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 Post subject: Why do AI competitions play so few games?
Post #1 Posted: Fri Dec 13, 2019 9:25 pm 
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Computers do not get tired, and they are able to play thousands of games while maintaining the same quality. If the purpose of these competitions are to determine the strongest Go AI, shouldn't they have the AI play as much as 1000 games per round and declare the one with the higher win percentage the winner? Why leave anything to chance with a low sample size?

Between humans, there is a sense of being a competitor and "winning when it matters", but nothing like that matters for AI, so I feel like this makes more sense.

What do you think?

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 Post subject: Re: Why do AI competitions play so few games?
Post #2 Posted: Sat Dec 14, 2019 12:36 am 
Gosei
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Because humans like to watch and comment games?

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 Post subject: Re: Why do AI competitions play so few games?
Post #3 Posted: Sat Dec 14, 2019 2:03 am 
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Yeah, most tournaments are not about identifying the strongest player. They're more about having a social gathering, providing a spectacle for entertainment/commentary/competition/suspense, etc. This also includes human tournaments in many sports or games or activities, which not uncommonly also have tournament structures that are suboptimal for identifying the strongest player or team, even within constraints on the maximum number of rounds and/or games that could be afforded.


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 Post subject: Re: Why do AI competitions play so few games?
Post #4 Posted: Sat Dec 14, 2019 3:45 pm 
Oza
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At the moment it does not seem that there is enough interest/support for a Go version of the computer chess championship, which has a couple thousand games (if I am reading the website correctly).

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