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 Post subject: Re: Mafia Go #1
Post #61 Posted: Thu Apr 29, 2010 8:48 am 
Tengen
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I think nominating _is_ voting, with the exception that voting carries on after all the initial moves have been picked, and unlike nominating isn't open to "new" moves.

Actually, I don't think fwiffo has broken the tie. That mechanic is going to lead to real exploits, where players deliberately vote "somewhere obscure" in the hope that they get to be the first come first serve tiebreaker. In reality, it's first to six votes has the majority and gets the move, with the caveat that no-one can move their vote if it is currently on the leading (or joint leading) option (to prevent infinite cycles). I think all people voting on a minority option should pick a "possible to win" option to switch to until 6/10 is reached, but it's not my decision.

If anyone thinks my point makes sense, Daniel's change is valid I would have thought, and would lead to the following:

Click Here To Show Diagram Code
[go]$$Bc
$$ -------------------
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . c . . |
$$ | . . . . . C d f . |
$$ | . . . . a e . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ -------------------[/go]


a(E5): Chew Terr, Jordus, daniel_the_smith
b(F6): --
c(G7): Kirby
d(G6): prokofiev, Marcus
e(F5): MountainGo, topazg, fwiffo
f(H6): Joaz Banbeck

Players entitled to change their votes are: Kirby, prokofiev, Marcus, Joaz Banbeck

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 Post subject: Re: Mafia Go #1
Post #62 Posted: Thu Apr 29, 2010 9:02 am 
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EDIT: nvm, just saw topazg's post.

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 Post subject: Re: Mafia Go #1
Post #63 Posted: Thu Apr 29, 2010 9:14 am 
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As noted sometime earlier, I did not see the other 3-4. However, I choose to move my vote to the 3-3 (c).

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 Post subject: Re: Mafia Go #1
Post #64 Posted: Thu Apr 29, 2010 9:28 am 
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Marcus wrote:
As noted sometime earlier, I did not see the other 3-4. However, I choose to move my vote to the 3-3 (c).


I'll go where my fellow 3-4 nominator goes, and change to 3-3 as well. Might as well have a 3 way tie again.

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 Post subject: Re: Mafia Go #1
Post #65 Posted: Thu Apr 29, 2010 9:35 am 
Gosei
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I think voting should be anonymous and instant run off.

E.g., everyone lists the nominated moves in order of their preference and PMs the moderator. The moderator uses this system http://en.wikipedia.org/wiki/Instant-runoff_voting to determine what gets played.

To move things along, the moderator doesn't have to wait for every last person if someone is out of town or something. In the case of genuine ties random.org can help.

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 Post subject: Re: Mafia Go #1
Post #66 Posted: Thu Apr 29, 2010 9:38 am 
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daniel_the_smith wrote:
I think voting should be anonymous and instant run off.

E.g., everyone lists the nominated moves in order of their preference and PMs the moderator. The moderator uses this system http://en.wikipedia.org/wiki/Instant-runoff_voting to determine what gets played.


It needs to be public as otherwise there's nothing to go on (one could nominate a good move then choose a bad one or vice-versa). Public instant runoff after the nominations are in is possible.

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 Post subject: Re: Mafia Go #1
Post #67 Posted: Thu Apr 29, 2010 9:42 am 
Gosei
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I could live with public instant runoff. That would at least keep it to one post each for voting :)

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 Post subject: Re: Mafia Go #1
Post #68 Posted: Thu Apr 29, 2010 9:55 am 
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daniel_the_smith wrote:
I could live with public instant runoff. That would at least keep it to one post each for voting :)


Yes. In the interest of time, I think we either need to do this or (much quicker) just have everyone's "nomination" be their vote, with however many are tied for 1st decided between by random.org or some such.

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 Post subject: Re: Mafia Go #1
Post #69 Posted: Thu Apr 29, 2010 10:38 am 
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prokofiev wrote:
Yes. In the interest of time, I think we either need to do this or (much quicker) just have everyone's "nomination" be their vote, with however many are tied for 1st decided between by random.org or some such.


That might be the easiest thing to do.

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 Post subject: Re: Mafia Go #1
Post #70 Posted: Thu Apr 29, 2010 2:09 pm 
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I like nominations as votes.

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 Post subject: Re: Mafia Go #1
Post #71 Posted: Thu Apr 29, 2010 6:10 pm 
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I vote for nominations as votes.

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 Post subject: Re: Mafia Go #1
Post #72 Posted: Thu Apr 29, 2010 6:12 pm 
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That's fine by me. I'm even OK with randomly picking the winner in case of ties. It makes picking random moves for your side to conceal your identity a lot more risky.

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 Post subject: Re: Mafia Go #1
Post #73 Posted: Thu Apr 29, 2010 7:12 pm 
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I vote for having a clear set of rules before the game ends.

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 Post subject: Re: Mafia Go #1
Post #74 Posted: Thu Apr 29, 2010 7:14 pm 
Gosei
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That's why we're doing a 9x9 for starters.

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 Post subject: Re: Mafia Go #1
Post #75 Posted: Fri Apr 30, 2010 7:44 am 
Judan
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fwiffo wrote:
... I'm even OK with randomly picking the winner in case of ties. It makes picking random moves for your side to conceal your identity a lot more risky.


Not really. As already noted, the random move player has to make random moves for both sides, otherwise his choice of random move generators can be examined for evidence of affiliation. Once he is making random moves for both sides, he is just as likely to make a bad move for one team as for the other.

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 Post subject: Re: Mafia Go #1
Post #76 Posted: Fri Apr 30, 2010 8:20 am 
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My idea, and the way I've usually seen it done, is that people discuss and vote. if by the end of some time there is still a tie, the game mod randomly picks one.

That's what I propose to do.

I've also seen it done that only a majority vote works, as soon as there is one, the move is picked. If there is none before a certain period, nothing is picked. If this were the case, 6 of you would have to vote for a move for it to be picked. If it got to the end of the period, the color would pass. I think this could also work.

By the way, I'm thinking of ending this period tomorrow around this time.

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 Post subject: Re: Mafia Go #1
Post #77 Posted: Fri Apr 30, 2010 12:45 pm 
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I may be a bit irregular in my posting for the next 10 days. Wife and I are taking scuba gear, going to Mexico to play tag with manta rays. Internet connections there may not be reliable.

However you guys want to make the rules work is fine with me.

If I am absent for too long, and you need to have a move from me, please pick the next NBA game on the schedule, use the algorith described previously, and you have my move. :lol:

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 Post subject: Re: Mafia Go #1
Post #78 Posted: Fri Apr 30, 2010 1:05 pm 
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Phelan wrote:
My idea, and the way I've usually seen it done, is that people discuss and vote. if by the end of some time there is still a tie, the game mod randomly picks one.

That's what I propose to do.

I've also seen it done that only a majority vote works, as soon as there is one, the move is picked. If there is none before a certain period, nothing is picked. If this were the case, 6 of you would have to vote for a move for it to be picked. If it got to the end of the period, the color would pass. I think this could also work.

By the way, I'm thinking of ending this period tomorrow around this time.


This makes perfect sense for voting someone out and sounds like what we should do when we're voting people out, just like in regular Mafia.

For regular moves, however, I'm not sure there's a need to do it like (regular) Mafia votes. Have you seen what you describe played for Mafia [insert game here] or just for regular Mafia? Voting someone out is quite a big deal and it makes sense (at least in regular Mafia; we've yet to see that the game we're playing makes sense :lol: ) to require a majority. For regular moves, there are more of them and so they're less of a big deal.

That said, I'm happy to go along with what you propose (it also sounds fun, just time consuming).

---

With hope of having a majority soon, I'll move my vote from the 3-3 point to tengen (fivegen is hilarious, though "translating" it to get gogen is perhaps even more ridiculous; I guess that would mean "the source of five").

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 Post subject: Re: Mafia Go #1
Post #79 Posted: Sun May 02, 2010 5:00 pm 
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So, does 3-3 have a majority now? I'll count it in the morning, and make the move that has more votes. Too tired right now to even count. :S

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 Post subject: Re: Mafia Go #1
Post #80 Posted: Mon May 03, 2010 2:05 am 
Gosei
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Final votecount:
Click Here To Show Diagram Code
[go]$$Bc
$$ -------------------
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . b . . |
$$ | . . . . . . . d . |
$$ | . . . . a c . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ -------------------[/go]


a(E5): Chew Terr, Jordus, daniel_the_smith, prokofiev
b(G7): Kirby, Marcus
c(F5): MountainGo, topazg, fwiffo
d(H6): Joaz Banbeck

Black 1 is tengen (E5):
Click Here To Show Diagram Code
[go]$$Bc
$$ -------------------
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . . . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ -------------------[/go]


What's the next move, players?

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