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 Post subject: Master: a joseki compilation
Post #1 Posted: Sat Jan 14, 2017 10:17 am 
Lives in gote

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KGS: mathmo 4d
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I've found that gokifu seems to have the sgfs of the Master games, and I've been skimming through them. I notice that it does show its strength in all areas, but most noticeably to me in fighting and attacking. It also shows that it doesn't have too much issue with huge semeai, even when they have subtle tesujis for liberties to read, winning them (vs DeepZenGo), or sacrificing them well (vs Huang Yunsong) (though I'm not sure it had to sacrifice it, I thought it may have been able to win it by threatening the dragon).

Anyway, much more could be said about its special fighting and attacking moves/ideas, but I have done a compilation on its joseki plays of note, whether new or old, sometimes with a little analysis/comparison.



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Master joseki compilation.sgf [9.02 KiB]
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This post by dhu163 was liked by 3 people: Bill Spight, Bonobo, jeromie
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 Post subject: Re: Master: a joseki compilation
Post #2 Posted: Sat Jan 14, 2017 11:20 am 
Lives in gote

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KGS: mathmo 4d
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also, Meng's self review said that in regarding his first game, he was told that a ? very strong bot (presumably some Chinese pro level bot, I couldn't translate/understand) judged that he was ahead at move 108! (capture), but that 110 connect was wrong and should have been kosumi, threatening ko. He had previously said how he was proud he had at least one local area where he clearly got the upper hand (top right), where Master could have taken a simple lead, but instead fought and lost out, and how he was proud he played one of the best games against Master. And now, this news about move 108 gives him confidence.

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 Post subject: Re: Master: a joseki compilation
Post #3 Posted: Sun Jan 15, 2017 1:54 am 
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KGS: Mneme
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dhu can you post Meng game ?

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 Post subject: Re: Master: a joseki compilation
Post #4 Posted: Sun Jan 15, 2017 3:47 am 
Judan

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KGS: Uberdude 4d
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Presumably this one.


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