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 Post subject: Variants on Kaya?
Post #1 Posted: Fri Feb 24, 2012 8:10 am 
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Any chance of Go variants on Kaya? Like Redstone? :)

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 Post subject: Re: Variants on Kaya?
Post #2 Posted: Fri Feb 24, 2012 11:23 am 
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I understand the general anti Go variant sentiment.  Go variants are necessarily 1. Lesser and 2. Distracting.  

Redstone may challenge the first assumption.   

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 Post subject: Re: Variants on Kaya?
Post #3 Posted: Fri Feb 24, 2012 2:15 pm 
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I think there are some variants planned, e.g. one-color-go. But these seem to have very low priority, so in case they are implemented, it will be much later.

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 Post subject: Re: Variants on Kaya?
Post #4 Posted: Tue Jul 03, 2012 9:01 pm 
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Why aren't people mentioning Batoo? It is better than Go.

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 Post subject: Re: Variants on Kaya?
Post #5 Posted: Tue Jul 03, 2012 10:26 pm 
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PROVOK3 wrote:
Why aren't people mentioning Batoo? It is better than Go.


If by "better" you mean dead then it's better.

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 Post subject: Re: Variants on Kaya?
Post #6 Posted: Wed Jul 04, 2012 2:23 am 
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Eizero wrote:
PROVOK3 wrote:
Why aren't people mentioning Batoo? It is better than Go.


If by "better" you mean dead then it's better.


Dead as in "these stones are dead"? Sometimes a tesuji can bring them back to life.

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 Post subject: Re: Variants on Kaya?
Post #7 Posted: Wed Jul 04, 2012 5:50 am 
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PROVOK3 wrote:
Why aren't people mentioning Batoo? It is better than Go.


Lol.

Batoo is actually pretty complex to implement. Also i'd have to find out about copyright issues.

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 Post subject: Re: Variants on Kaya?
Post #8 Posted: Wed Jul 04, 2012 9:24 pm 
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I'm pretty sure Batoo died. The main site for it is gone.

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 Post subject: Re: Variants on Kaya?
Post #9 Posted: Thu Jul 05, 2012 6:54 am 
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Eizero wrote:
I'm pretty sure Batoo died. The main site for it is gone.


Batoo definitely died. It was a very expensive endeavour. The client was really good. Very good design and it had sooo many features.
It was cool, but i dont think it could have survived on its own. It was really a go variant and as such its like making a server where you can only play one-color go.

It was fun and had some very interesting ideas. The hidden move made the game extra-psychological and deductive.

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