Quote:
the proverb says to play double sente early
Bill: v. enjoyable to read about your travails on the road to mastery. I've had my own share of perplexing things to grapple with, and most remain intractably covered in slime, but oddly this business of double sente never troubled me in the same way it troubled you, and I think for a respectable reason.
First, I don't think I have ever seen the proverb you quote in Japanese. To be on the safe side I did check a couple of books, and there's no such reference even in books devoted 100% to yose. Even if someone pops up with a refernece, I feel safe in saying it's hardly a mainstream proverb. I suspect, again, a western origin (possibly from a mathematician?).
Second, and more important, I seem never to have had the same sense of its meaning as most westerners. Instead I have followed Japanese definitions. Again, to avoid relying on an increasingly creaky memory, I delved in the Japanese literature I could reach without getting out of my chair and here are a couple of definitions of double sente which accord with what I have always understood:
(1) "A boundary play [yose] which is sente for whichever side plays it."
(2) "The border line [kyoukai] where the boundary plays [yose] for either side are sente."
In other words, I have always had it in mind that double sente plays come into the reckoning only once boundary plays come into the reckoning. Like you, I have often looked at double kosumi regions and wondered why the pro didn't play there, but I just assumed that the pros had decided they were not at the boundary play stage yet. That assumption has nearly always stood me in good stead once I've seen how the rest of the game develops - almost invariably there is aji around that I couldn't see until it was played out, and playing the kosumi (or whatever other sente-looking move) would have destroyed the aji. And, in passing, the very fact that these plays are boundary plays means that they will never normally be played early in the game.
If I may go into broken-record mode, I think this once again shows the value of correctly denoting yose as boundary play rather than endgame. Of course the endgame is full of boundary plays so it may seem no harm is done, but this double sente business is one of several things that show that harm does in fact accrue.
As it happens, I think the meaning of sente has suffered in its transition to the west. I won't go into detail, but
sente o toru is usually translated in go as 'take sente', so that people end up thinking sente is the end product and that what they are doing is converting gote to sente. In fact
sente o toru is used in the ordinary language and the idea there can be 'take an initiative' but is often something like either 'to forestall' or 'to steal a march', and normally there is no idea of getting something (the reward comes later: the phrase just describes the start of a process). There is also a well known nuance from sword fighting and other martial arts (front foot vs back foot), but there there is no real sense that sente is good, gote is bad (as most go amateurs seem to think). Being on the back foot can be just as good as being on the front foot. This of course ties in with what you observe about prophylactic defence (i.e. mamoru as opposed to ukeru), which is another of my many hobby-horses (sorry!). But in the early phase of the game that you mention, I'd suggest the focus would be on hon- (honte, honsuji) rather than gote. At least now that you've moved on well past your 4k stage.