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 Post subject: Re: Games from 10th UEC Cup
Post #21 Posted: Mon Mar 20, 2017 3:06 am 
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Uberdude wrote:
Thanks for the information gamesorry. Do you have any idea how big the development team is?

13 researchers, source http://technode.com/2017/03/20/tencents ... o-uec-cup/

more reading at https://www.chinamoneynetwork.com/2017/ ... -in-a-year

and

https://qz.com/936654/googles-alpha-go- ... r-fineart/


This post by pookpooi was liked by 4 people: Bonobo, gamesorry, Uberdude, Waylon
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 Post subject: Re: Games from 10th UEC Cup
Post #22 Posted: Mon Mar 20, 2017 6:32 am 
Oza
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Uberdude wrote:
ez4u wrote:
Does anyone know what kind of hardware FineArt is running on?

It used to be that participants had to bring their own computers, and were limited to 1000 Watts of power (which could probably get you a few dozen cores and a few graphics cards, maybe similar to what Zen used vs Cho Chikun but not AlphaGo's tensor processing unit behemoth); but now you are allowed to connect to a remote computer (but risk losing on disconnection problems) and I don't know if that has a power limit or if FineArt used this approach.

So that's a "no", right? :)

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 Post subject: Re: Games from 10th UEC Cup
Post #23 Posted: Tue Mar 21, 2017 3:46 am 
Judan

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Uberdude wrote:
vs Rayn (presumably Ray the open source bot)

From computer go mailing list:

Hideki Kato of Zen wrote:
Rayn is a combination of Ray and Rn. Rn is a DCNN enhanced (by
Matsuzaki-san) version of an open source strong program Ray.
Rn is also running on CGOS (using 4 cores and 1 gpu).

Also Hideki said Zen version for UEC cup was "v14.3 on a dual-Xeon server with 4 nVidia Titan-X (Pascal) gpus yesterday but easily beaten by Fine Art.". Same version for World Go Championship with maybe some minor tweaks, Don't know if same hardware.

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