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 Post subject: Whats the best way to improve to reach 1D
Post #1 Posted: Fri May 29, 2020 4:15 am 
Beginner

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Hi, whats the best way to improve my game to reach 1D (i am currently 8k OGS) . What should i focused and if you have some resources it would be useful. Thanks in advance.

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 Post subject: Re: Whats the best way to improve to reach 1D
Post #2 Posted: Fri May 29, 2020 5:13 am 
Gosei
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Rank: KGS 1-dan
Reading: Liberty races, life-and-death.

Everyday, anyday.

Resources:
goproblems.com
Baduk Doctor's Road to be a Dan-player: https://www.youtube.com/watch?v=L5-joMu ... cE081vwfxN
Books - see link in my signature : )

And play a lot and review those games quickly (three learning points for the next game).

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 Post subject: Re: Whats the best way to improve to reach 1D
Post #3 Posted: Fri May 29, 2020 6:21 am 
Oza
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Rank: KGS 2d OGS 1d Fox 4d
KGS: Artevelde
OGS: Knotwilg
Online playing schedule: UTC 18:00 - 22:00
Play games. Play to win but take your losses and any game as a learning opportunity. Review, with other players or AI, but don't overdo it.
Train yourself. Better move selection (books, pro games). Better reading (tsumego). Better positional judgment (books, commented games).
Above all: study what you like (c) Bill Spight.

Feel free to post your games here and we may give more directed advice.

Edit: flattered by Bill's recommendation, here are https://senseis.xmp.net/?DieterVerhofst ... mprovement


Last edited by Knotwilg on Fri May 29, 2020 7:54 am, edited 1 time in total.
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 Post subject: Re: Whats the best way to improve to reach 1D
Post #4 Posted: Fri May 29, 2020 7:01 am 
Honinbo

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There is no known best way to improve. Besides, everybody is different. There are many ways up the mountain. :)

There is a lot of advice out there. Often people repeat what they have heard, or say what worked for them. OC, what worked for them may not work for somebody else. Everybody is different.

If there is a sine qua non, however, I think think it is this. Review your own games. It is good to review professional games, but even better to review your own games. First, they are the raw material you have to work with. They are what you want to improve. :) So do the work. Second, you have already spent some time thinking about them, as you played the game. Your thinking is also something you want to improve. :)

Now, as an SDK, you have probably already learned some bad habits. That happens to everybody. You have to root them out. That is not so easy. Unlearning is in general hard to do. Besides, when you learned the bad habits, you didn't think they were bad. If anything, you thought they were good. And you still may think so.

One thing I have observed in SDKs is sticking with what they have learned. A little knowledge is a dangerous thing, as the saying goes. They will make certain plays, or certain patterns of play, whether they are appropriate to the situation or not. Sometimes people will avoid a play because they do not know it. They don't know how their opponent will reply, they don't know how to follow it up. They stick to the bright path and avoid the dark forest. If you stick with what you know, or with what you think you know, well, that's not the road to improvement.

In your reviews you have to question yourself. Take nothing for granted. Is there a better play somewhere else? I made small life. Could I have sacrificed those stones, or some of them? What if my opponent had played there? Be thorough. Be objective.

Fortunately, with AI we have very strong players to help us explore our own games. AI suggests a play we don't understand? Great! That shows a gap in our knowledge that we can start to fill in. Or at least explore. :) It's not like we will fully understand it after a few moments of thought or exploration, playing a few variations on our own, but we will understand it better. We will have learned something. Which, after all, is what we set out to do. :)

Bonne chance! :)

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At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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 Post subject: Re: Whats the best way to improve to reach 1D
Post #5 Posted: Fri May 29, 2020 7:13 am 
Honinbo

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P. S. A good resource is what this guy has to say. :)

https://senseis.xmp.net/?DieterVerhofstadt

AKA Knotwilg. Among other things, he found an improvement in Sakata's classic, Tesuji and Antisuji of Go. Quite impressive! :)

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The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.


This post by Bill Spight was liked by: Knotwilg
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 Post subject: Re: Whats the best way to improve to reach 1D
Post #6 Posted: Fri May 29, 2020 7:51 am 
Honinbo

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P.P.S. lightvector has a great post about using AI interactively for review. :)

https://lifein19x19.com/viewtopic.php?p=255703#p255703

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The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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 Post subject: Re: Whats the best way to improve to reach 1D
Post #7 Posted: Mon Jun 01, 2020 5:02 am 
Beginner

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Hi, thank you everyone for tips, useful links.

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