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 Post subject: Aids for turn based games
Post #1 Posted: Mon Jul 25, 2011 5:55 am 
Tengen

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Hi,

There was a thread about what aids people thought were acceptable for turn based games awhile back. I think it included a poll. Does anyone remember where the thread was/how to find it, the author or anything else?

I ask because one of my games has turned into a sickeningly difficult tsumego, and I'm second-guessing myself about how much analysis I should do, in particular whether I should use an sgf to organize variations.

Edit: as usual, you find it once you ask for it (viewtopic.php?f=10&t=3804&hilit=joseki+dictionary)

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 Post subject: Re: Aids for turn based games
Post #2 Posted: Mon Jul 25, 2011 6:13 am 
Gosei
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I tend to assume anything is fair game in a turn-based game, except asking other players for help. At least, I use an sgf in my DGS games if they get too difficult, or sometimes put it on the real board.

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 Post subject: Re: Aids for turn based games
Post #3 Posted: Mon Jul 25, 2011 6:17 am 
Tengen

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I think as a baseline, using sgfs or a board is clearly ok.

I'm wondering how much time you'd spend and how deep/wide you'd analyze using those aids before you'd feel skeezy. Or is anything within the time limits fair game?

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 Post subject: Re: Aids for turn based games
Post #4 Posted: Mon Jul 25, 2011 6:32 am 
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IMO you may use boards, sgf, books, joseki/fuseki dictionaries,... But asking other players/an AI is cheating. Analyze as much as you want.

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