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 Post subject: Re: PlaySlow
Post #221 Posted: Wed Jul 27, 2016 2:16 am 
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I played a whopping 4 games today. I have questions regarding the middle game fighting in general as you indicated before.
Many thanks in advance:)








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 Post subject: Re: PlaySlow
Post #222 Posted: Wed Jul 27, 2016 2:16 am 
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KGS: Wretched, Secil, PlaySlow
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And the last game!



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 Post subject: Re: PlaySlow
Post #223 Posted: Wed Jul 27, 2016 7:56 am 
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25 - if you don't have a good move, play elsewhere: good strategy; I give an overview of all possibilities and conclude tenuki was a good idea, althouh myself I would probably continue

35 in splitting attacks, double hane is a good tool

45 - take territory while attacking: dan level play!

53 - attacking options (similar situation as 24)

93 - a major mistake in L&D
97 - second chance to live

108 - positional judgment dan level

121 - a few alternative proposals

130 - end of middle game and comments



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 Post subject: Re: PlaySlow
Post #224 Posted: Wed Jul 27, 2016 8:05 am 
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A few takeaways from other games:

mmsss: move 37 - descend first to the 1-2 point; this makes all the difference when you can't atari at 1-1
ushigo: move 47 - before embarking on a cut of that calibre, which will spread a fight all over the board, better think again
fuma3: the "peep & cut" sequence was DDK-ish; I'll give a review of that game if I have time

Overall, you are developing a good technique in attack & defence. So in due time you can shift your attention to direction of play (to decide which side to attack) and life & death (to kill & live when necessary)

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 Post subject: Re: PlaySlow
Post #225 Posted: Wed Jul 27, 2016 8:20 am 
Oza

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Here's a review of the last game.



I didn't say anything about black's reduction directly in there, but it was a bit deep, so your idea to surround seems decent enough. That's a good time to count, though, and see what you need to have to win. If you can afford to give up some points and still win, it's a lot less risky than maybe or maybe not killing an invasion.


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 Post subject: Re: PlaySlow
Post #226 Posted: Wed Jul 27, 2016 8:43 am 
Judan

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:b25: Two plays worth considering are R-14 and Q-14. Black is thin here. These plays look to renewing the attack on the White group.

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 Post subject: Re: PlaySlow
Post #227 Posted: Wed Jul 27, 2016 9:13 am 
Oza

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And another one:


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 Post subject: Re: PlaySlow
Post #228 Posted: Wed Jul 27, 2016 11:00 am 
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Ah, I got the colors wrong. White missed an opportunity to kill.

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 Post subject: Re: PlaySlow
Post #229 Posted: Fri Jul 29, 2016 12:55 am 
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KGS: Wretched, Secil, PlaySlow
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1 more middle game fight gone wrong.


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 Post subject: Re: PlaySlow
Post #230 Posted: Fri Jul 29, 2016 2:26 am 
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KGS: Wretched, Secil, PlaySlow
Tygem: PlaySlow
Wbaduk: Eksert
Another game against a 6 kyu, which I should have lost.. (I won with 1.5)



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 Post subject: Re: PlaySlow
Post #231 Posted: Fri Jul 29, 2016 3:01 am 
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You: I think the middle game fight in the middle and my invasion at R8 could have costed me the game.

KW: your invasion at R8 was perfect

Your soft treatment of his invasion at the bottom made the game even again or perhaps better for Black.
The centre fighting was decisive: as said, try strengthening your weakest stones first in crosscut fights (but read all options too)

Detailed review:



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 Post subject: Re: PlaySlow
Post #232 Posted: Fri Jul 29, 2016 11:05 am 
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KGS: Wretched, Secil, PlaySlow
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Yeah, you are right about B57 Knotwilg :) I am suprised there:(

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 Post subject: Re: PlaySlow
Post #233 Posted: Sat Aug 13, 2016 12:29 am 
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KGS: Wretched, Secil, PlaySlow
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I am playing in Fox Go server since it's pretty much easier to find games and i liked the interface!
Here is my last game, I was white and won by 6.5.



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Post #234 Posted: Sat Aug 13, 2016 2:07 am 
Judan
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Hi PlaySlow,

:b11: Maybe M3 more natural.

:b15: Shape problems.

:w20: Maybe jump; B cannot wedge.

:w22: Maybe unclear which direction is most profitable.
Realize the floating B stones are already a burden for B --
there's no hurry. Tenuki and take a big point;
decide later if/when/how to attack.
( Mostly because it seems the bottom is not very profitable --
so many 3rd like stones already -- how much can you gain there ? )

:b23: You induce B to go toward the top, where there's potential.

:w28: Why not C8 ?

:b29: B7.

:b31: D5.

:w32: B5.

:w40: E17.

:w50: Locally, K6 kosumi aims at N6 follow-up.

:b51: B gets a local shared point.

:w52: Agree with your note; I'd also take 3rd line.

:w66: How about N10 ?

:w68: Agree with your note; fix your shape directly.

:b71: You should've read :w66: more ...

:b75: ... :w66: is at a funny place.

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 Post subject: Re: PlaySlow
Post #235 Posted: Sun Oct 30, 2016 3:05 am 
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KGS: Wretched, Secil, PlaySlow
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Hello all, I just wanted to inform you about the latest situation about me & go. Since I began my new workplace on August 15th, I have played only one day, 6 games. I have managed to reach 6 kyu but didnot solve any tsumego since that time. Work has been hectic since then.

I'll try to spare some time starting from this week on!

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 Post subject: Re: PlaySlow
Post #236 Posted: Sun Nov 27, 2016 1:57 am 
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KGS: Wretched, Secil, PlaySlow
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I am playing and solving problems again this week. This is one of the games i have played on fox go server against a 6 kyu. I have some questions about fighting and direction of play.



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 Post subject: Re: PlaySlow
Post #237 Posted: Sun Nov 27, 2016 4:46 am 
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KGS: Wretched, Secil, PlaySlow
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More games and some questions about a game I've won on foxy. I think I've screwed a bit on the joseki on the left bottom.


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 Post subject: Re: PlaySlow
Post #238 Posted: Sun Nov 27, 2016 10:31 am 
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 Post subject: Re: PlaySlow
Post #239 Posted: Sun Nov 27, 2016 11:20 am 
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Thanks for the great review Knotwilg. Two lessons noted; 1st is I'm too obsessed about shape points and ignore all the other moves when I see a potential tiger's mouth. Second one is to remember playing near to my weakest group in a fight.

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 Post subject: Re: PlaySlow
Post #240 Posted: Sun Nov 27, 2016 3:32 pm 
Gosei
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Instead of 27 in the game or your alternative, try 2 below...
Click Here To Show Diagram Code
[go]$$Wc
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . 1 X . . |
$$ | . . . . . . . . . . . . . 8 3 2 5 6 . |
$$ | . . . . . . . . . . . . X O 4 O O X . |
$$ | . . . O . . . . . , . . X X X O X . . |
$$ | . . . . . . . . . . . O X O O X X . . |
$$ | . . . . . . . . . . . . O . O O X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

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