Search found 7 matches

by teach
Wed Apr 27, 2011 12:13 pm
Forum: ASR League
Topic: Seeking volunteer developers for a big project
Replies: 8
Views: 10410

Re: Seeking volunteer developers for a big project

Please put the project up on gitweb or somesuch so folks can read and/or submit patches to the code.
by teach
Sun Jan 23, 2011 3:19 pm
Forum: ASR League
Topic: middle of the month slump
Replies: 19
Views: 10903

Re: middle of the month slump

Admins could crunch data and seed 'weekend warriors' in the same classes.

Timezone grouping is a bad idea. The best case is to have groups evenly spread across all zones, random.
by teach
Sun Jan 23, 2011 3:03 pm
Forum: ASR League
Topic: Players per class, total games and game availability
Replies: 19
Views: 11975

Re: Players per class, total games and game availability

prop A looks better.

Also another tweak that may help is to have higher class groups seeded by activity.

eg; high win ratio guys get seeded in gamma I & II
High activity guys get gamma III & IV

goodday.
by teach
Sun Jan 23, 2011 2:50 pm
Forum: ASR League
Topic: ASR tournament february 2011 rules and registration
Replies: 107
Views: 50862

Re: ASR tournament february 2011 rules and registration

please register,

teach
4d

thx.
by teach
Sat Dec 18, 2010 1:51 am
Forum: ASR League
Topic: Activity / Points for Losses
Replies: 27
Views: 18019

Re: Activity / Points for Losses

I think we need to agree to a definition of active.
To me, 20 game played out of 39 possible is "active".
To expect strong players to play any more "teaching" games in a month is unrealistic.

If "teachers" with a ~10/10 record gets cut down by ~3/33 "students", the teachers won't be coming back ...
by teach
Tue Dec 14, 2010 6:27 am
Forum: ASR League
Topic: Activity / Points for Losses
Replies: 27
Views: 18019

Re: Activity / Points for Losses

My "proposition C" has the advantages of;

Simple to understand for players.
Easy to code for.
Fixes the more obvious score manipulating shenanigans.

Should keep dan guys happy if they are rewarded for teaching kyu guys in lower classes. They get a fair shot at top classes without worry of ...
by teach
Tue Dec 14, 2010 2:59 am
Forum: ASR League
Topic: Activity / Points for Losses
Replies: 27
Views: 18019

Re: Activity / Points for Losses

Give a win bonus of 1/10 or 1/8 points for every win.

Strong players get trumped by weak players who "cheat" the system by piling up meaningless losses.

_______Current-->Fixed

0-13 = 13 points --> 13 points
2-11 = 15 points --> 15.2 points
5-8 = 18 points --> 18.5 points
6-4 = 16 points --> 16.6 ...