Search found 7 matches
- Wed Apr 27, 2011 12:13 pm
- Forum: ASR League
- Topic: Seeking volunteer developers for a big project
- Replies: 8
- Views: 10410
Re: Seeking volunteer developers for a big project
Please put the project up on gitweb or somesuch so folks can read and/or submit patches to the code.
- Sun Jan 23, 2011 3:19 pm
- Forum: ASR League
- Topic: middle of the month slump
- Replies: 19
- Views: 10903
Re: middle of the month slump
Admins could crunch data and seed 'weekend warriors' in the same classes.
Timezone grouping is a bad idea. The best case is to have groups evenly spread across all zones, random.
Timezone grouping is a bad idea. The best case is to have groups evenly spread across all zones, random.
- Sun Jan 23, 2011 3:03 pm
- Forum: ASR League
- Topic: Players per class, total games and game availability
- Replies: 19
- Views: 11975
Re: Players per class, total games and game availability
prop A looks better.
Also another tweak that may help is to have higher class groups seeded by activity.
eg; high win ratio guys get seeded in gamma I & II
High activity guys get gamma III & IV
goodday.
Also another tweak that may help is to have higher class groups seeded by activity.
eg; high win ratio guys get seeded in gamma I & II
High activity guys get gamma III & IV
goodday.
- Sun Jan 23, 2011 2:50 pm
- Forum: ASR League
- Topic: ASR tournament february 2011 rules and registration
- Replies: 107
- Views: 50862
Re: ASR tournament february 2011 rules and registration
please register,
teach
4d
thx.
teach
4d
thx.
- Sat Dec 18, 2010 1:51 am
- Forum: ASR League
- Topic: Activity / Points for Losses
- Replies: 27
- Views: 18019
Re: Activity / Points for Losses
I think we need to agree to a definition of active.
To me, 20 game played out of 39 possible is "active".
To expect strong players to play any more "teaching" games in a month is unrealistic.
If "teachers" with a ~10/10 record gets cut down by ~3/33 "students", the teachers won't be coming back ...
To me, 20 game played out of 39 possible is "active".
To expect strong players to play any more "teaching" games in a month is unrealistic.
If "teachers" with a ~10/10 record gets cut down by ~3/33 "students", the teachers won't be coming back ...
- Tue Dec 14, 2010 6:27 am
- Forum: ASR League
- Topic: Activity / Points for Losses
- Replies: 27
- Views: 18019
Re: Activity / Points for Losses
My "proposition C" has the advantages of;
Simple to understand for players.
Easy to code for.
Fixes the more obvious score manipulating shenanigans.
Should keep dan guys happy if they are rewarded for teaching kyu guys in lower classes. They get a fair shot at top classes without worry of ...
Simple to understand for players.
Easy to code for.
Fixes the more obvious score manipulating shenanigans.
Should keep dan guys happy if they are rewarded for teaching kyu guys in lower classes. They get a fair shot at top classes without worry of ...
- Tue Dec 14, 2010 2:59 am
- Forum: ASR League
- Topic: Activity / Points for Losses
- Replies: 27
- Views: 18019
Re: Activity / Points for Losses
Give a win bonus of 1/10 or 1/8 points for every win.
Strong players get trumped by weak players who "cheat" the system by piling up meaningless losses.
_______Current-->Fixed
0-13 = 13 points --> 13 points
2-11 = 15 points --> 15.2 points
5-8 = 18 points --> 18.5 points
6-4 = 16 points --> 16.6 ...
Strong players get trumped by weak players who "cheat" the system by piling up meaningless losses.
_______Current-->Fixed
0-13 = 13 points --> 13 points
2-11 = 15 points --> 15.2 points
5-8 = 18 points --> 18.5 points
6-4 = 16 points --> 16.6 ...