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 Post subject: Re: An interesting new rule idea.
Post #41 Posted: Mon Jan 04, 2016 4:10 pm 
Dies with sente

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Joelnelsonb wrote:
The point being that striving to write up a perfect definition that can be universally among players is a little pointless anyways. Just as long as were all on the same page and when the games over, we both know who won.

The point is that there are games where big money is involved and "being on the same page" just isn't going to be enough. A well defined ruleset is necessary for a game where the outcome really counts. That being said, I see "A player must deduct one point for every necessary eye he has on the board" as a well defined rule which could be unambiguously applied (a definition of a "necessary eye" would be added, but that's a detail).

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 Post subject: Re: An interesting new rule idea.
Post #42 Posted: Tue Jan 05, 2016 12:30 am 
Tengen

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Defining "necessary eye" is possible for independent life via "two-eye-formation", "hypothetical-sequence", "hypothetical-strategy", "left-part", "compatible" and "force" and about as complicated as the Japanese 2003 Rules.
http://home.snafu.de/jasiek/j2003.html
Also note the existence of multiple threats, which require an abitrary choice in the definition. Compare
http://home.snafu.de/jasiek/wagcmod.html
http://home.snafu.de/jasiek/j1989c.html
Defining "necessary eye" for the strategic object "seki" (and not just for the fake-(in-)seki object of "being adjacent to / containing at least one dame") is an unsolved theoretical problem because the strategic object "seki" in general is still undefined.

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