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 Post subject: Tygem OS X client ?
Post #1 Posted: Thu Nov 21, 2013 11:39 pm 
Honinbo
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Sorry for my ignorance: is there an OS X native client for Tygem ?

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Post #2 Posted: Fri Nov 22, 2013 12:41 am 
Honinbo

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Probably not.

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Post #3 Posted: Fri Nov 22, 2013 5:09 am 
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Plans for one?

Buying Parallels and Windows seems like an expensive way just to play on Tygem. Any other cheaper approaches for the non-technical folk (ie - no wine conversions)?

Thanks.

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Post #4 Posted: Fri Nov 22, 2013 5:46 am 
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wineandgolover wrote:
Buying Parallels and Windows seems like an expensive way just to play on Tygem. Any other cheaper approaches for the non-technical folk (ie - no wine conversions)?

Only slightly cheaper: VirtualBox + Windows

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 Post subject: Re: Tygem OS X client ?
Post #5 Posted: Fri Nov 22, 2013 6:59 am 
Oza
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You can play there on a reverse engineered client like qgo2.
https://github.com/pzorin/qgo

I think the main programmer uses Mac and can help out.

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Post #6 Posted: Fri Nov 22, 2013 10:37 am 
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I had a packaged "installer" using Wine for a while (until a recent auto-update broke it).
I don't recall where I got it from, or who packaged it.

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Post #7 Posted: Fri Nov 22, 2013 10:55 am 
Gosei
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xed_over wrote:
I had a packaged "installer" using Wine for a while (until a recent auto-update broke it).
I don't recall where I got it from, or who packaged it.


I found one on reddit.com/r/baduk once, worked relatively well.

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Post #8 Posted: Fri Nov 22, 2013 11:02 am 
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I forgot about wine with Mac. I used it on Linux with Tygem for a while a long time ago.

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Post #9 Posted: Fri Nov 22, 2013 11:46 am 
Honinbo

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I second virtual box. When I used mac a lot, I used virtual box for Tygem.

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 Post subject: Re: Tygem OS X client ?
Post #10 Posted: Mon Dec 16, 2013 7:59 am 
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QT can be a pain, most of the builds built by other people only work on their computer, they were crashing for myself because they were looking for the QT libraries on the compiler's computer not mine. I've compiled this build with a more standard path in mind.

1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/

I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.

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Post #11 Posted: Tue Dec 17, 2013 6:16 am 
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ZeroKun wrote:
QT can be a pain, most of the builds built by other people only work on their computer, they were crashing for myself because they were looking for the QT libraries on the compiler's computer not mine. I've compiled this build with a more standard path in mind.

1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/

I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.

After building you can copy the sounds folder to the proper place to get the sound working:
Code:
RES_FOLDER=build/qgo.app/Contents/Resources
cp -r src/resources/sounds $RES_FOLDER

I guess board textures could be put anywhere due to how the preferences work, but following seems to be the intention of the makefiles:
Code:
mkdir $RES_FOLDER/boardtextures
cp src/board/resources/pics/barcelona_cherry.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/eurobeech.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/goldenbeech.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/lemontree.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/manitoba.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/maple.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/paper.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/wood.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/wood3.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/wood4.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/wood5.png $RES_FOLDER/boardtextures/

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Post #12 Posted: Tue Dec 17, 2013 7:20 am 
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kivi wrote:
ZeroKun wrote:
QT can be a pain, most of the builds built by other people only work on their computer, they were crashing for myself because they were looking for the QT libraries on the compiler's computer not mine. I've compiled this build with a more standard path in mind.

1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/

I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.

After building you can copy the sounds folder to the proper place to get the sound working:
Code:
RES_FOLDER=build/qgo.app/Contents/Resources
cp -r src/resources/sounds $RES_FOLDER

I guess board textures could be put anywhere due to how the preferences work, but following seems to be the intention of the makefiles:
Code:
mkdir $RES_FOLDER/boardtextures
cp src/board/resources/pics/barcelona_cherry.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/eurobeech.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/goldenbeech.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/lemontree.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/manitoba.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/maple.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/paper.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/wood.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/wood3.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/wood4.png $RES_FOLDER/boardtextures/
cp src/board/resources/pics/wood5.png $RES_FOLDER/boardtextures/


Never tested sound since I never use it, it's hard to imagine that this wouldn't have gone over*rolls eyes*. Do the textures just not show up for you? Everything had been working on 2 separate computers for me. I'll make another zip including those changes.

*Uploaded new copy*


Last edited by ZeroKun on Tue Dec 17, 2013 7:42 am, edited 1 time in total.
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 Post subject: Re: Tygem OS X client ?
Post #13 Posted: Tue Dec 17, 2013 7:37 am 
Lives with ko

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ZeroKun wrote:
Never tested sound since I never use it, it's hard to imagine that this wouldn't have gone over*rolls eyes*. Do the textures just not show up for you? Everything had been working on 2 separate computers for me. I'll make another zip including those changes.

Those are alternative textures that you can select in preferences->goban/table. Otherwise you have the default texture only.

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Post #14 Posted: Tue Dec 17, 2013 7:43 am 
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kivi wrote:
ZeroKun wrote:
Never tested sound since I never use it, it's hard to imagine that this wouldn't have gone over*rolls eyes*. Do the textures just not show up for you? Everything had been working on 2 separate computers for me. I'll make another zip including those changes.

Those are alternative textures that you can select in preferences->goban/table. Otherwise you have the default texture only.


Cool, just uploaded another copy, but sound still didn't work on my system.

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