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 Post subject: Re: KGS escaper policy - explicit enough?
Post #21 Posted: Thu May 13, 2010 11:39 pm 
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Jedo wrote:
I just wish that escaped games would automatically count as a loss unless the other persona agrees to suspend play.


This would be an ideal scenario for me.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #22 Posted: Thu May 13, 2010 11:42 pm 
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singular wrote:
Jedo wrote:
I just wish that escaped games would automatically count as a loss unless the other persona agrees to suspend play.


This would be an ideal scenario for me.

Wouldn't this cause problems with connection failures?

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #23 Posted: Fri May 14, 2010 5:27 am 
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Andrea wrote:
Can't we leave this issue alone?


Apparently not... http://lifein19x19.com/forum/viewtopic.php?p=7220#p7220

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #24 Posted: Fri May 14, 2010 5:45 am 
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Jedo wrote:
I just wish that escaped games would automatically count as a loss unless the other persona agrees to suspend play.

I really agree with this. Bad connection? Try another day or play unrated. bah

Although I suppose that this could conceivably add a distortion to the rating system, if too many users with bad connections persist in playing rated games, getting dropped, and therefore losing. But I doubt this would really happen.

As for deja .. I lean toward agreeing with wms, your mood kinda sounds like the guy in your avatar.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #25 Posted: Fri May 14, 2010 7:11 am 
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zinger wrote:
As for deja .. I lean toward agreeing with wms, your mood kinda sounds like the guy in your avatar.

:mrgreen: :mrgreen:

Yeah, you're probably right. I can be cranky at times but not in this thread. For some people, presentation matters more than substance. I tend to lean toward the latter. But I do like zingers - they're yummy. ;-)

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #26 Posted: Fri May 14, 2010 9:34 am 
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Jedo wrote:
I just wish that escaped games would automatically count as a loss unless the other persona agrees to suspend play.

There's a server for that (flyordie).

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #27 Posted: Fri May 14, 2010 10:26 am 
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Jedo wrote:
... automatically ... unless ...

the unless part tends to nullify the automatic part.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #28 Posted: Fri May 14, 2010 10:48 am 
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Araban: True, but I would ideally like to combine that escaper policy with a server as large and with as many features as KGS.

Xed_over: I just mean that the standard thing to do would be to count it as a loss, unless something is agreed upon to say otherwise.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #29 Posted: Fri May 14, 2010 1:27 pm 
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deja's posts was quite long, so I didn't read all of it. However I updated the help page that I think he referred to.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #30 Posted: Fri May 14, 2010 1:41 pm 
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Javaness wrote:
deja's posts was quite long, so I didn't read all of it. However I updated the help page that I think he referred to.


That's perfect, Javaness. It's simple, clear and removes ambiguity.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #31 Posted: Thu Jun 03, 2010 9:05 am 
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Problem with KGS is that we have two tools mixed in one. There a 3 situations :

1) I can't finish this game right now, can we please adjourn it ?
-> If "Yes", the other player click the "Ok" button on the "adjourn game" pop up window that appear on his screen.
-> If "No", the player who requested the adjourning have to chose between resigning or finishing the game.

2) I lost my connection ! You have 10 minutes to log back in or your game will be counted as a forfeit.

3) I am so angry with myself that I quit KGS without finishing this game I am obviously losing. If I don't calm down in the next 10 minutes and log back on to finish the game, it counts as a forfeit.

Maybe adding this "adjourn" option and tightening the escaping policy would solve this problem.

Though it is all done on WMS free time and it is working OK as it is. I understand why he is not ready to commit some time to it.

Cheers, and thanks for free KGS :D


This post by Tortue was liked by 3 people: rubin427, SpongeBob, Toge
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 Post subject: Re: KGS escaper policy - explicit enough?
Post #32 Posted: Fri Jun 04, 2010 3:18 am 
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Hello,

zinger wrote:
Jedo wrote:
I just wish that escaped games would automatically count as a loss unless the other persona agrees to suspend play.

I really agree with this. Bad connection? Try another day or play unrated. bah

Although I suppose that this could conceivably add a distortion to the rating system, if too many users with bad connections persist in playing rated games, getting dropped, and therefore losing. But I doubt this would really happen.


By happy coincidence, I answered several e-mails to the admin mailbox this week in which the writers complained that the existing policy is too harsh (i.e., people with bad connections shouldn't be penalised for involuntary departures).

People who write about their bad connections often say they live in third-world countries. It's not an option for them to wait another day. Their country's network infrastructure isn't good and they're going to have regular disconnections.

The escaper policy is discussed regularly on KGS and I doubt that it's ever going to be resolved to the satisfaction of every player on KGS.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #33 Posted: Fri Jun 04, 2010 5:48 pm 
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Tortue wrote:
Problem with KGS is that we have two tools mixed in one. There a 3 situations :

1) I can't finish this game right now, can we please adjourn it ?
-> If "Yes", the other player click the "Ok" button on the "adjourn game" pop up window that appear on his screen.
-> If "No", the player who requested the adjourning have to chose between resigning or finishing the game.

2) I lost my connection ! You have 10 minutes to log back in or your game will be counted as a forfeit.

3) I am so angry with myself that I quit KGS without finishing this game I am obviously losing. If I don't calm down in the next 10 minutes and log back on to finish the game, it counts as a forfeit.

Maybe adding this "adjourn" option and tightening the escaping policy would solve this problem.


- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #34 Posted: Sat Jun 05, 2010 1:03 pm 
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Toge wrote:
- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.

+1

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #35 Posted: Sat Jun 05, 2010 1:19 pm 
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palapiku wrote:
Toge wrote:
- This is by far the best solution. It makes difference between adjourned and escaped games. It settles disputes and it's not unfair against players with bad connections. Any time a person loses connection, he's back within a couple of minutes.

+1


but completely fails to handle several other situations

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #36 Posted: Sat Jun 05, 2010 4:54 pm 
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Javaness wrote:
but completely fails to handle several other situations


- The best solution doesn't have to be perfect to be worth implementing. I'm curious what these several other situations are.

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #37 Posted: Sat Jun 05, 2010 5:06 pm 
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 Post subject: Re: KGS escaper policy - explicit enough?
Post #38 Posted: Sun Jun 06, 2010 4:06 am 
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i think it's fine as it is now

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #39 Posted: Sun Jun 06, 2010 4:07 am 
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Toge wrote:
Javaness wrote:
but completely fails to handle several other situations


- The best solution doesn't have to be perfect to be worth implementing. I'm curious what these several other situations are.


I wrote them here before, but some people don't want to know about them :)

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 Post subject: Re: KGS escaper policy - explicit enough?
Post #40 Posted: Sun Jun 06, 2010 10:12 am 
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Unfortunately, opinions on the KGS escaper policy have become so entrenched and emotionally charged that any hope of reasonable discussion is almost impossible. To do so on either side is apparently seen as admitting defeat, which will never happen. Some would rather sink with their ship (pro and con) than entertain the merits of an opposing view (pro and con).

As such, this thread was a mistake.

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