It isn't something that can be made opensource easily as there is a very steep learning curve to how it all functions
No offense here, but this is a completely invalid reason. Source is source, you put it out there and smart developers will figure it out and even help clean it up for you (for ...
Search found 41 matches
- Wed Dec 23, 2020 8:21 am
- Forum: KGS
- Topic: How to make KGS better?
- Replies: 97
- Views: 174706
- Mon Apr 16, 2018 3:50 pm
- Forum: Computer Go
- Topic: Fuego 1.1 r2029 for Windows, 32/64-bit
- Replies: 18
- Views: 16260
Re: Fuego 1.1 r2029 for Windows, 32/64-bit
I compiled a fresh win64 version you can find here:
m
Build instructions.
1. Install Cygwin 64 bit "devel" tree
2. Clone fuego SVN (or git mirror)
3. Add AM_INIT_AUTOMAKE([subdir-objects]) to configure.ac under the first batch of definitions (currently ends with AX ...
m
Build instructions.
1. Install Cygwin 64 bit "devel" tree
2. Clone fuego SVN (or git mirror)
3. Add AM_INIT_AUTOMAKE([subdir-objects]) to configure.ac under the first batch of definitions (currently ends with AX ...
- Wed Apr 11, 2018 10:23 am
- Forum: Go Club Discussions
- Topic: New club in Greenville, SC
- Replies: 9
- Views: 23470
Re: New club in Greenville, SC
We are still active and going strong. Stop by, we welcome any skill level and have players ranging anywhere from 18k-1d!
- Wed Apr 04, 2018 10:48 am
- Forum: Computer Go
- Topic: Fuego 1.1 r2029 for Windows, 32/64-bit
- Replies: 18
- Views: 16260
- Mon May 08, 2017 1:39 pm
- Forum: Gobans and other equipment
- Topic: Analysis of Yunzi stones (lead, etc)
- Replies: 0
- Views: 4811
Analysis of Yunzi stones (lead, etc)
I had seen threads and conversations here and elsewhere about yunzi stones having lead and being composed of a formula known only by the creators, etc.
Well, a while back I ordered some double-convex yunzi stones from YMI. A couple of them came chipped or split in half so I sent them to a friend ...
Well, a while back I ordered some double-convex yunzi stones from YMI. A couple of them came chipped or split in half so I sent them to a friend ...
- Wed Oct 05, 2016 7:48 am
- Forum: General Go Chat
- Topic: Correspondence Games
- Replies: 10
- Views: 9560
Re: Correspondence Games
I started out by playing 'longer games' in person at my go club. Online I'd basically only play blitz or near-blitz since its hard to find time at home to sit at a game so long uninterrupted. So recently I've decided to stop playing real time games online and treat my club games as the 'fast games ...
- Thu Sep 15, 2016 8:48 am
- Forum: General Go Chat
- Topic: OGS accessibility bookmarklet
- Replies: 1
- Views: 2595
OGS accessibility bookmarklet
Hi folks. I made a small bookmarklet that allows people to play moves by typing coordinates instead of clicking a mouse. I wanted to share it here in case there are any disabled players or folks who are otherwise unable to use a mouse who still want to play go online.
m
I hope some of you find it ...
m
I hope some of you find it ...
- Mon Aug 01, 2016 6:52 am
- Forum: KGS
- Topic: GoUniverse (New KGS client)
- Replies: 273
- Views: 431482
Re: GoUniverse (New KGS client)
This is good work. I can't wait to see how it improves.
- Sat Jul 30, 2016 10:30 am
- Forum: Computer Go
- Topic: Go multiplayer
- Replies: 16
- Views: 16378
Re: Go multiplayer
Oh thanks for the font tip. I guess it was so small I missed that option! Yea it works fine after upping the font to 28!
- Fri Jul 29, 2016 5:11 am
- Forum: Computer Go
- Topic: Go multiplayer
- Replies: 16
- Views: 16378
Re: Go multiplayer
Actually whether it uses java or not, a hi-dpi compatible KGS would be great. More and more computers, especially on laptops, are using higher res screens that make the interface of cgoban basically unreadable/unusable. Looks like JDK9 will have hi-dpi support, but its unclear if old applications ...
- Thu Jul 28, 2016 2:41 pm
- Forum: Computer Go
- Topic: Go multiplayer
- Replies: 16
- Views: 16378
Re: Go multiplayer
I have too, haven't had an issues with functionality. Maybe I just didn't notice
- Thu Jul 28, 2016 12:55 pm
- Forum: Computer Go
- Topic: Go multiplayer
- Replies: 16
- Views: 16378
Re: Go multiplayer
Well, OGS runs just fine from a ios/android browser. I suppose a KGS interface could be useful? Though if you go that route, make it via a html5 wrapper so we can stop using this horrible java interface.
- Thu Jul 28, 2016 11:18 am
- Forum: Computer Go
- Topic: Most human-like Go computer config (preferably open source)
- Replies: 6
- Views: 6845
Re: Most human-like Go computer config (preferably open sour
Thanks, I'll check it out. I'm not necessarily looking for the strongest computer, but one that emulates 'normal' moves you might see against a particular level of opponent. For example even the very weak computer players are often insanely good at reading out life and death.
- Thu Jul 28, 2016 7:19 am
- Forum: Computer Go
- Topic: Most human-like Go computer config (preferably open source)
- Replies: 6
- Views: 6845
Re: Most human-like Go computer config (preferably open sour
Sadly I think I'm somewhere between GNUgo and Fuego, where Gnugo doesn't really challenge me much, but I have no idea how close or far I am from beating Fuego because MCTS means it basically is always winning by 0.5-2.5 points
RE: Crazystone - I don't mind paying for good software, but part of why ...
RE: Crazystone - I don't mind paying for good software, but part of why ...
- Wed Jul 27, 2016 2:00 pm
- Forum: Computer Go
- Topic: Most human-like Go computer config (preferably open source)
- Replies: 6
- Views: 6845
Most human-like Go computer config (preferably open source)
I've been playing a few games against computers recently due to lack of time for online games, and I was wondering what computer go you all think plays the most like a 'real' opponent? I.e. plays least wild moves in the early game, and even maybe makes occasional mistakes in local fight reading?