Search found 1103 matches
- Fri Jul 29, 2016 3:38 pm
- Forum: Amateurs
- Topic: Playing against computers, do neural nets change things?
- Replies: 12
- Views: 11955
Re: Playing against computers, do neural nets change things?
Doesn't AlphaGo answer that question? Train on KGS 1-9d game data (I'm still not clear if they used GoGoD or go4go with pro games as training data for Fan Hui or Lee Sedol version, there have been conflicting reports), play yourself and improve and then beat Lee Sedol. Deepmind have said they are ...
- Thu Jul 28, 2016 7:55 pm
- Forum: Amateurs
- Topic: Playing against computers, do neural nets change things?
- Replies: 12
- Views: 11955
Re: Playing against computers, do neural nets change things?
Fair enough, wow, I somehow managed to read right over that. That's awesome.
I'm really curious then about how strong the computer can become playing against itself and optimizing. It would seem to say something very interesting about people learning by playing against people their same strength.
I'm really curious then about how strong the computer can become playing against itself and optimizing. It would seem to say something very interesting about people learning by playing against people their same strength.
- Thu Jul 28, 2016 4:02 pm
- Forum: Amateurs
- Topic: Playing against computers, do neural nets change things?
- Replies: 12
- Views: 11955
Re: Playing against computers, do neural nets change things?
I wonder if it's possible to train a policy network on kyu players in order to get bots that are useful for people learning.
- Wed Jul 08, 2015 7:07 pm
- Forum: Professionals
- Topic: Modern professionals. Underrated?
- Replies: 61
- Views: 31951
Re: Modern professionals. Underrated?
There's a lot that gets in the way of comparison.
The old games were filled with genius, but the time controls were also significantly longer. I think if you took Lee Sedol or Lee ChangHo in their prime and gave them 5x time, you'd see a similar/stronger calibre.
Champions are statistical outliers ...
The old games were filled with genius, but the time controls were also significantly longer. I think if you took Lee Sedol or Lee ChangHo in their prime and gave them 5x time, you'd see a similar/stronger calibre.
Champions are statistical outliers ...
- Fri May 15, 2015 5:18 pm
- Forum: Introductions and Guidelines
- Topic: Greetings from Puerto Rico!
- Replies: 5
- Views: 6914
Re: Greetings from Puerto Rico!
Greetings from not too far away from you, down in Curacao!
- Mon Mar 30, 2015 10:44 am
- Forum: Go Rules
- Topic: Which solution to complex kos do you prefer?
- Replies: 16
- Views: 18720
Re: Which solution to complex kos do you prefer?
While I kind've like the special cases of "no result", positional superko just always seemed more elegant.
- Thu Mar 12, 2015 6:50 pm
- Forum: Professionals
- Topic: Iyama Yuta losing it?
- Replies: 17
- Views: 10537
Re: Iyama Yuta losing it?
Maybe possible that the rest of the Japanese pro scene is catching up? Has Yamashita Keigo played in international competition recently?
- Wed Mar 11, 2015 7:25 am
- Forum: Computer Go
- Topic: It's so hard to beat Crazy Stone
- Replies: 41
- Views: 24831
Re: It's so hard to beat Crazy Stone
Even if the processing power is similar, if the version you're using isn't parallelized over the cores, it might not matter, right?
- Wed Mar 11, 2015 7:21 am
- Forum: General Go Chat
- Topic: Coordinate System Proposal (corner-relative)
- Replies: 35
- Views: 32270
Re: Coordinate System Proposal (corner-relative)
But better than a particular coordinate system, I think, is to identify the rules that make a good coordinate system.
Golden Rule:
A good coordinate system should mirror the underlying symmetries in the topology.
1-19, 1-19 and A-T, A-T coordinates do not do this.
Golden Rule:
A good coordinate system should mirror the underlying symmetries in the topology.
1-19, 1-19 and A-T, A-T coordinates do not do this.
- Wed Mar 11, 2015 7:12 am
- Forum: General Go Chat
- Topic: Coordinate System Proposal (corner-relative)
- Replies: 35
- Views: 32270
Re: Coordinate System Proposal (corner-relative)
For what it's worth, I like it.
I think the full numbered board is effectively useless for the previously stated reasons. It's too big, and it's nonintuitive. A better perspective, in this case, from the all important corners, is ideal.
Just as I would not try to solve for spherical wave ...
I think the full numbered board is effectively useless for the previously stated reasons. It's too big, and it's nonintuitive. A better perspective, in this case, from the all important corners, is ideal.
Just as I would not try to solve for spherical wave ...
- Thu Jan 22, 2015 9:19 pm
- Forum: Tournaments
- Topic: Requirements for sending international representatives
- Replies: 4
- Views: 9332
Requirements for sending international representatives
Being based in Curacao now, it occurred to me that according to the AGA bylaws, I won't be in a position to compete for international representation for the foreseeable future. So, I started to think about go on the island. I wonder if Curacao is allowed to send a representative, and if I would ...
- Wed Dec 31, 2014 8:30 am
- Forum: General Go Chat
- Topic: If God played Go, where would He play Black's first move?
- Replies: 45
- Views: 20578
Re: If God played Go, where would He play Black's first move
I feel like it has to be tengen. On a 9x9, tengen is brutal, splits all of white's plans, I feel like the same is true on a 19x19, but the method is considerably harder.
- Sat Dec 13, 2014 8:07 am
- Forum: Beginners
- Topic: How should I begin studying Joseki?
- Replies: 37
- Views: 24263
Re:
let me re simplify: Get all your pieces into the action. Just like in Go how you can't afford to make slow plays, in Chess you can't afford to have pieces doing nothing. Yes, of course, but this amounts to saying "play good moves".
( Notice, also, you don't really mean ALL your pieces in action ...
( Notice, also, you don't really mean ALL your pieces in action ...
- Fri Dec 05, 2014 8:31 pm
- Forum: General Go Chat
- Topic: Anyone prefer area scoring?
- Replies: 40
- Views: 20957
Re: Anyone prefer area scoring?
I like area scoring as the official method, if there are any problems it steamrolls right through (Examples: Did we accidentally lose one of our prisoners? was the stone replayed or not? is there a complicated endgame position?). But in general, I resolve games with no complications with territory ...
- Wed Nov 26, 2014 8:43 pm
- Forum: Beginners
- Topic: Territory Confusion
- Replies: 28
- Views: 17475
Re: Territory Confusion
... And this long series of discussions is why I think we should just abandon territory scoring entirely. Why do we make this so hard on ourselves?
In any case, as Bill said, use area scoring, a point for each stone on the board, and a point for each empty space. If one side disagrees, resume play.
In any case, as Bill said, use area scoring, a point for each stone on the board, and a point for each empty space. If one side disagrees, resume play.