Search found 24 matches
- Thu Sep 06, 2018 1:21 pm
- Forum: Computer Go
- Topic: Leela Zero can run on Android!
- Replies: 7
- Views: 12990
Re: Leela Zero can run on Android!
1. the program is restricted to network size. i tried to use facebook elf v1, and couldn't be loaded. my android boxes are restricted to zip size under 60mb.
2. i wasn't sure about the original network you provided, i just guess it might not be a current network. however, i shouldn't comment on ...
- Wed Sep 05, 2018 3:59 pm
- Forum: Computer Go
- Topic: Leela Zero can run on Android!
- Replies: 7
- Views: 12990
Re: Leela Zero can run on Android!
1. the major problem for me is setting > "+" (a page of all setting options, under Engine there is a "+" click on it) > (there are two options: from local, or from internet, if choosing "download from internet" NEVER WORKs for me, i got install failed .)
GridMaster uses standard webview to show ...
- Fri Aug 31, 2018 1:38 am
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
Hi johnsmith, perhaps there's a problem with the path (typo?) or with the permissions. One thing you could try is to load an arbitrary sgf file from the same folder where you store the network (just using load from the options menu). If GridMaster didn't have read permissions yet it will ask for it ...
- Fri Aug 24, 2018 7:34 am
- Forum: Computer Go
- Topic: Leela Zero can run on Android!
- Replies: 7
- Views: 12990
Re: Leela Zero can run on Android!
FYI for the latest version (0.36) the time settings can be configured directly from the normal clock settings (so the extra gtp init command is not needed any more for playing 'without clock'), and for playing with clock you can now also select asymmetrical settings. Also, the startup and install ...
- Fri Jun 15, 2018 5:26 am
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
the tree seems to be misplaced and is actually behind the board instead of underneath
This is by design. When you zoom out you see the board position connected in the game tree. It's only 'behind' if you're in the final position. E.g., if you step a few moves back in the game you can see the ...
This is by design. When you zoom out you see the board position connected in the game tree. It's only 'behind' if you're in the final position. E.g., if you step a few moves back in the game you can see the ...
- Sat Jun 09, 2018 5:18 pm
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
I have one question: is it just me, or sometimes while reviewing (move by move) it suddenly quickly plays 2 moves in a row? Maybe I was pressing "next move" too fast, so it skips a move... I review pro games rather quickly :) can this feature be turned off somehow?
I'm not sure, it depends on what ...
I'm not sure, it depends on what ...
- Sat Jul 23, 2016 8:59 am
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
Hey Erik, something else. Drago is able to create Fuseki Tree SGFs which have information in their variations (how often has variation been played, win percentage).
In Drago this is displayed in the information screen. In Gridmaster, there is no way to display the statistics information. Can you ...
In Drago this is displayed in the information screen. In Gridmaster, there is no way to display the statistics information. Can you ...
- Sat Apr 09, 2016 1:38 pm
- Forum: Computer Go
- Topic: best Android APPs to be used as a kifu
- Replies: 8
- Views: 7396
Re: best Android APPs to be used as a kifu
Gridmaster has an option to change misclicks (or move stones). Try: tools->setup->shift
Removing a variation can be done quite easily. I usually first zoom out to tree view, jump to the node I want removed (double-tap), and then cut it out (tools->game tree->cut). Next, you could paste the node ...
Removing a variation can be done quite easily. I usually first zoom out to tree view, jump to the node I want removed (double-tap), and then cut it out (tools->game tree->cut). Next, you could paste the node ...
- Sat Apr 09, 2016 1:00 pm
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
I'm not familiar with Pachi's opening book functionality, but you specified a windows path, which will definitely not work on Android. On Linux/Android the path separators are slashes. I.e., try something like: "-f /storage/emulated/o/Go/book/example.dat"
A quick look at the Pachi source (uct/uct.c ...
A quick look at the Pachi source (uct/uct.c ...
- Mon Mar 28, 2016 5:42 am
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
Hi Sneegurd, Thanks for the feedback!
You're right. Gridmaster currently treats zip files exactly the same as sgf collections (i.e., multiple game trees in one file). It simply loads all the sgf files it can find and combines them as if they are one big collection. You can then switch trees/games ...
You're right. Gridmaster currently treats zip files exactly the same as sgf collections (i.e., multiple game trees in one file). It simply loads all the sgf files it can find and combines them as if they are one big collection. You can then switch trees/games ...
- Tue Jan 12, 2016 2:55 pm
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
- Sat Apr 04, 2015 10:19 am
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
Thank you Sneegurd, I'm glad you like my app.
I'll have a look at your suggestions to see if I can implement them in a future version. Switching between portrait and landscape has caused me some headaches in the past (it has a lot of side effects that can mess things up), but maybe I can find a ...
I'll have a look at your suggestions to see if I can implement them in a future version. Switching between portrait and landscape has caused me some headaches in the past (it has a lot of side effects that can mess things up), but maybe I can find a ...
- Sun Nov 02, 2014 3:30 pm
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
daal wrote:Incompatible with my device (Android 2.3) - oh well.
You may be interest to know that I just uploaded a new version that should support your device.
- Sat Aug 09, 2014 2:36 pm
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
I think I figured out what was causing the occasional bad reviews. On non-ARM cpu's the Steenvreter lite engine doesn't work (because it is compiled for ARM). As a temporary fix I just excluded incompatible devices. A nicer solution would of course be to get a different binary, but that needs some ...
- Wed Jun 25, 2014 12:33 pm
- Forum: Announcements
- Topic: Announcing Gridmaster (Android app)
- Replies: 41
- Views: 42209
Re: Announcing Gridmaster (Android app)
Thanks Inkwolf, this is useful input!
I introduced the options button in the tools tab as a work-around for devices that don't have a native options menu button (which is something Google is trying to get rid of, but is still present on many devices). E.g., on a Galaxy S4 you can just press the ...
I introduced the options button in the tools tab as a work-around for devices that don't have a native options menu button (which is something Google is trying to get rid of, but is still present on many devices). E.g., on a Galaxy S4 you can just press the ...