as0770 wrote:
Computer Go seems to be much more interesting and I wonder why there isn't a similar community as in computer chess.
That is because the computer chess community has had useful/reasonable programs and computers for about 35 years now, while Go programs only have become useful for anything else but complete beginners in the last 15 years. The computer chess community is much older, and research has been much more focused on chess in the past. Now that chess is almost 'cracked' (30+ move opening books, 7 piece endgame table bases, 50 years of research into algorithms), research has been moving to Go for the last 10-12 years, with impressive results (or disastrous, depending on the way you look at it).
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results....
Well done. I'm about as strong as GNU Go on level 10 at this point, so now I know that everything weaker than that is not worth bothering with unless I give some handicaps. I didn't know that Mogo was still available as a Windows binary. On the site, there's only a Linux one, and no source. It looks like I have to find it somewhere, because it seems to be the next step up after I can beat GNU Go decisively (Which for me, is: defeat it >= 50% of the time when giving 2 stones handicap.)
If you want to find out the ranks: GNU Go is always KGS 5k at level 10. IT only plays faster on faster hardware, not stronger. You can thus use GNU Go as a benchmark. If an engine can beat GNU Go while giving it 3 stones handicap, it would be a 2K engine.
Aya, according to the readme, has a rank of KGS 8k or 9k when run at the default settings.
But...
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The next project will be to sort out the ranks, maybe I start a webblog with links and informations.
Dude... I patented that idea!
Everything below GNU Go basically is 7k or less. As matches between these engines are not too useful for serious/more experienced players, I think I'll only run matches for the strongest engines (if I run any at all, apart from benchmarking against GNU Go.) For the rest, I'll just do what I planned to, and that is to put up a small site that provides compiles of engines that aren't normally available.
Did you use 'my' version of Pachi 11.99, which I posted in this forum?
For the sake of comparison, I would also include the 'official' Pachi 11.0:
http://asmoda.net/files/pachi_11_0_win32_win64.zipAnd the newest version of Fuego, being 1.1_r2029:
http://asmoda.net/files/fuego_1_1_r2029_win32_win64.zipIf you are interested in the engine
Oakfoam, you can get an older binary there, for version 0.13. I have created the 0.20 version, but I have yet to test it and write a configuration HowTo for it (it looks a lot like Fuego), and then I'll put that one online as well. Maybe you can then also use Oakfoam 0.13 and 0.20 in your tournament run as well.
If you have a multi-core computer (4 cores), you'd be able to run 2 threads per engine, and leave ponder on. That would improve the strength by a noticeable amount.