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 Post subject: Re: GoUniverse (New KGS client)
Post #241 Posted: Tue Nov 13, 2018 1:04 pm 
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lambic wrote:
If you need a web server for hosting Go Universe, I can provide it freely.
Just tell me. :salute:


If you can arrange it, then I don’t mind. But it would be better if you would help Oren to set up the server by himself, because it would be safer for the user to use the server from the KGS owners than from someone else like me or you.

Ember wrote:
Oh, and I had that mistake in my last games, too, where after the game ends the new chat isn't displayed. Whatever you write is in the game file all right, but it is not displayed in the chat window - neither what you write yourself nor what your opponent has written. Can't say anything about chat during the game During the game it works perfectly fine, but it's something that always happens to me after the game. It would be great if that could be fixed because it looks really stupid if you simply ignore your opponent's chat... ^^;

We have tried to repeat this problem with daal, but it never even happened. This problem is not as easy to repeat as it seems at first glance. Does this happen after scores counting or in games that ends by resigination too?

lambic wrote:
A warning would be nice maybe 2 minutes before you get disconnected. Is that possible?

In fact, if your internet connection is stable you will never disconnet from server, that's why there is no need in such warning. But if you would have even very small lag there is a possibility that you will be dropped, i'm thinking about making a reconnect button (not like a clean connect) where all of the chat's will be restored and game rooms won't be closed like on original KGS client. Or even maybe, it will not be a button, but an automatic system that will try to restore the connection in 30 seconds, then such small delays will not be noticeable.

lambic wrote:
A sound notification when your automatch game starts would be great, too, like in the Java client.

This is in my TODO list.


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 Post subject: Re: GoUniverse (New KGS client)
Post #242 Posted: Wed Nov 14, 2018 1:17 am 
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KOCMOHABT wrote:
Ember wrote:
Oh, and I had that mistake in my last games, too, where after the game ends the new chat isn't displayed. Whatever you write is in the game file all right, but it is not displayed in the chat window - neither what you write yourself nor what your opponent has written. Can't say anything about chat during the game During the game it works perfectly fine, but it's something that always happens to me after the game. It would be great if that could be fixed because it looks really stupid if you simply ignore your opponent's chat... ^^;

We have tried to repeat this problem with daal, but it never even happened. This problem is not as easy to repeat as it seems at first glance. Does this happen after scores counting or in games that ends by resigination too?

It has happened to me no matter if the game ended by resignation or after counting. Only the fact that the game has ended is a fommon factor, during the game everything was fine.

KOCMOHABT wrote:
Ember wrote:
A warning would be nice maybe 2 minutes before you get disconnected. Is that possible?
In fact, if your internet connection is stable you will never disconnet from server, that's why there is no need in such warning. But if you would have even very small lag there is a possibility that you will be dropped, i'm thinking about making a reconnect button (not like a clean connect) where all of the chat's will be restored and game rooms won't be closed like on original KGS client. Or even maybe, it will not be a button, but an automatic system that will try to restore the connection in 30 seconds, then such small delays will not be noticeable.

That would be really neat! As a matter of fact, I have experienced disconnects even with a stable internet connection, but only after several hours of being idle. Maybe the KGS server has a matter of kicking you out after a period of x?

KOCMOHABT wrote:
Ember wrote:
A sound notification when your automatch game starts would be great, too, like in the Java client.
This is in my TODO list.
Great, thank you! :D

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 Post subject: Re: GoUniverse (New KGS client)
Post #243 Posted: Wed Nov 14, 2018 5:11 am 
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KOCMOHABT wrote:
We have tried to repeat this problem with daal, but it never even happened. This problem is not as easy to repeat as it seems at first glance.


Recently after testing with you, the problem occurred again. Perhaps it only happens when the opponent is not using gouniverse...

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 Post subject: Re: GoUniverse (New KGS client)
Post #244 Posted: Wed Nov 14, 2018 5:33 am 
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daal wrote:
Recently after testing with you, the problem occurred again. Perhaps it only happens when the opponent is not using gouniverse...


I tried to do this too, but this the same result

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 Post subject: Re: GoUniverse (New KGS client)
Post #245 Posted: Mon Nov 19, 2018 9:13 am 
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KOCMOHABT wrote:
oren wrote:
lambic wrote:
If you need a web server for hosting Go Universe, I can provide it freely.
Just tell me. :salute:

If you can make it work, kgs can also host it.

If you can arrange it, then I don’t mind. But it would be better if you would help Oren to set up the server by himself, because it would be safer for the user to use the server from the KGS owners than from someone else like me or you.

I agree that a hosting by KGS is the best solution. For sure, as a former server admin, I can help Oren to configure his web server.

Oren: is it Apache or nginx ? I know very well Apache and not much nginX (but I can read a doc).

KOCMOHABT: First of all I have to make it work on my own server. For the moment I'm still stuck with the problem I described last January :

lambic wrote:
I installed the latest version + latest version of goproject on my web server.
But when I click on the button "Play on KGS", it says : Server is unavailable. Try again later.
However, if I am connected to KGS with CGoban prior to clicking the button, I'm immediately disconnected with a message like "Another user just connected with your account".

Maybe you have a debug version to verbose these errors ?

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 Post subject: Re: GoUniverse (New KGS client)
Post #246 Posted: Wed Nov 21, 2018 1:59 am 
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lambic wrote:
KOCMOHABT: First of all I have to make it work on my own server.


You need to install the latest version of the JSON-translator on the same domain and change the connection address in the file Src/KGS/Client.js from https://www.gokgs.com/json/access to your translator (lines 884 and 923).

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 Post subject: Re: GoUniverse (New KGS client)
Post #247 Posted: Mon Nov 26, 2018 6:54 am 
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KOCMOHABT wrote:
You need to install the latest version of the JSON-translator on the same domain and change the connection address in the file Src/KGS/Client.js from https://www.gokgs.com/json/access to your translator (lines 884 and 923).


I suppose you mean the file catchable here : https://www.gokgs.com/help/protocol.html
At first glance it is not simple to use, it needs a JSP engine, java 8, json packages and probably a lot of configurations.
I'll install Tomcat and try to make it work and communicate with Apache web server when I'll have some time, maybe at the end of the year.

But if Shin KGS works with this JSON-translator, I imagine that everything has already been configured on the KGS side.
Then I guess that Oren could simply download Go universe master at https://github.com/IlyaKirillov/GoUniverse, put the directory on the KGS server at the same level than Shin KGS, and then try to go with a browser to gouniverse/Src/index.html.

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