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 Post subject: Re: Sabaki SGF editor
Post #21 Posted: Sun May 01, 2016 5:40 am 
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Great project!

I see there's a web-based version now
http://sabaki.yichuanshen.de/web/view/


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 Post subject: Re: Sabaki SGF editor
Post #22 Posted: Sun May 01, 2016 2:22 pm 
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Thank you YeGO! I just want to say that the web version is a heavily trimmed down version of Sabaki. Also, I didn't test it very thoroughly, so kindly report if you encounter any bugs. :D


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 Post subject: Re: Sabaki SGF editor
Post #23 Posted: Sun May 08, 2016 6:56 am 
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In case anyone finds Sabaki too bright, I'm keeping some modified versions of the files that turn it into this:
http://i.imgur.com/G0bSLif.png

Of course this is all a matter of taste. Anyway, those are at:
https://github.com/fohristiwhirl/sabaki_subdued_theme

Or you can make your own...

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 Post subject: Re: Sabaki SGF editor
Post #24 Posted: Sun May 08, 2016 7:46 am 
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the design looks great. downloaded the zip at github. how dow i apply the style now?

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 Post subject: Re: Sabaki SGF editor
Post #25 Posted: Sun May 08, 2016 7:55 am 
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Jnkstry wrote:
the design looks great. downloaded the zip at github. how dow i apply the style now?


Edit: things have changed in 0.14.0. Now it's a case of finding the folder Sabaki uses to store its config files, and copying the theme files into there.


Last edited by Amtiskaw on Sat May 14, 2016 12:22 pm, edited 1 time in total.

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 Post subject: Re: Sabaki SGF editor
Post #26 Posted: Sun May 08, 2016 8:07 am 
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can anyone help me setting up pachi in sabaki so it uses the opening books of fuego?i did like recommended but Pachi plays pretty weird opening moves. Also i would like to know how to give pachi more memory and cores for better performance.
I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?

Sorry i am a total GTP engine noob.

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 Post subject: Re: Sabaki SGF editor
Post #27 Posted: Mon May 09, 2016 4:54 am 
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Jnkstry wrote:
I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?

As for the book (you can use fuego books):
Attachment:
Unbenannt.PNG
Unbenannt.PNG [ 9.2 KiB | Viewed 841 times ]

Change to your paths.

As for the pattern files: I don't know, Pachi does not tell in its output. The starting is taking longer, I read...


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 Post subject: Re: Sabaki SGF editor
Post #28 Posted: Mon May 09, 2016 6:39 am 
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Sneegurd wrote:
Jnkstry wrote:
I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?

As for the book (you can use fuego books):
Attachment:
Unbenannt.PNG

Change to your paths.

As for the pattern files: I don't know, Pachi does not tell in its output. The starting is taking longer, I read...





so if i put that line in the arguments in the sabaki engine menu it should use the book right? the thread value refers to the number of cores used, right? so if i increase that number it should give pachi more power, right? if i did everything right, pachi should play more common fuseki instead of answering my 4-4 opening with a let's say a move around the hoshi at 17-10, no?

thanks for your reply

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 Post subject: Re: Sabaki SGF editor
Post #29 Posted: Tue May 10, 2016 5:38 am 
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Yes yes yes. Also, if opening book is used, Pachi will instantly reply as long as match is in book.

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 Post subject: Re: Sabaki SGF editor
Post #30 Posted: Sat May 28, 2016 2:19 am 
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hi again. i do love sabaki a lot. especially since the pachi 11 is running on it.
i was wondering how i can get the tatami background in the desktop app. the web version has that beeautiful tatami background.
the latest release of the app from github doesn't.

help and feedback highly appreciated.

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 Post subject: Re: Sabaki SGF editor
Post #31 Posted: Sat May 28, 2016 2:33 am 
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Hello Jnkstry, I'm glad you like the tatami background! It will be shipped with version v0.15.0 of Sabaki which will be released next week or so...


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 Post subject: Re: Sabaki SGF editor
Post #32 Posted: Sat May 28, 2016 2:41 am 
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yishn wrote:
Hello Jnkstry, I'm glad you like the tatami background! It will be shipped with version v0.15.0 of Sabaki which will be released next week or so...


That is great news. The all-wood-look was the only small thing i wasnt to happy about.
Will the animated fuzzy stone placement be implemented as well?

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 Post subject: Re: Sabaki SGF editor
Post #33 Posted: Sat May 28, 2016 2:52 am 
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Yes! I see you're quite up to date with the development... ;-)


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 Post subject: Re: Sabaki SGF editor
Post #34 Posted: Sat May 28, 2016 3:10 am 
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yishn wrote:
Yes! I see you're quite up to date with the development... ;-)


sure i am. i want sabaki to replace my other sgf editors. at least on my pc.

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 Post subject: Re: Sabaki SGF editor
Post #35 Posted: Wed Jun 01, 2016 5:41 am 
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yishn wrote:
Yes! I see you're quite up to date with the development... ;-)



just downloaded v. 0.15. Love the look. Being able to make a library with selected games and adding kogos joseki lib. makes sabaki awesome looking and super useful.
playing with pachi 11 is a blast.

one thing. i have the photorealistic theme and would like to go back to standard. how can i do that without losing settings and stuff?

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 Post subject: Re: Sabaki SGF editor
Post #36 Posted: Wed Jun 01, 2016 4:22 pm 
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Thanks! As for the userstyle, simply remove styles.css from the application settings folder. It won't change any settings of Sabaki.

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 Post subject: Re: Sabaki SGF editor
Post #37 Posted: Fri Jun 03, 2016 1:41 am 
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yishn wrote:
Thanks! As for the userstyle, simply remove styles.css from the application settings folder. It won't change any settings of Sabaki.



It worked. Thanks for that.

One more thing: I can't seem to save added games in the "manage games" section. i added kogos joseki. after i restart and look for it in the "manage games" section it is gone..

Is this a known bug?

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 Post subject: Re: Sabaki SGF editor
Post #38 Posted: Fri Jun 03, 2016 4:21 am 
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It's nothing that I know of... Can you reproduce the problem? If yes, please describe the steps leading to this and what you would expect Sabaki to do.

Keep in mind that games in 'Manage Games' are tied to SGF files.

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 Post subject: Re: Sabaki SGF editor
Post #39 Posted: Fri Jun 03, 2016 6:36 am 
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yishn wrote:
It's nothing that I know of... Can you reproduce the problem? If yes, please describe the steps leading to this and what you would expect Sabaki to do.

Keep in mind that games in 'Manage Games' are tied to SGF files.



1. open sabaki
2. manage games
3. add existing game
4. i chose a sgf file (i tried kogos joseki sgf and several games i downloaded from gogameguru, ogs and kgs)
5. close sabaki
6. restart
7. manage games
8. no games are in the library

i want to try and completely delete sabaki and reinstall it.
is it enough to remove the %appdata% folder and the folder that i unzipped sabaki to?

i would love to have sabaki as my studying library

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 Post subject: Re: Sabaki SGF editor
Post #40 Posted: Fri Jun 03, 2016 7:20 am 
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yishn wrote:
Thanks! As for the userstyle, simply remove styles.css from the application settings folder. It won't change any settings of Sabaki.


Using OS X 10.11 -- found ~/Library/Application Support/Sabaki, but removing styles.css doesn't do anything, as it's recreated each time Sabaki is launched. It's blank anyway, perhaps this isn't the right way to remove the realistic style?

Also found the game library is reset each time; games that have been added haven't been moved, but don't show up under "manage games"

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