Life In 19x19
http://lifein19x19.com/

Question for Dan players about Tsumego
http://lifein19x19.com/viewtopic.php?f=12&t=11380
Page 3 of 3

Author:  snorri [ Tue Jan 20, 2015 9:11 am ]
Post subject:  Re: Question for Dan players about Tsumego

Bill, how did you become interested in classic pro games? Did that happen when you were a kyu or later? Just curious...

Author:  Bill Spight [ Tue Jan 20, 2015 10:02 am ]
Post subject:  Re: Question for Dan players about Tsumego

snorri wrote:
Bill, how did you become interested in classic pro games? Did that happen when you were a kyu or later? Just curious...


When I was 4 kyu a friend gave me a book of Go Seigen's early games. Later, when I was 2 kyu I bought a set of modern pro games. I mainly studied Go Seigen, Takagawa, and Sakata.

Much later, in the 1990s, when I was 5 dan, I ran across a web site on which the author had posted material from a number of ancient books that he possessed. He had posted a large number of Castle Games, which I found fascinating, in part because ancient styles of play were quite different from my own style. I also found it interesting how, despite a very territorial style, the ancients valued thickness and the center. :)

That site is long gone. :( Now I rely upon other sources, such as the Japanese National Diet Library ( http://dl.ndl.go.jp/search/searchResult ... stricted=0 ), Bokusekian ( http://mignon.ddo.jp/assembly/mignon/go.html ), and, of course, GoGoD. :)

Author:  Bill Spight [ Tue Jan 20, 2015 11:26 am ]
Post subject:  Re: Question for Dan players about Tsumego

Thinking back on what I learned as a 4 kyu, I realized that I could give a name to one of those "unnamed go skills" that we develop. I had learned to count dame. That's not an advanced skill, but there you go. ;)

Still it provided a heuristic that helped me tactically. It also led me astray at times. Here is an example.

Click Here To Show Diagram Code
[go]$$Bc A fight
$$ --------------------------------
$$ | . . . . . . . . . . . . . . . .
$$ | . . . . . . . . W . . . . . . .
$$ | . . . . . . . B W X . . . X . .
$$ | . . . O . O O O X , . . . . . ,
$$ | . . . . . . . . . . . . . . . .[/go]


Black (moi) has decided to sacrifice the :bc: stone. The question is Black's next move. There is a small contest between the :bc: stone and the :wc: stones.

The :bc: stone has two dame, the :wc: stones have three. No question about which will win, it seems.

Click Here To Show Diagram Code
[go]$$Bc Gote
$$ --------------------------------
$$ | . . . . . . . . . . . . . . . .
$$ | . . . . . . . 2 W 1 . . . . . .
$$ | . . . . . . . B W X . . . X . .
$$ | . . . O . O O O X 3 . . . . . ,
$$ | . . . . . . . . . . . . . . . .[/go]


To me, at the time, the right play was :b1: , which reduced the :bc: dame to two and forced :w2:. OC, then I came back and protected with :b3:.

Click Here To Show Diagram Code
[go]$$Bc Sente
$$ --------------------------------
$$ | . . . . . . . . . . . . . . . .
$$ | . . . . . . . 2 W . . . . . . .
$$ | . . . . . . . B W X . . . X . .
$$ | . . . O . O O O X 1 . . . . . ,
$$ | . . . . . . . . . . . . . . . .[/go]


But what I learned, to my astonishment, was that the solid connection, :b1:, also threatens the :wc: stones, despite the fact that they have one more dame than the :bc: stone. :o How could that be?

Click Here To Show Diagram Code
[go]$$Bc Threat
$$ --------------------------------
$$ | . . . . . . . . . . . . . . . .
$$ | . . . . . . . 3 W . . . . . . .
$$ | . . . . . . . B W X . . . X . .
$$ | . . . O . O O O X 1 . . . . . ,
$$ | . . . . . . . . . . . . . . . .[/go]


If White plays elsewhere, :b3: fills a shared dame ( :shock: ) to take away a dame from the :wc: stones while adding a dame to the :bc: stone. Now Black is ahead in the fight and there is no way that White can take the lead again. Remarkable!

It is not that counting dame is useless, but to advance I had to go beyond it. :)

Author:  snorri [ Tue Jan 20, 2015 11:51 am ]
Post subject:  Re: Question for Dan players about Tsumego

Uberdude wrote:
Just to add another case. I don't do tsumego as a habit, but wouldn't claim to have done zero like Bantari (really? you never did the play in the middle of a 3 space eye to kill problem as a beginner?). I guess over my ~10 year Go life I've probably done ~2000 tsumego. I suppose I've replayed more pro games, and that number is increasing faster. If I did more tsumego I would be stronger.


From another thread:

Uberdude wrote:
I don't think you can really talk about being stuck at a wall unless you are doing 100 tsuemgo a day and are still not improving


That was one of my favorite one-liners of yours. Do you still agree with the sentiment? [ It's hard to resist resist performing a calculation that would suggest you only felt stuck a maximum of 20 days in your life. :) But I suppose it would be consistent to say that you did, but did not complain about it. ]

High dans---and please understand that I'm saying this with great respect, kindness and sympathy---are often freaks of nature. Especially those who started late and in the West. What distinguishes them is that in some way or another, they are simply willing to do something that others consider excessive. David Ward referred to a top Korean amateur who spent 8 hours a day on tsumego. There are some high dans who---even if they neglect tsumego---spend almost all day playing online, almost every day. I have heard things like, "I learned Japanese solely to study go books." Another sold his car to pay for go lessons and then moved to Asia. Most regular people do not consider this normal behavior. But we need such people in the world, or it would be very boring.

Author:  RBerenguel [ Tue Jan 20, 2015 11:53 am ]
Post subject:  Re: Question for Dan players about Tsumego

quantumf wrote:
tentano wrote:
I think nearly everyone I know sees maths as 100% bitter pill, without any sweet parts.


Really? I think I found the multiplication tables a bit of a chore, and I found the more esoteric aspects of Real Analysis a bit unpleasant in my final year at University, but pretty much everything else was fun. I'm sure I'm not unique :)


I found most of what I learnt about real analysis pretty sweet, but category theory was one of the worse pills I had to swallow back then. More than bitter it was spiky and salty.

Author:  snorri [ Tue Jan 20, 2015 12:01 pm ]
Post subject:  Re: Question for Dan players about Tsumego

RBerenguel wrote:
...category theory was one of the worse pills I had to swallow back then...


We don't have a vomiting emoticon, so just assume I've added one.

Math is cool, and (mostly) beautiful.

Author:  gowan [ Tue Jan 20, 2015 12:17 pm ]
Post subject:  Re: Question for Dan players about Tsumego

snorri wrote:
I have heard things like, "I learned Japanese solely to study go books." Another sold his car to pay for go lessons and then moved to Asia. Most regular people do not consider this normal behavior.


The "oldimers" on these boards probably would not consider this behavior so abnormal. I recall that when I was most passionate about go ('60s and '70s) there was no internet and very little written in English to study. Learning enough Japanese to get something out of Japanese books was a reasonable choice. Since you had to play face-to-face, if you wanted a large array of opponents of different ranks you had to relocate and where better for go then than Japan. And without people like Richard Bozulich who relocated to Japan for go we probably would not have all that good go literature from Kiseido and its precursor Ishi Press.

Author:  erislover [ Tue Jan 20, 2015 12:53 pm ]
Post subject:  Re: Question for Dan players about Tsumego

Eisenhorn wrote:
I myself like to solve them and was very surprised by a 2 Dan KGS who told me that he rarely does or did them...
Curious to know if that`s the case for many players.
Go is a hobby for nearly everyone who plays it. Thus people will seek to do the activities which give them the most pleasure rather than things which turn their hobby into work. Some enjoy riddling out pro games, others just playing, others looking at joseki, and still others life and death. I cannot imagine anyone would say that any of these are somehow better than any of the others. I am 1D KGS and I am sometimes astounded by how much joseki knowledge others have. I know almost nothing. But I feel like I am an alright fighter and know how to make profit from attacking others at my level. If they start out with an extra ten points because of their superior joseki knowledge I can on average make up for it in middlegame in one way or another. (So long as I can control my bloodlust.)

From conversations I've had with people all the way to 4D KGS I'd guess this is about the time (4-6D) that these things begin to converge and these various things come together.

Personally I enjoy life and death problems a lot because there is no time pressure to read a sequence out. Put it on your phone, print it out, whatever. And I enjoy them like little puzzles. But if someone didn't enjoy them I'd be quick to recommend something else. People should just enjoy the game so more people play it, rather than drop out or get frustrated because they feel pressure to continuously improve and thereby do things they don't like.

Author:  quantumf [ Wed Jan 21, 2015 2:12 am ]
Post subject:  Re: Question for Dan players about Tsumego

The main reason I'm not fond of tsumego is that I lack the motivation to put the effort in, at least for hard ones (I'm quite fond of overlearning easy ones). There's such a small payoff for solving them ("oh, that's right, yay").

It's only in over the board games that I get to exercise and stretch my reading ability (or Internet tournaments). It requires my competitive nature to get my brain to push itself. This has been enough to get me to about 2d, but I'm not sure how much further I will get. Over the board games are quite infrequent, and they only last a couple of hours, and not every move is a reading problem.

Author:  Bill Spight [ Wed Jan 21, 2015 2:53 am ]
Post subject:  Re: Question for Dan players about Tsumego

quantumf wrote:
The main reason I'm not fond of tsumego is that I lack the motivation to put the effort in, at least for hard ones (I'm quite fond of overlearning easy ones). There's such a small payoff for solving them ("oh, that's right, yay").


May I suggest that there is a sweet spot (or range) of problems that are not too easy, not too hard, but just right. :)

Author:  quantumf [ Wed Jan 21, 2015 3:14 am ]
Post subject:  Re: Question for Dan players about Tsumego

Bill Spight wrote:
quantumf wrote:
The main reason I'm not fond of tsumego is that I lack the motivation to put the effort in, at least for hard ones (I'm quite fond of overlearning easy ones). There's such a small payoff for solving them ("oh, that's right, yay").


May I suggest that there is a sweet spot (or range) of problems that are not too easy, not too hard, but just right. :)


Possibly :) But is that sweet spot evolving? And is it in an effective way? Even if the problems in that sweet spot get slightly harder over time, is it because my reading strength is improving, or is it because I've just learnt the solution to enough problems? I fear it's the latter.

A related question (perhaps worthy of its own topic) - how many tsumego problems are there? I'm guessing somewhere between five and ten thousand unique problems?

Author:  RobertJasiek [ Wed Jan 21, 2015 5:10 am ]
Post subject:  Re: Question for Dan players about Tsumego

quantumf wrote:
how many tsumego problems are there? I'm guessing somewhere between five and ten thousand unique problems?


Despite copy and paste of classic shapes, I'd rather guess in the order of magnitude of 200,000.

Author:  Bill Spight [ Wed Jan 21, 2015 2:03 pm ]
Post subject:  Re: Question for Dan players about Tsumego

quantumf wrote:
Bill Spight wrote:
quantumf wrote:
The main reason I'm not fond of tsumego is that I lack the motivation to put the effort in, at least for hard ones (I'm quite fond of overlearning easy ones). There's such a small payoff for solving them ("oh, that's right, yay").


May I suggest that there is a sweet spot (or range) of problems that are not too easy, not too hard, but just right. :)


Possibly :) But is that sweet spot evolving? And is it in an effective way? Even if the problems in that sweet spot get slightly harder over time, is it because my reading strength is improving, or is it because I've just learnt the solution to enough problems? I fear it's the latter.


I had the same fear of simply memorizing specific problems, instead of being able to work them out. That's why I waited months before reviewing problems. But with the ready availability of a large number of problem these days, I doubt if that's much of a problem. :)

As for the level of problems, there is some research which indicates that the best level of difficulty of learning tasks is such that one can succeed about half the time. Like handicap go. :)

Author:  tentano [ Wed Jan 21, 2015 4:28 pm ]
Post subject:  Re: Question for Dan players about Tsumego

What about the advantage of just having a few thousand tsumego memorized so that if it comes up in a game you can play it without hesitation or worry, because you know this part? This seems enormously advantageous to me.

Author:  Bill Spight [ Wed Jan 21, 2015 4:45 pm ]
Post subject:  Re: Question for Dan players about Tsumego

tentano wrote:
What about the advantage of just having a few thousand tsumego memorized so that if it comes up in a game you can play it without hesitation or worry, because you know this part? This seems enormously advantageous to me.


If you want to memorize tsumego that you can expect to come up in real games, you can study pro games, your own games, joseki, and standard life and death. :)

Author:  tentano [ Wed Jan 21, 2015 5:12 pm ]
Post subject:  Re: Question for Dan players about Tsumego

I just don't understand why it's bad if you do tsumego so much that you know them by heart.

Deliberately avoiding that seems a bit silly.

Author:  Bill Spight [ Wed Jan 21, 2015 5:43 pm ]
Post subject:  Re: Question for Dan players about Tsumego

tentano wrote:
I just don't understand why it's bad if you do tsumego so much that you know them by heart.

Deliberately avoiding that seems a bit silly.


It's not a question of being bad, it is a question of efficiency. If you want to memorize tsumego that are likely to come up in a game, doing tsumego is not the way to do it. If you want to improve your game by doing tsumego -- there are other reasons, OC -- it is by developing your skills for tsumego, not to memorize the problems and answers.

Edit: Look at it this way. You want to hone your tsumego skills. (People often call that reading, but that's not all there is to it, nor is it all there is to reading. :)) You get a problem wrong. You know you got it wrong because you looked at the answer. OK, so you do it again, later on. But when you come back to the problem, you simply remember the answer. That does not help you hone your tsumego skills. Knowing the answer may be useful in a game, but that is a different question. :)

Author:  tentano [ Wed Jan 21, 2015 6:20 pm ]
Post subject:  Re: Question for Dan players about Tsumego

Well, you don't really know the answer unless you also know why it works and why the obvious-but-wrong move fails.

Certainly it's useless if you know the answer in the book but not the wily tricks your opponent would try to fool you into letting it live.

I really wouldn't say I had it memorized if I only knew the first move of the correct answer and had no idea how to finish the job.

That's a bit like knowing that a short story begins with "The" and pretending you're familiar with it.

Author:  Bill Spight [ Wed Jan 21, 2015 6:31 pm ]
Post subject:  Re: Question for Dan players about Tsumego

tentano wrote:
Well, you don't really know the answer unless you also know why it works and why the obvious-but-wrong move fails.


You and I are on the same page about that. See what I wrote about that on SL: http://senseis.xmp.net/?GoProblemsTheFudgeFactor

Quote:
Certainly it's useless if you know the answer in the book but not the wily tricks your opponent would try to fool you into letting it live.


A book that does not cover those wily tricks in the answer diagrams pretty well sucks.

Quote:
I really wouldn't say I had it memorized if I only knew the first move of the correct answer and had no idea how to finish the job.


So true. :)

Page 3 of 3 All times are UTC - 8 hours [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/