really like to play it, though.
The game has also been dumbed down in many ways, but this would fall in the category of criticism you mentioned. If multiplayer worked, the above limitations would be tolerable, but it's pretty much not playable at all. Worse than Civ4's MP when it came out. Now, over half a year after release, Civ5's MP is still virtually non-existent, while at the same time the AI cannot deal with 1UPT (as seen here: http://www.garath.net/Sullla/Civ5/Lastg ... ofdoom.jpg).