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by seki
Wed Feb 11, 2015 2:37 pm
Forum: Computer Go
Topic: the basics of creating a go bot
Replies: 17
Views: 9666

Re: the basics of creating a go bot

Fun times :study:

What are you planning for the "Finding the best move" part? It feels like going Object-Oriented would make it easier to build the move finding logic?

For instance, you could parse the board into Group objects and check their liberty/eye count/potential territory value to help ...