It is currently Thu Mar 28, 2024 1:35 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 360 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 18  Next
Author Message
Offline
 Post subject: Re: Go Eye, advanced SGF viewer/editor on iOS, released 1.6.
Post #241 Posted: Sat Aug 16, 2014 11:35 pm 
Gosei
User avatar

Posts: 1581
Location: Hong Kong
Liked others: 54
Was liked: 544
GD Posts: 1292
GoEye2012 wrote:
For a detail review of Go Eye, see http://www.go4go.net/go/GoEye

Notice how one of the features of Go Eye is "Go4Go integration". Thus promotion of Go Eye is in effect promotion of Go4Go as well. Pointing to a review where the reviewer has a vested interest in the program is not exactly the most reliable source of reviews.

_________________
http://tchan001.wordpress.com
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye, advanced SGF viewer/editor on iOS, released 1.6.
Post #242 Posted: Sun Aug 17, 2014 4:41 am 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
tchan001 wrote:
GoEye2012 wrote:
For a detail review of Go Eye, see http://www.go4go.net/go/GoEye

Notice how one of the features of Go Eye is "Go4Go integration". Thus promotion of Go Eye is in effect promotion of Go4Go as well. Pointing to a review where the reviewer has a vested interest in the program is not exactly the most reliable source of reviews.


So, ..., do you imply that I give you a free redeem code and let the most reliable gentleman to review the app in the most fair way?

No need, the app will speak itself :D

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye, BEST SGF viewer/editor on iOS, released 1.7.0
Post #243 Posted: Mon Aug 18, 2014 2:09 am 
Gosei
User avatar

Posts: 1581
Location: Hong Kong
Liked others: 54
Was liked: 544
GD Posts: 1292
I do not imply anything nor am I looking for any redeem code not given to the general public. I'm just pointing out that if you want to point someone to a review of your program that you should try not to point to those which have a vested interest in the success of your software.

May I also point out that when you say
GoEye2012 wrote:
No need, the app will speak itself :D

it doesn't help your cause to tell people who have differing viewpoints not to express their opinions.
GoEye2012 wrote:
Please don't bad mouth Go Eye everywhere (I found you did this on other places, Spanish gentleman).

_________________
http://tchan001.wordpress.com
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.


This post by tchan001 was liked by 2 people: Bonobo, Txewì
Top
 Profile  
 
Offline
 Post subject: Re: Go Eye, BEST SGF viewer/editor on iOS, released 1.7.0
Post #244 Posted: Mon Aug 18, 2014 6:15 am 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
tchan001 wrote:
I do not imply anything nor am I looking for any redeem code not given to the general public. I'm just pointing out that if you want to point someone to a review of your program that you should try not to point to those which have a vested interest in the success of your software.

May I also point out that when you say
GoEye2012 wrote:
No need, the app will speak itself :D

it doesn't help your cause to tell people who have differing viewpoints not to express their opinions.
GoEye2012 wrote:
Please don't bad mouth Go Eye everywhere (I found you did this on other places, Spanish gentleman).



Yes, I agree with you. You read every detail of the thread.
Congratulations, you are so nice so (any adj. to describe the best human beings) to point out the deepest thing with great insightful vision...(No redeem code, though)! :D

I welcome anyone to express opinion as long as it lists reasonable justification, though I think human beings always are biased.

So ... what do we do next?

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye, BEST SGF viewer/editor on iOS, released 1.7.0
Post #245 Posted: Sat Aug 30, 2014 9:49 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
Gu Li vs Lee Sedol, Jubango #7, live on Go Eye.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye, BEST SGF viewer/editor on iOS, released 1.7.0
Post #246 Posted: Fri Sep 26, 2014 10:03 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
Go Eye 1.7.1 is out!

Fixed in-app browser history problem.
Improved SGF parser speed and stability.
Improved file encoding auto detection support and fixed encoding problems when importing from compressed game archive.
Noted pass move in comment area in PDF pages.
Fixed misc. small bug fixes, memory leaks, and typos.

ONE MORE THING: ... to be announced a few days later :)

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.7.1, "one more thing" a few days late
Post #247 Posted: Thu Oct 09, 2014 4:51 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
"One more thing" is delayed due to Apple's statement

"In response to iOS 8, we’re experiencing higher than usual volumes of submissions. We appreciate your patience as we work hard to process all submissions as quickly as possible. "

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.7.1, "one more thing" a few days late
Post #248 Posted: Sat Nov 01, 2014 5:54 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
1.7.7 released. With bug fixes for book page rendering crash bug for some games. Improved for iOS 8.1 and fixed crash bugs. Add "Rate the app" in About. Please rate it. Thanks.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.7.1, "one more thing" a few days late
Post #249 Posted: Sat Nov 29, 2014 5:43 am 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
Maybe it is (or is not) the state of the art? ;) Anyway, it is so happy to get this (though there is one faulty stone at bottom).

It takes thousands of no's for every yes. It will still need a while to release this cool feature until the polish is done. Only then do we sign our work and release it.

Welcome to visit us at http://e-intuit.hk/goeye :)

[inline-hide]
Attachment:
iOS Simulator Screen Shot 29 Nov, 2014 8.19.36 pm.png
iOS Simulator Screen Shot 29 Nov, 2014 8.19.36 pm.png [ 522.25 KiB | Viewed 10178 times ]
[/inline-hide]


This post by GoEye2012 was liked by 2 people: ez4u, macelee
Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.7.1, "one more thing" a few days late
Post #250 Posted: Sat Nov 29, 2014 9:54 am 
Lives in gote

Posts: 436
Liked others: 1
Was liked: 38
Rank: KGS 5 kyu
Pls make it for Windows Phone :)

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.7.1, "one more thing" a few days late
Post #251 Posted: Sun Dec 28, 2014 6:42 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
Go Eye 1.8.0 is released.

With the new exciting feature for image recognition.

In addition to Go Eye’s established auto recognition of computer generated go game image, we have developed the cutting-edge technologies to make Go Eye’s image recognition more practical for real life go boards. And it supports any combination of rows and columns. You can recognize a part of the board, 9x9 boards, even 2x19 boards, etc.

To use the new feature, use your fingers to select the four corners of the board with assisted board grid lines and magnifiers. More accurate selection results in more accurate recognition result.

In addition, you can customize the row number or column number in the area you select.

Please report any problem you find and we will fix them asap.

Note: We found that for super large photos, it may crash due to memory usage. So when trying the image recognition, pls resize it first. The problem will be fixed in next release.

Thanks.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.8.0, recognizing real life boards
Post #252 Posted: Mon Dec 29, 2014 12:37 am 
Lives with ko

Posts: 130
Liked others: 16
Was liked: 25
Rank: KGS 5 kyu
GD Posts: 442
KGS: alejo
Make an Android version!!! :bow: :bow: :bow: :bow:

_________________
My blog about Go and Boardgames: Alejo's Tenuki

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.8.0, recognizing real life boards
Post #253 Posted: Mon Dec 29, 2014 1:35 am 
Lives in sente

Posts: 923
Location: UK
Liked others: 72
Was liked: 479
Rank: 5 dan
KGS: macelee
I just gave it a try. I first used Go Eye's integrated browser to find a nice image from Google (it is probably a computer generated one but it looks real enough).

Attachment:
2014-12-29 07.58.35.png
2014-12-29 07.58.35.png [ 362.38 KiB | Viewed 10030 times ]


Long tap the image to activate the 'Recognize' button. After tapping it I got a warning that Go Eye could not recognize it automatically. Go Eye can automatically recognize two-dimensional computer generated Go board images (e.g. a screen capture of KGS client, or a go problem one can find a Sensei's library). Because now the input is a 3D image, Go eye needs some extra help.

Attachment:
2014-12-29 07.59.53.png
2014-12-29 07.59.53.png [ 256.58 KiB | Viewed 10030 times ]


As shown in the second screen capture, there are 4 green circles to help identify the 4 corners of the board grid. I found this fairly easy to use even on my iPhone 5's tiny screen. Once I tap the green circle I got a magnified view so that the 4 1-1 points can be accurately marked.

Attachment:
2014-12-29 08.01.57.png
2014-12-29 08.01.57.png [ 405.17 KiB | Viewed 10030 times ]


The last screen capture shows the recognized board position. Stones at B18, M9 and a few at the bottom right corners were missing. Also the color of K1 and Q2 were wrong. The majority of stones were recognized correctly.

Overall I think for a first release of real board recognition, it works reasonably well. Since image recognition is a very challenging task and can never guarantee to be 100% successful, it would be useful to provide a more convenient way to allow easy editing of the recognized image (now I can click the X button to edit but iPhone screen is just too small so it is a painful practice).

I also think the way using magnifier to locate board corners is very intuitive. Maybe it could be used as an alternative means to put stones on board.


Last edited by macelee on Mon Dec 29, 2014 1:53 am, edited 1 time in total.

This post by macelee was liked by: GoEye2012
Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.8.0, recognizing real life boards
Post #254 Posted: Mon Dec 29, 2014 1:39 am 
Lives in sente

Posts: 923
Location: UK
Liked others: 72
Was liked: 479
Rank: 5 dan
KGS: macelee
I just realised that in the previous post I did not pinpoint the 1-1 point at bottom right corner accurately, causing problems. After redoing it, all stones are bottom right corners are correctly recognised.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.8.0, recognizing real life boards
Post #255 Posted: Wed Dec 31, 2014 8:09 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
Recognition of game on weiqiTV(http://weiqitv.com). Flawless result!
Attachment:
Screen Shot 2015-01-01 at 10.12.24 am.png
Screen Shot 2015-01-01 at 10.12.24 am.png [ 338.7 KiB | Viewed 9960 times ]

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.8.0, recognizing real life boards
Post #256 Posted: Sat Jan 03, 2015 11:00 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
An important notice: 1.8.1 and 1.8.2 have critical problems due to its newly supported Fat binary(64-bit+32bit hybrid), as required by future submission.

A new fix was submitted. So if you haven't updated to 1.8.1, pls wait a while.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.8.0, recognizing real life boards
Post #257 Posted: Mon Jan 05, 2015 4:48 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
GoEye2012 wrote:
An important notice: 1.8.1 and 1.8.2 have critical problems due to its newly supported Fat binary(64-bit+32bit hybrid), as required by future submission.

A new fix was submitted. So if you haven't updated to 1.8.1, pls wait a while.


1.8.3 is out and the build is stable.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.8.0, recognizing real life boards
Post #258 Posted: Sun Jan 18, 2015 6:35 am 
Beginner

Posts: 5
Liked others: 1
Was liked: 1
Rank: 3d
Thank you! I enjoyed the feature.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 1.8.0, recognizing real life boards
Post #259 Posted: Fri May 15, 2015 6:59 pm 
Lives with ko

Posts: 271
Location: Hong Kong
Liked others: 2
Was liked: 49
Rank: IGS 7d
IGS: goeye
Version 2.1.3 was just released and it brings back the thumbnail based variation navigation without switching to tree view.

Top
 Profile  
 
Offline
 Post subject: Re: Go Eye released 2.1.3
Post #260 Posted: Fri Jun 05, 2015 8:04 am 
Oza

Posts: 2264
Liked others: 1180
Was liked: 552
you posted recently a screenshot of Gu Li's recent victory in the 10th Chunlan Cup, an endgame diagram with move numbers.

I must say, those endgame move numbers are practically useless in being able to replay the game. I printed out a copy and tried unsuccessfully to replay the game. Many earlier move numbers from captures and ko fights are missing.

I realize there's probably not enough screen real estate to notate extra moves for duplicate positions, so there may not be a solution. But I would love to at least see the earlier moves on the blank spots where they were captured.

Attachment:
File comment: gu li game
GuLi-game_sm.jpg
GuLi-game_sm.jpg [ 16.41 KiB | Viewed 9393 times ]

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 360 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 18  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group