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Random Ramblings http://lifein19x19.com/viewtopic.php?f=10&t=15804 |
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Author: | Elom [ Thu Oct 18, 2018 11:04 am ] |
Post subject: | Re: Random Ramblings |
When I believe that losing from a blunder is fair and just reason to lose a game, I think I feel and play better. So if someoneone loses a game from such a slip, they should better unite the different elements of their play and look towards the future. Or play some atari-go. And maybe give atari-fives instead high-fives . |
Author: | EdLee [ Thu Oct 18, 2018 3:09 pm ] |
Post subject: | |
Quote: Newkyu 4x4 board It depends immensely on the individual.v Teach capture go, rulesets and basic endgame principles on 7x7 board v Beginner 9x9 board v Teach basic joseki on 13x13 board v 19x19 board |
Author: | jlt [ Thu Oct 18, 2018 11:58 pm ] |
Post subject: | Re: |
EdLee wrote: He had played some 9x9's with friends and against engines. You didn't specify how good at 9x9 he was before starting 19x19. |
Author: | EdLee [ Fri Oct 19, 2018 12:26 am ] |
Post subject: | |
Hi jlt, because I have no idea. Sometimes, you just play. |
Author: | Elom [ Fri Oct 19, 2018 10:22 am ] |
Post subject: | Re: Random Ramblings |
Fascinating Edlee. Avoiding jargon until needed sounds great . It seems that to stay safe, one must only introduce the basics of a concept the smallest size it properly appears, and advance depending on the person learning. Capture go should be at 4x4 in the sequence, although introducing a Chinese art of life and death makes go look like Kung Fu . |
Author: | Bill Spight [ Fri Oct 19, 2018 1:37 pm ] |
Post subject: | Re: Random Ramblings |
Elom wrote: introducing a Chinese art of life and death makes go look like Kung Fu . You start with harakiri, of course. |
Author: | Elom [ Sun Oct 21, 2018 12:57 am ] |
Post subject: | Re: Random Ramblings |
What if go has two dimensions of space and a sole dimension of time? If so, it means each stone makes melodies as a one-dimensional string vibrating according to the other stones around it. It's length spans between the start and end of it's life. This go string theory sounds like something from djhbrown . Maybe oftentimes, one could avoid telling a beginner that a move is bad outright by instead stressing that the timing is not good . |
Author: | EdLee [ Sun Oct 21, 2018 1:35 am ] |
Post subject: | |
Quote: one could avoid telling a beginner that a move is bad... Remember that before AG, some pro assessments of the goodness and badness of certain moves for hundreds of years were not only wrong, but exquisitely wrong.
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Author: | Elom [ Fri Oct 26, 2018 10:43 am ] |
Post subject: | Re: Random Ramblings |
EdLee wrote: ... Remember that before AG, some pro assessments of the goodness and badness of certain moves for hundreds of years were not only wrong, but exquisitely wrong. It reminds me of a concept mentioned before. If a professional's student play the wrong move, it must be in the right area . |
Author: | Elom [ Fri Nov 02, 2018 1:05 am ] |
Post subject: | Re: Random Ramblings |
Ah okay maybe this is better. Acuity/Athleticism| Mindset* Knowledge.............|Perception *(includes things like thinking of the game from your opponents perspective) |
Author: | Elom [ Thu Nov 29, 2018 12:56 pm ] |
Post subject: | Re: Random Ramblings |
Some maybes. 9x9 is best to quickly get to life and death (earth greenery and fire). 19x19 adds more speed and shape and form perhaps (wind and water). |
Author: | Elom [ Thu Nov 29, 2018 9:44 pm ] |
Post subject: | Re: Random Ramblings |
Ay, atari. I forgot to mention that if you play on 9x9 more than a small while... You might say they're you dual^2 days... . |
Author: | Elom [ Sat Dec 01, 2018 12:10 am ] |
Post subject: | Re: Random Ramblings |
. Heaven | Humanity _ Earth Fire vital points for attack Wind speed, timing, moving first on important points, response to shape, winds of change Water shape haengma response to speed Earth vital points for defence Maybe fire overlaps with earth and wind overlaps with water, creating two axes of improvement with the centre of the compass as the origin. You improve squared. . . |
Author: | Elom [ Sat Dec 01, 2018 12:17 am ] |
Post subject: | Re: Random Ramblings |
I should be able to really read more now (before I was just getting confused and rereading over again). |
Author: | Elom [ Sat Dec 01, 2018 2:50 am ] |
Post subject: | Re: Random Ramblings |
I've had another mobius link to something I was thinking about! Getting stronger by setting point zero and getting closer by Zeno-ing up. But shifting point zero should change the way you train at the start in terms of picking up bad habits. If kyus were pars. . . Perhaps. |
Author: | Elom [ Thu Jan 03, 2019 1:56 pm ] |
Post subject: | Re: Random Ramblings |
What reviewing a game backwards would be like? The fewer options towards the end of the game should be easier to analyse, and you may be less affected by any previous moves for a more objective eye on each position. |
Author: | Elom [ Fri Jan 04, 2019 10:49 am ] |
Post subject: | Re: Random Ramblings |
This is more a putting together of things with no real way to say them. While I can be a bit obtuse with these, it is not in any way meant to be critical; rather, the opposite. It's not my place. more Intense Pursuit Hobby Enrichment Leisure more casual int .Expert Knower cas Knower Link —————advancement rate> -------------------- Four player go Red, Green, Blue, Gray. Each side can only play in the ten rows closest to them (I initially thought furthest, but those smaller may need to reach more). -------------------- Atari-Go The distribution of players and their strength may look like a biconvex stone. Since those new to go struggle to find a game, single sites or servers with multiple mindsports may be best suited for this purpose. Although the one where I begun is a bit odd, apparently (Flyordie). -------------------- The WSMG organisers looked to host the event in the same city of that years summer olympic games, but was that the best approach? Could they independently set up a Spring Olympics for mindgames and an Autumn Olympics for e-sports (or, perhaps, branded games in general)? Perhaps learn from rather than follow big organisations? Stepping back to try to see things from some sort of whole-board perspective, another idea arises; joining both mind and e sports with the winter olympics. This is based on teaming up with those that could do with more help in instead of begging to join an event already large; it is like joining up three weak(ish) groups. A related concept is seeing if your problems are someone else's solutions and vice versa, solving anything that might set a maximum limit to growth before things get to big to change (another advantage of being small is that the shorter individual having to reach for things in their life gain a habit that might lead them to success. People with disabilities that make physical difficult can often enjoy equal competition in a thinking game). On that note, long-term, sustainable growth may be training your 'natural neural net' by replaying pro games, learning new concepts, and solving normal to easier tsumego. Short-term, rapid growth would be memorising unit information such as set patterns or common corner shapes, playing and reviewing games, and getting sleep and exercise. You might prepare for a big tournament this way. I remember that Antti Tormanen 1p also mentioned two modes of study! -------------------- The cap-base way of seeing Go was based of off the MBTI. Here is a new draft! Judgement Thinking skills Feeling I Organisation Attitude E Calculation Care* *Thinking from the opponents perspective. Perception—vision/skill in Go or any other art Sensing Intuiting I Knowledge Foresight E Observation* Pattern-recognising *Along with IF, might help prevent blunders! -------------------- Point Zero You can often learn things well when looking through the lens of go; perhaps it's a truth as a game. The first dimension may be time. AI may as of yet struggle with 9x9x9. I didn't expect to learn so much for life from go. -------------------- These are funny timing classifications all perfect information and most other games may use (Total game time under... (Going down in negative powers of two)) Art timings Zen: Lasting most of the day, or even longer (24+) Deep: Requires heart and Seoul. (12h) Long: You make use of most of your skills. (6h) Normal: (3h) Sport timings may succeed in the winter olympics where art timings would not work. Normal: (3h) Sonic (mach 1): As fast as you can explain and verify your moves. (1h 30m) Dizzy not work: As fast as you can think (Judge). (45m) Lightning: As fast as you can play (Perceive)! (22m 30s) -------------------- I wonder where point 0 would be if random play was at -19 and 3/4 winning strength would move one up a level. Granted, it must be possible to play worse than random. |
Author: | Elom [ Wed Jan 09, 2019 12:19 pm ] |
Post subject: | Re: Random Ramblings |
EN should probably be INsight |
Author: | Elom [ Sat Jan 19, 2019 8:19 pm ] |
Post subject: | Re: Random Ramblings |
Looking through the amber resin, it's been said that Honinbo Dosaku was, in general, a bit like AI relative to others of his time. Along that train of thought, he may have mordern-ish games both old and beautiful and tangling strategy and tactics on many an event. |
Author: | Elom [ Wed Jan 23, 2019 9:50 am ] |
Post subject: | Re: Random Ramblings |
Sorry for some of my posts recently. Thank you for putting up with me, hopefully I might be able to play more actual go soon. |
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