I designed a game inspired by Go. Someone wrote an article comparing the two. I thought Go players might find it interesting, so I decided to post here.
Here's the article
Excerpts:
The key point of this rule, which will baffle the Go player at first, is that a group is surrounded, and thus ...
Search found 8 matches
- Sun Oct 25, 2020 2:01 pm
- Forum: Off Topic
- Topic: A comparison between Blooms and Go
- Replies: 3
- Views: 19507
- Thu Nov 08, 2018 8:37 am
- Forum: Off Topic
- Topic: A realization about Go
- Replies: 4
- Views: 8951
A realization about Go
I had a realization about a Go-like game I invented, which led to a realization about Go itself. Curious what Go players think. See here.
- Sat Jun 02, 2018 6:36 am
- Forum: Off Topic
- Topic: Go-like game on a hex board that doesn't suck
- Replies: 20
- Views: 17920
Re: Go-like game on a hex board that doesn't suck
Heh. Yep. I'm the inventor of Catchup.hyperpape wrote:I just noticed that the example game has an opening that looks rather like a Catchup opening. I wonder if you think that's coincidence, a result of you playing/inventing Catchup in the past, or indicative of a connection?
- Fri Jun 01, 2018 6:45 am
- Forum: Off Topic
- Topic: Go-like game on a hex board that doesn't suck
- Replies: 20
- Views: 17920
Re:
Hi Nick,
blooms_territory.PNG Nitpicky suggestion:
The Blooms territory arrow is clear and unambiguous ;
The Go territory arrow is less... ( you elaborate in following text ) ;
Perhaps an (almost) unconditionally alive :white: shape is better than a locally dead :white: shape... ? (I use a ...
blooms_territory.PNG Nitpicky suggestion:
The Blooms territory arrow is clear and unambiguous ;
The Go territory arrow is less... ( you elaborate in following text ) ;
Perhaps an (almost) unconditionally alive :white: shape is better than a locally dead :white: shape... ? (I use a ...
- Thu May 31, 2018 4:58 pm
- Forum: Off Topic
- Topic: Go-like game on a hex board that doesn't suck
- Replies: 20
- Views: 17920
Re:
HahaEdLee wrote:
- Thu May 31, 2018 1:42 pm
- Forum: Off Topic
- Topic: Go-like game on a hex board that doesn't suck
- Replies: 20
- Views: 17920
Re: Go-like game on a hex board that doesn't suck
Thanks kindlyBill Spight wrote:Interesting game!
- Thu May 31, 2018 1:42 pm
- Forum: Off Topic
- Topic: Go-like game on a hex board that doesn't suck
- Replies: 20
- Views: 17920
Re: Go-like game on a hex board that doesn't suck
Wow, thanks. No one has ever complimented me on that before, but I've spent a lot of time trying to make it usable and pleasant. That means a lot to me.I can't comment the game itself, but I must applaud the quality of that web page.
- Thu May 31, 2018 8:33 am
- Forum: Off Topic
- Topic: Go-like game on a hex board that doesn't suck
- Replies: 20
- Views: 17920
Go-like game on a hex board that doesn't suck
https://nickbentleygames.files.wordpress.com/2018/05/end-one-sided-seki.gif?w=1100
*possibly* of interest: I figured out how to create a Go-like game on a hex board that doesn't suck, using a graph coloring trick. Here's a comparison between Go and it , focused on the basics of life. I'd love ...
*possibly* of interest: I figured out how to create a Go-like game on a hex board that doesn't suck, using a graph coloring trick. Here's a comparison between Go and it , focused on the basics of life. I'd love ...