Search found 93 matches
- Mon Mar 08, 2021 1:17 pm
- Forum: Gobans and other equipment
- Topic: Suggestion for an electronic go board
- Replies: 12
- Views: 13816
Re: Suggestion for an electronic go board
I've wondered whether this could be done with a cheap pocket projector. You could then paint all kinds of information onto the playing surface and would not need any motors.
- Sun Jan 03, 2021 5:29 am
- Forum: Computer Go
- Topic: New open source Go playing robot
- Replies: 4
- Views: 5892
Re: New open source Go playing robot
I think this would be very interesting for many people if you linked it to KataGo and simply gave it sound/speech output, like short status tones and speech for coordinates to place a stone and possibly how many stones have to be removed. This would allow nearly everyone to play on a real board in a ...
- Tue Feb 11, 2020 1:18 pm
- Forum: Computer Go
- Topic: "A Master of Go", iOS/iPadOS Go AI app
- Replies: 229
- Views: 771538
Re: A Go AI app for iOS with that strong neural network
I know. I'm just very weak though, so those settings aren't enough for me.Marcel Grünauer wrote:There are various networks available. And you can always reduce the number of seconds per move (for game mode) in the settings.
- Tue Feb 11, 2020 7:36 am
- Forum: Computer Go
- Topic: "A Master of Go", iOS/iPadOS Go AI app
- Replies: 229
- Views: 771538
Re: A Go AI app for iOS with that strong neural network
A playout/visit limit, perhaps even weaker networks, would be appreciated by me. I would love to be able to have a match where I have a chance of winning with a weaker network and then have this analyzed with a stronger network.
- Wed Jan 29, 2020 3:20 pm
- Forum: Computer Go
- Topic: "A Master of Go", iOS/iPadOS Go AI app
- Replies: 229
- Views: 771538
Re: A Go AI app for iOS with that strong neural network
Dear y_ich,
your continued attention to your users here has played a major role in the purchase decision. Well done, both on the app and supporting your users!
your continued attention to your users here has played a major role in the purchase decision. Well done, both on the app and supporting your users!
- Wed Jan 29, 2020 7:10 am
- Forum: Computer Go
- Topic: "A Master of Go", iOS/iPadOS Go AI app
- Replies: 229
- Views: 771538
Re: A Go AI app for iOS with that strong neural network
Bought this a few days ago. Also looking forward to the future development!
- Fri Jun 28, 2019 5:13 pm
- Forum: Computer Go
- Topic: "A Master of Go", iOS/iPadOS Go AI app
- Replies: 229
- Views: 771538
Re: A Go AI app for iOS with that strong neural network
It would be great if the info from https://www.reddit.com/r/cbaduk/comment ... _of_lzero/ could actually be used to create a list to pick weights based on the desired playing strength.
- Wed Feb 27, 2019 3:23 am
- Forum: General Go Chat
- Topic: Video: Reviewing with LeelaZero/Lizzie (1st draft)
- Replies: 21
- Views: 20290
Re: Video: Reviewing with LeelaZero/Lizzie (1st draft)
First of all, you doing lecture videos is highly appreciated! Given that you are a very strong player and that you spend a lot of time around the AI topics, your videos on Go in general have me very interested.
As for the technical aspects of the video: Yes, of course, they could be made nicer and ...
As for the technical aspects of the video: Yes, of course, they could be made nicer and ...
- Wed Jan 30, 2019 2:57 am
- Forum: Computer Go
- Topic: LZ's progression
- Replies: 417
- Views: 311046
Re: LZ's progression
So that was 5 mins per side per game, these test are 1 minute. 184 is a 40 block so (assuming there isn't an LZ 0.16 fp16 speedup between the two tests, and there may be) 800/5 = 160 so a lot short of the several thousand I like to give the 40 blocks to show their strength. If there is fp16 ...
- Sat Jan 26, 2019 4:42 pm
- Forum: Computer Go
- Topic: LZ's progression
- Replies: 417
- Views: 311046
Re: LZ's progression
At 120 seconds per player, I would expect this to be 1s per move or less. I don't think the 1080 Ti outperforms the 1060 at 20:1 to allow the 40b network to reach 3k playouts on a consistent basis. Perhaps Vargo could provide some stats on average/median/min/max playout count and time per move.
- Sat Jan 26, 2019 4:51 am
- Forum: Computer Go
- Topic: LZ's progression
- Replies: 417
- Views: 311046
Re: LZ's progression
Of course everyone is free to do as desired with their own processing power and time, but I agree with Mike that a super short playing/move time has a bias towards smaller/quicker networks by allowing them more playouts within a generally low-playout regime, while those networks would plateau much ...
- Wed May 09, 2018 12:52 pm
- Forum: Announcements
- Topic: Yike is now on Twitter (and Instagram)
- Replies: 5
- Views: 10053
Re: Yike is now on Twitter (and Instagram)
Hello Xiaoou! Welcome to the forums!
Looking forward to what you guys bring to the global Go scene in English. Always nice to get more of a connection to the Chinese go scene, as large and well-developed as it is.
Looking forward to what you guys bring to the global Go scene in English. Always nice to get more of a connection to the Chinese go scene, as large and well-developed as it is.
- Thu Nov 09, 2017 12:39 pm
- Forum: Computer Go
- Topic: Sneak peak
- Replies: 9
- Views: 8481
Re: Sneak peak
This looks very impressive! Looking forward to it. And hopefully we'll see more of the development along the way.
- Tue Oct 10, 2017 7:14 am
- Forum: Computer Go
- Topic: Tenchou no Igo 7 Zen
- Replies: 78
- Views: 78112
Re: Tenchou no Igo 7 Zen
I've bought the latest available Zen and Crazystone, but I don't think I'm going to upgrade this year. What Leela and zakki offer in terms of playing, and even analysis with some of the free third-party addons and scripts, does not make the commercial engines a worthwhile proposition for me ...
- Thu Sep 14, 2017 12:50 pm
- Forum: Announcements
- Topic: Announcing GoReviewPartner - v0.15 with Pachi and PhoenixGo
- Replies: 309
- Views: 339737
Re: Announcing GoReviewPartner - v0.7 (now supporting zakki/
This looks amazing! I'm more interested in looking at my three to five biggest mistakes per match with reasonable continuations for better moves instead of a minute and detailed look at every move, and this should make it very easy to find those in my games. Looking forward to it!