I have wanted to do this for a while, and I think it is a worthy experiment, though not a guaranteed success.
I've always liked remembering things, in the sense of having them memorized, particularly phone numbers, for their obvious utility, and poetry, for it's beauty and for something to recite while driving, swimming or doing the dishes. I didn't get at all systematic about it until last year when I read "Moonwalking with Einstein," a heck of a good read. Anyway, inspired by it, I tried a half dozen thing and the two that stuck were my own version of the major system for phone numbers, and a sort of memory palace thing for poetry. The former is easy and has worked well. The latter was a little more labored to start (for instance, the image for "The curfew tolls the knell of parting day" contained among other things a dog, some chocolate chips, a strumpet and the Dey of Algiers heading off in a huff) but worked even better and got much easier. Images that are vivid, funny, sense-driven or raunchy and are wholly unconnected with the meaning of the text being memorized work much better. Oddly, images that relate to the text make things harder. It sounds like a complete waste of effort, but it really makes remembering stuff easy and methodical. Kubla Khan, the last one I memorized probably took me an hour or two to lever into my skull and it will be there forever.
Anyway, I tried to think up something that would work for joseki and it didn't really gel. I have been meaning to get back to it. (Yall might be aware that I've been increasingly preoccupied lately.) I think this fellow's approach with the major system is a good one and will probably work for a hundred or two patterns ... 10,000 would be difficult not merely because it's a lot but because the fixed meanings of points mean you will start to run out of plot lines. There's only so many things mom and that knight can get up to. I may try it, but I will do my own version for a few reasons. One is that I changed the Major system around a bit for my phone number thing and I don't want to have two Major systems in my head. Another is, I think it works better if you do your own creative thing. Lastly, well ... mom and the knight. I think the fellow in the videos made a slight tactical error in putting his mom in for the 3-3 point. Bad idea to put family members in memory systems. Especially mom. True, family members are extraordinarily vivid, but so are sex acts and violence. Folks who put family members in their "person-action-object" systems, for instance, inevitably find themselves trying to memorize some six-digit number with an image of Danny Devito, say, doing something personally gallant with a much-loved aunt and then can never really forget it.
Notwithstanding Phil's and others' point about the quantity of variations, I think there is an argument for a memorization scheme for go patterns that has little or no relation to the meanings of moves, in particular for adults. I took up this game aged 40 and have had, perhaps, more time than other folk my age to devote to it. I've experienced some of the differences between how grown-ups learn this and how kids learn. Quite aside from kids just having all those extra years under their lee, kids can suck up patterns by the boatload and remember them, while adults forget them routinely. And kids can develop a facility for deeper and more precise reading that an adult mind not previously trained has a hard time matching. On the other hand, adults have a capacity for planning, reasoning, strategizing, deliberate repetition and methodical plugging away that kids often do not.
When you ask teachers why all the tsumego, they'll often answer because it makes your reading stronger. Press them on it, and they say it means you recognize the easy or clear patterns quickly and you don't then have to read them out laboriously; you just know and can spend your time on the novel or interesting features of the situation. Surely tsumego increase reading capacity, but they may also enable the perhaps fixed and feeble capacity of someone to read to be put to better use. Part of it is puzzle practice, part is rote, almost ritual, memorization.
In the case of joseki, the argument goes, the pattern memorization is harder and less useful than the reasoning that should go into picking a move. Memorizing a huge volume of joseki is a vast amount of labor and doesn't tell you want to do when play diverges from the text. Learn a few key ones, but mainly learn the reasoning behind moves and then you can make your own decisions about moves. A bunch of problems with this. One is that I and my fellow older folks have studied the meaning of lots of moves, some of them over and over again, and the moves just vanish, and with them, I suspect, much of the meaning. I'd give you an example, except I don't remember one. I study stuff and then, when I play, I am tempted by some suicidal doppelganger of a Taisha that involves me losing both sides and control of a quarter of the board, and I am reduced to trying to read out each variation and the meaning of each move, which does not play to my strengths at all. If I lament this, the answer is, "if you're not clear about it, you can always avoid the Taisha." Well that may be good advice for me, but clearly cannot be universal advice about learning go.
A second is that memorization, if only as a by-product, does seem to have taken place for others. Reviewing games with strong players and pros, they'll instantly come up with stuff about how this move's better than that one due to the ladder etc. They've remembered it; sometimes they analyze on the spot, but a lot of times, they just remember it, having seen it before. Another is that memorization is sometimes deliberate. Go teachers urge us not to memorize joseki; is it clear they don't urge memorization on eight year olds they think have the chance to be strong?
Lastly, and this is why this fellow's efforts intrigue me, I'm not sure we know how vast the amount of labor is for the motivated adult. Simply remembering joseki isn't going to happen easily, and doing it brute force without a method would be huge. But for me it was the same with poetry. Brute force didn't work. I tried 10 times to memorize Gray's Elegy and every time, the next day, a cow from the "lowing herd" in line two would moo at me and I'd forget it all. Then I applied a method and it was easy. And that kind of method plays to the strengths of an adult, like a recipe or an instruction manual or a good map. As to the objection that not working on the meaning means you'll know a lot of useless patterns, I'm not sure that's the case. Certainly with poetry, the palace fades with repetition. When I recite Gray to myself now, there is no rotting ear of corn, no genial flatfish, no Hermione Granger smirking. Now I can contemplate in great detail the poem because I have it at hand all the time. In go, I can learn from the colossal failure of a memorized joseki after playing it at the wrong time or place a couple of times in a tournament game. I can learn a variation or two of it that might solve the problem. I can learn "never play that one." I can't learn any of those things, though, if I can't play the joseki in practice. Lacking the extra years and the brain plasticity, what I can apply to the problem is a method.
Might be worth a try.
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