World Mind Sport Games 2012
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RobertJasiek
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Re: World Mind Sport Games 2012
http://www.wmsg2012.org/results/teams
The team tournament's placement criteria appear to have been
1. Team Points (0 = loss, 2 = win)
2. Board Wins
3. Sum of Opponents Scores (Team Points)
4. Board Wins on 2 Upper Boards
5. Board Wins on 1st Board
While 1. and 2. are rather natural (although an objection, which I do not share, says that getting easy opposing teams leads to many board wins; 1 for a team win and 1/2 for a tie would also work). The order of 3., 4. and 5. seems somewhat arbitrary, but any order of further tiebreakers would. Something more complicated instead of SOST, such as a hybrid of 2. and 3., has not been chosen. If one uses SOST, then why not also SOB2U and SOB1U...? I.e., if one trusts opponents' results and top board wins at all, then, by assumption, any such tiebreaker would be more meaningful than lottery. IOW, the used tiebreakers pretty much amount to 1. Team Points - 2. Board Wins - 3. lottery.
The team tournament's placement criteria appear to have been
1. Team Points (0 = loss, 2 = win)
2. Board Wins
3. Sum of Opponents Scores (Team Points)
4. Board Wins on 2 Upper Boards
5. Board Wins on 1st Board
While 1. and 2. are rather natural (although an objection, which I do not share, says that getting easy opposing teams leads to many board wins; 1 for a team win and 1/2 for a tie would also work). The order of 3., 4. and 5. seems somewhat arbitrary, but any order of further tiebreakers would. Something more complicated instead of SOST, such as a hybrid of 2. and 3., has not been chosen. If one uses SOST, then why not also SOB2U and SOB1U...? I.e., if one trusts opponents' results and top board wins at all, then, by assumption, any such tiebreaker would be more meaningful than lottery. IOW, the used tiebreakers pretty much amount to 1. Team Points - 2. Board Wins - 3. lottery.
- HermanHiddema
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Re: World Mind Sport Games 2012
SOST is an obvious choice, and a good one. SOS is widely considered the best tiebreaker there is, when tiebreakers are needed.
I do not think higher boards are more meaningful in general, but using them as tiebreakers discourages/punishes strategic player distribution (i.e. to put the weakest play on board 1 to hopefully get more wins on boards 2 and 3 that way, thus increasing overall chance of team wins).
I do not think higher boards are more meaningful in general, but using them as tiebreakers discourages/punishes strategic player distribution (i.e. to put the weakest play on board 1 to hopefully get more wins on boards 2 and 3 that way, thus increasing overall chance of team wins).
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RobertJasiek
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Re: World Mind Sport Games 2012
Of course not. To simplify discussion, playing more (fast) games is a better tiebreaker.HermanHiddema wrote:SOS is widely considered the best tiebreaker there is, when tiebreakers are needed.
- HermanHiddema
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Re: World Mind Sport Games 2012
Yes, but there never seems to be time for that. My statement applies to the commonly used tiebreakers, which do not involve playing extra games.RobertJasiek wrote:Of course not. To simplify discussion, playing more (fast) games is a better tiebreaker.HermanHiddema wrote:SOS is widely considered the best tiebreaker there is, when tiebreakers are needed.
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RobertJasiek
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Re: World Mind Sport Games 2012
"seems", exactly:)HermanHiddema wrote:there never seems to be time for that.
For discussion of direct comparison, SOS and other nonsense, see elsewhere:)My statement applies to the commonly used tiebreakers, which do not involve playing extra games.
- topazg
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Re: World Mind Sport Games 2012
I'm with Herman on this. Of course, from a practical perspective, more games makes more sense as a tiebreaker. As a tournament attendee who likes to know how many games I'm playing and when before I set off to the tournament at all, knowing that there may or may not be tiebreak games I may or may not have to participate in would make me less likely to want to attend at all.
For a tournament, I'm a believer that having a tiebreak system that is both understood and appreciated by the players is more important than a tiebreak system that is empirically fairer with respect to the outcome. If you had 400 attendees and 300 of them would prefer the extra games, then as an organiser it makes sense to try to have a way of expecting to fitting tiebreak games into the tournament schedule.
However, my gut instinct says players would rather the risk of being semi-arbitrarily downgraded on SOS than have to make room for additional games at the end of the tournament - in which case I think SOS is a better system to use. If the majority people are happy, the system is good.
For a tournament, I'm a believer that having a tiebreak system that is both understood and appreciated by the players is more important than a tiebreak system that is empirically fairer with respect to the outcome. If you had 400 attendees and 300 of them would prefer the extra games, then as an organiser it makes sense to try to have a way of expecting to fitting tiebreak games into the tournament schedule.
However, my gut instinct says players would rather the risk of being semi-arbitrarily downgraded on SOS than have to make room for additional games at the end of the tournament - in which case I think SOS is a better system to use. If the majority people are happy, the system is good.
- quantumf
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Re: World Mind Sport Games 2012
That's certainly my anecdotal evidence. I experimented with a tournament that involved four games in a day rather than our more usual three. This was primarily because players had expressed a desire to get more out of the event (meeting and playing against players from far away is a rare treat), the improved tiebreaking was only a secondary benefit.topazg wrote:However, my gut instinct says players would rather the risk of being semi-arbitrarily downgraded on SOS than have to make room for additional games at the end of the tournament - in which case I think SOS is a better system to use. If the majority people are happy, the system is good.
However, in practice, a significant percentage of players ended up forfeiting their final game. The games were going on too late, and players were just too fatigued.
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RobertJasiek
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Re: World Mind Sport Games 2012
Sounds like 4 games with full thinking time. Tiebreaking games can be fast.quantumf wrote:I experimented with a tournament that involved four games in a day
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RobertJasiek
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Re: World Mind Sport Games 2012
To start with, tournament players need some time before they even understand what SOS is...topazg wrote:having a tiebreak system that is both understood and appreciated by the players
- topazg
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Re: World Mind Sport Games 2012
And those that don't, don't mind not understanding it. I don't exaggerate when I say I have never heard anyone complaining about the usage of SOS in any tournament I've attended.RobertJasiek wrote:To start with, tournament players need some time before they even understand what SOS is...topazg wrote:having a tiebreak system that is both understood and appreciated by the players
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RobertJasiek
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Re: World Mind Sport Games 2012
The exact order of players within a score group is essentially immaterial, especially when players get prizes for numbers of wins. Only at the tournament top, tiebreaking really matters in those tournaments where tiebreakers are used to split places and prizes. So talk to the top players! Among them, I see three factions: a) the tiebreaker haters, b) the tiebreaker believers, c) the indifferent "I don't care how my place is determined" people. If anything, then the three groups are roughly equally mighty.
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RobertJasiek
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Re: World Mind Sport Games 2012
Taiwan Superpower!
http://wmsg2012.org/results/youth
The 5:0 player of the qualifications won the gold medal.
http://wmsg2012.org/results/pairs
http://wmsg2012.org/results/youth
The 5:0 player of the qualifications won the gold medal.
http://wmsg2012.org/results/pairs
- quantumf
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Re: World Mind Sport Games 2012
Yes, you're right, I wasn't describing a tiebreaking scenario. In reality, even for the players who hate the arbitrary tiebreakers like SOS, do they really want to play a blitz or near-blitz game to decide the result, in a tournament that has involved serious/slow games?RobertJasiek wrote:Sounds like 4 games with full thinking time. Tiebreaking games can be fast.quantumf wrote:I experimented with a tournament that involved four games in a day
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RobertJasiek
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Re: World Mind Sport Games 2012
1) Shared places are ok.quantumf wrote:do they really want to play a blitz or near-blitz game to decide the result, in a tournament that has involved serious/slow games?
2) Yes.