The main disadvantage of Chinese rules is that counting the score is more difficult. In my experience, this occurs in 100% games that are played over the board and not ended by resignation.
The main disadvantage of Japanese rules is that they do a poor job of handling life and death disputes at ...
Search found 308 matches
- Fri Feb 19, 2016 10:39 am
- Forum: Go Rules
- Topic: Why do people still use the Chinese when it's clearly bad?
- Replies: 60
- Views: 62051
- Mon Mar 30, 2015 12:40 pm
- Forum: Game Analysis
- Topic: fireproof vs Boidhre
- Replies: 7
- Views: 5002
Re: fireproof vs Boidhre
Most important comment is Bill's on move 52.
Edit: removed uncertain comment.
Edit: removed uncertain comment.
- Thu Mar 12, 2015 12:45 pm
- Forum: Game Analysis
- Topic: Another one bites the dust
- Replies: 17
- Views: 9418
Re: Another one bites the dust
The sequence 30-32-34 feels pretty optimistic. If black plays 35 at G7, white seems likely to be swallowed whole.
- Wed Sep 24, 2014 6:37 am
- Forum: Game Analysis
- Topic: Two games against COSUMI software.
- Replies: 3
- Views: 4783
Re: Two games against COSUMI software.
Whoops, confused players!
- Tue Sep 16, 2014 8:30 am
- Forum: Game Analysis
- Topic: Game review after a convincing win.
- Replies: 7
- Views: 3891
Re: Game review after a convincing win.
Thanks for the review.
I have a question: white 42 for me is somewhat obliged (but since i'm a beginner i think i'm wrong). If my opponent plays there I think my position is mess up. I tought that was a needed defensive move against invasions. Is it too slow?
At my 82 move my plan was to steal ...
I have a question: white 42 for me is somewhat obliged (but since i'm a beginner i think i'm wrong). If my opponent plays there I think my position is mess up. I tought that was a needed defensive move against invasions. Is it too slow?
At my 82 move my plan was to steal ...
- Mon Sep 15, 2014 8:42 am
- Forum: Game Analysis
- Topic: My first two ko threats. Game analysis
- Replies: 6
- Views: 3626
Re: My first two ko threats. Game analysis
18: must play P17 to break black's connection. Cutting and connecting is fundamental.
58: must play N9
64 and 70: these moves only provoke black to push through the gap which is good for him. This is called "toothpaste technique" and is not good. Both times, turning at J11 is better.
77: another ...
58: must play N9
64 and 70: these moves only provoke black to push through the gap which is good for him. This is called "toothpaste technique" and is not good. Both times, turning at J11 is better.
77: another ...
- Mon Sep 15, 2014 8:22 am
- Forum: Game Analysis
- Topic: Game review after a convincing win.
- Replies: 7
- Views: 3891
Re: Game review after a convincing win.
Just a few quickies:
14, 22, 24: too small for the opening.
49: yes, a terrible move by black.
64: very bad shape. If you feel you need to add a defensive move here, play something that is also productive, such as N7 or M4.
86: very small. I don't know the very best move, but things like G2, R14 ...
14, 22, 24: too small for the opening.
49: yes, a terrible move by black.
64: very bad shape. If you feel you need to add a defensive move here, play something that is also productive, such as N7 or M4.
86: very small. I don't know the very best move, but things like G2, R14 ...
- Fri Sep 12, 2014 8:27 am
- Forum: Game Analysis
- Topic: Holiday Special
- Replies: 4
- Views: 3469
Re: Holiday Special
I suspect this is a pro game.
Choosing your words carefully lol
A friend and I met over the holiday weekend and played through a game.
Choosing your words carefully lol
- Wed Sep 10, 2014 6:37 am
- Forum: Game Analysis
- Topic: bad plan and bad loss
- Replies: 8
- Views: 4440
Re: bad plan and bad loss
All previous comments helpful of course.
One other thing I like to emphasize with learners is to reduce the number of useless moves. It is one thing to make moves that are not best, and entirely another to make moves that do nothing at all, or virtually nothing.
In this game, look at 35, 57, 69 ...
One other thing I like to emphasize with learners is to reduce the number of useless moves. It is one thing to make moves that are not best, and entirely another to make moves that do nothing at all, or virtually nothing.
In this game, look at 35, 57, 69 ...
- Tue Jul 01, 2014 5:55 am
- Forum: Trading Post
- Topic: might sell a nice set, checking interest
- Replies: 6
- Views: 9037
Re: might sell a nice set, checking interest
Yes, of course you are all correct, there must be photos. I will try to post some when I get a chance. We have been very busy lately.
- Thu Jun 26, 2014 6:53 pm
- Forum: Trading Post
- Topic: might sell a nice set, checking interest
- Replies: 6
- Views: 9037
Re: might sell a nice set, checking interest
I can take some photos and post them, when I get a chance. Was starting by just checking to see if this sort of thing had any demand. Are you at all interested, or just curious?
- Thu Jun 26, 2014 6:28 pm
- Forum: Trading Post
- Topic: might sell a nice set, checking interest
- Replies: 6
- Views: 9037
might sell a nice set, checking interest
I rarely play face to face anymore, and have a surplus of equipment. I am thinking about selling a nice set I never use anymore. 8.4 mm slate and shell, cherry bowls, and a 2 inch katsura table board (this one virtually unused).
Wondering if this would draw any interest.
Wondering if this would draw any interest.
- Mon Feb 06, 2012 12:03 pm
- Forum: Game Analysis
- Topic: Canadian Go League game (a.k.a Losing a won game)
- Replies: 2
- Views: 2920
Re: Canadian Go League game (a.k.a Losing a won game)
19: Perhaps C15 followed by C16. Still gote but gains a point or two profit and creates a cutting point.
49: you killed the corner, it's ok. P17 would allow white Q11 or such and the thickness is a little less effective. Still a good result though
61: O12 is also good but I don't think the game ...
49: you killed the corner, it's ok. P17 would allow white Q11 or such and the thickness is a little less effective. Still a good result though
61: O12 is also good but I don't think the game ...
- Fri Feb 03, 2012 12:12 pm
- Forum: General Go Chat
- Topic: Number of wrong moves
- Replies: 41
- Views: 15575
Re: Number of wrong moves
I think it would be more useful to count bad ideas instead of bad moves. A bad idea might show up as one bad move. It might also show up as a sequence of moves that is self-consistent and locally good, but the wrong direction; or an attempted tsumego sequence that doesn't work. Does that make the ...
- Fri Feb 03, 2012 9:28 am
- Forum: Game Analysis
- Topic: Losing a won game
- Replies: 3
- Views: 3199
Re: Losing a won game
Regarding 18:
So early in a high handicap game, there are many moves that lead to a forced win, and 18 is certainly one of them. You could also choose to continue attacking (perhaps 18 at H17?) but this is more a matter of style in my opinion. I think 18 is fine.
However I do think that 16 is not ...
So early in a high handicap game, there are many moves that lead to a forced win, and 18 is certainly one of them. You could also choose to continue attacking (perhaps 18 at H17?) but this is more a matter of style in my opinion. I think 18 is fine.
However I do think that 16 is not ...