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Trying to Figure out AGA time for tournaments, Clock Help
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Author:  Atreides [ Mon Mar 14, 2016 12:56 pm ]
Post subject:  Trying to Figure out AGA time for tournaments, Clock Help

Is there another good Go clock anyone would recommend for a club? We are a new AGA Chapter. We want to start setting up tournaments for our club and eventually start doing AGA rated ones. I finally figured out Open Gotha Software and acclerat.com for TD management, just trying to figure out the AGA rules now. Even if we dont do a rated game for awhile, I want to get our members in the right habit. The test clock I bought is a DGT 2010 Clock. Can the below be setup on that clock?

"The minimum time limits that the AGA accepts for games in AGA-rated tournaments is
30 minutes per player per round of basic time control plus no more than the equivalent of 20 moves in five
minutes per overtime control (often called byo-yomi), and 45 minutes per player per round in games with
no overtime control. "

Any advice and info regarding setting up our first couple of tournaments would be most appreciated. I have read the AGA site info on tournaments but trying to get advice from anywhere I can. Thank you.

Author:  xed_over [ Mon Mar 14, 2016 4:05 pm ]
Post subject:  Re: Trying to Figure out AGA time for tournaments, Clock Hel

For the minimum time described here ... you can simply use any plain 'ol mechanical chess clock.

When the main time runs out (30 mins)... you count out 20 stones and reset the clock to 5 mins.
If you play all 20 stones before that time runs out, then count out another 20 stones and reset the clock again (to 5 mins). If the clock runs out before you've played all your stones, then you lose on time.

This is called Canadian byo-yomi.

But you don't have to use this setting. You can use regular Japanese byo-yomi if you prefer, but you need a digital clock that supports that. (the rules should mention an equivalent minimum time setting -- maybe 3 periods of 30 sec?).

The primary goal of these rules, is that your game is NOT a blitz game. Because many people feel that would negatively alter the rating system.

Author:  Pio2001 [ Tue Mar 15, 2016 4:32 am ]
Post subject:  Re: Trying to Figure out AGA time for tournaments, Clock Hel

Hi,
45 minutes per players allow to fit more rounds in a day, but 1 hour per player is more comfortable a time setting.

The byo-yomi can be set between 3x20 seconds and 5x30 seconds, that is the standard used in kgs for 25 minutes games.

Author:  Atreides [ Tue Mar 15, 2016 7:20 am ]
Post subject:  Re: Trying to Figure out AGA time for tournaments, Clock Hel

I just found this section I missed before, seems to be inline with what you guys are saying. Thank you very much!

Overtime play may be conducted in one of three ways:
a. "Second counting." A player must make each move within a fixed number of
seconds. Failure to complete a move in time is punished as under 11. Monitors
implicitly have powers as under 13.b.
b. Japanese.
(1) A given number of overtime periods of a given length (typically, five
periods of 30 seconds) are allotted to the player at that point of basic time
equal to the sum of the overtime periods.
(2) If a player completes a move in less than the time of one period, no
time elapses.
(3) Whenever a player uses a period's worth of time, the number of
periods available is reduced by one.
(4) Failure to complete a move before the expiration of the last overtime
period is punished as under 11.
(5) The "reading seconds" provision of the Ing chess/go clock is an
acceptable way to carry out this method of overtime.
(6) Monitors implicitly have powers as under 13.b. and c.
c. Canadian.
(1) A given number of stones is counted out, the clock reset to a given
number of minutes, and the player's stone container closed and removed.
AGA Tournament Guide Regulations - 77 -
(2) When these stones have been played, a new set is counted out and
the clock reset. Continue ad inf.
(3) Failure to play all the stones counted out in the time provided is
punished as under 11.
(4) Monitors implicitly have powers as under 13.a. and may have the
powers of b. and c. also.

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