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 Post subject: The Killer Feature is Correspondence Go?
Post #1 Posted: Tue Dec 18, 2012 12:58 am 
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The Killer Feature is Correspondence Go? Shame.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #2 Posted: Tue Dec 18, 2012 3:07 am 
Oza
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Don't know what's a shame about it. Not only is Kaya the *only* server where you can play both correspondence go as well as regular timed games, but it's also quite elegantly implemented.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #3 Posted: Tue Dec 18, 2012 3:14 am 
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Kaya allows correspondence go?

That's pretty nice.

I'll have to try that.

Can games be played live with no change in the time limits if the two players happen to be online at the same time? That would be great.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #4 Posted: Tue Dec 18, 2012 3:27 am 
Oza
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Alguien wrote:
Can games be played live with no change in the time limits if the two players happen to be online at the same time? That would be great.


Pretty much - the games run on fischer time, so if both players are online the default setting is that each move adds a day, up to a limit of 7 days, so if you want, you can set up a correspondence game and treat it as a regular game with no time limits, and either player can adjourn it at any time.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #5 Posted: Tue Dec 18, 2012 4:30 am 
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daal wrote:
Alguien wrote:
Can games be played live with no change in the time limits if the two players happen to be online at the same time? That would be great.


Pretty much - the games run on fischer time, so if both players are online the default setting is that each move adds a day, up to a limit of 7 days, so if you want, you can set up a correspondence game and treat it as a regular game with no time limits, and either player can adjourn it at any time.


Perfect. I'll start one of those. Let's see if I find an opponent.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #6 Posted: Tue Dec 18, 2012 9:57 am 
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I just put up an offer for Malkovich on Kaya as a correspondence game just to test the interface out. See viewtopic.php?f=37&t=142&p=122678#p122678

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #7 Posted: Tue Dec 18, 2012 10:26 am 
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I did find it funny that the 'killer feature' is something that two other major servers (OGS and DGS) have done for many years very well and you can even add in many other sites that do this. It is a nice feature though. I'll be sticking to DGS, since I like anDGS.

I think 'killer feature' should be reserved for something that not everyone else is already doing.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #8 Posted: Tue Dec 18, 2012 10:36 am 
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The Killer Feature will be shogi.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #9 Posted: Tue Dec 18, 2012 12:25 pm 
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KGS allows correspondence Go as well, but in a limited sense. (Only through no time limit games.)

I must stay, I'll stick to the correspondence servers for correspondence play. :)
I'd like a server that let you play in historical mode: sunjang or tibetan

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #10 Posted: Tue Dec 18, 2012 12:32 pm 
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oren wrote:
I did find it funny that the 'killer feature' is something that two other major servers (OGS and DGS) have done for many years very well and you can even add in many other sites that do this. It is a nice feature though.

It's "killer" because conan and dp are going to focus a lot on it in the future, and count on it to bring many new regular players to kaya.
Also the whole "only server doing live and correspondence" thing.


MS_Sydney wrote:
The Killer Feature will be shogi.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #11 Posted: Tue Dec 18, 2012 2:52 pm 
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I played a lot of Arimaa this past winter and spring, and I loved the fact that the main server is both a correspondence and real-time server. Perhaps that matters more when the community is small, but I think it makes people a bit more engaged.

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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #12 Posted: Wed Dec 19, 2012 12:01 am 
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Javaness2 wrote:
I'd like a server that let you play in historical mode:
...Whoever wins the game, gets to rewrite it.


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 Post subject: Re: The Killer Feature is Correspondence Go?
Post #13 Posted: Sat Dec 22, 2012 3:26 am 
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daal wrote:
Alguien wrote:
Can games be played live with no change in the time limits if the two players happen to be online at the same time? That would be great.


Pretty much - the games run on fischer time, so if both players are online the default setting is that each move adds a day, up to a limit of 7 days, so if you want, you can set up a correspondence game and treat it as a regular game with no time limits, and either player can adjourn it at any time.


I have played a couple so far. The natural segue between playing real-time and over the course of days has been really nice for me.

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