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Post #41 Posted: Thu Jul 24, 2014 12:54 pm 
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EdLee wrote:
saxmaam wrote:
What happens when a "principles"-person meets
a "street fighter" ? Exactly what leichtloeslich observed
in his post (above).


This reminds me of something I learned when I was interested in Meyers-Briggs personality assessment. One facet of the categorization was to characterize people as "sensing" types or "intuitive" types, and of course it's a spectrum. I haven't read those books in years, but here's something I took away: For the sensing type, the details are paramount. The particulars of particular situations are the ultimate truth. For intuitive types, understanding is found in the patterns and principles of situations taken as an ensemble.

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Post #42 Posted: Thu Jul 24, 2014 12:56 pm 
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Abyssinica wrote:
I used to hate those types of players and would respond badly. Then I loved them because they were making obvious bad moves I could take advantage of. Then I hated them again because they got better. Rinse and repeat.
Yes to both Bill and Abyss. Indeed, rinse and repeat. :)

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Post #43 Posted: Thu Jul 24, 2014 1:02 pm 
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saxmaam wrote:
the details are paramount.
Hi Susan, yep, in Go the details are paramount.

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Post #44 Posted: Thu Jul 24, 2014 1:05 pm 
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EdLee wrote:
saxmaam wrote:
the details are paramount.
Hi Susan, yep, in Go the details are paramount.


I knew you'd say that.

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 Post subject: Re: Bruce Wilcox's Go Dojo
Post #45 Posted: Thu Jul 24, 2014 1:07 pm 
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I guess I'm that "street fighter" type of player.

Are there really that few of us on L19? I think most of the people I see posting have an eye towards principles ...

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Post #46 Posted: Thu Jul 24, 2014 1:29 pm 
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Hi Susan,
saxmaam wrote:
Quote:
in Go the details are paramount.
I knew you'd say that.
Because it's true.

Life is funny. A few moments later I ran into this Slate article.
Slate wrote:
learners “often choose what they prefer, but what they prefer is not always what is best for them”—that is, they practice tasks that they enjoy or are already proficient at, instead of tackling the more difficult tasks that would actually enhance their expertise.
Marcus wrote:
I guess I'm that "street fighter" type of player.
Are there really that few of us on L19? I think most of the people I see posting have an eye towards principles ...
Marcus, I agree with you.

Susan, I don't know anything about your Go experience,
but I started Go relatively late, in my 30's,
and my progress is very slow, like a snail.
For quite a few years in the beginning, I was asking
questions very similar to yours in this thread.
I was looking for general guidelines and principles.
I was very interesting in the opening, in opening theories,
and as Marcus correctly observes, so are many forum members here.

Then I would get into a fight on the board,
and as leichtloeslich observes, often I would get crushed
by "street fighters," even though I thought they were
"bad at the principles" and per Bill, they had many overplays.

As Marcus said, some, or maybe many, of the adults here
enjoy books and discussions about opening theories,
about general guidelines, and principles.
Opening theory books sell. Some teachers like to spend
20 minutes or more (literally) talking about the first 10 moves.
That's OK — if you enjoy it, and it makes you happy.

But what actually happens in a fight ? It's the details.
It's ALL about the details. Every single liberty.
When to hane, to nobi, to jump, to atari, to cut, to connect, etc.
When NOT to do those things. When to break the rules.
When is the empty triangle the best move ?
When is a broken shape the correct reply ?
All these details. We cannot learn from theory alone.
We cannot learn from general principles alone.

We must study actual games. Actual Go fights.
Actual tesujis, actual shapes, actual reading.

This took me about 5 to 10 years to begin to understand,
and only with the help of a good teacher.

I try to help people with their Go, to save their time.
but sometimes my comments go against what they want to hear.
Perhaps only direct personal experience will help.


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Post #47 Posted: Thu Jul 24, 2014 2:04 pm 
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Hey Ed,

I started playing this February at age 49. No prodigy here, but at least I'm improving.

Personally, I'm an intuitive type who trained and worked in a sensing field. So perhaps I am unusual in having spent far more time polishing the skills I'm not naturally good at.

As for Go, there is no question that the details determine everything that happens. One liberty short -- death; just enough liberties -- life. But would it be such a compelling game if the only meaning was move 1, move 2 and it's physical relation to move 1, move 3 and its physical relationship to moves 1 and 2, etcetera? Our ability to comprehend anything boils down to being able to say "oh, one of those is happening." Or this is different from the pattern I know, now I'm really interested in what's going to happen next. And of course life and death are generalities, too. No need to enumerate the organization of every living and dead group.

Another of my interests is music. As a child I flat out refused to believe that I should pay attention to certain boring details, so I didn't get anywhere as a child. As an adult, I've spent countless hours paying attention to detail and nuance of musical things. (It's so much better to learn things as an adult, even if it's not as effortless.) And yet it's similar to what I'm saying about Go -- while the devil may be in the details, the art transcends them. A great player can play a different scale, alter his dynamics, stretch, bend, manipulate the template ... so that no particular set of details is necessary to his result.

So there was (is?) this jazz oriented magazine that published "analyses" of instrumental solos. They consisted of dozens of pages detailing every note and every chord and their relationship to the previous notes and chords. A computer could've easily have done these analyses without the programmer having to break a sweat. I was totally disappointed. To me, an analysis is a reduction that provides insight.

Anyway, maybe I've come to the forum with this question too soon since I haven't gotten as far as I can into Contact Fights. It's been an interesting discussion though.


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Post #48 Posted: Thu Jul 24, 2014 2:11 pm 
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Hi Susan, your experience and expertise in music
are invaluable for your Go. Excellent. :)

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Post #49 Posted: Thu Jul 24, 2014 2:31 pm 
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saxmaam wrote:
A great player can play a different scale, alter his dynamics, stretch, bend, manipulate the template ... so that no particular set of details is necessary to his result.
Exactly. Why ? Because he has spent the proverbial 10,000 hours on the fundamentals, on the details.
His details are superb.

Top level experts in any field, whether it's jazz, Go, or F1 racing,
can break all kinds of rules; they look like they can
do whatever they want, because they can make it work.

They can do this only after the countless hours polishing
their fundamentals, studying the details. Not before.
This is why beginners cannot do these things (yet).

The sequence is vital: first, he mastered the details.
Then, he is free. Not the other way around. :)


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 Post subject: Re: Bruce Wilcox's Go Dojo
Post #50 Posted: Thu Jul 24, 2014 2:46 pm 
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EdLee wrote:
They can do this only after the countless hours polishing
their fundamentals, studying the details. Not before.
This is why beginners cannot do these things (yet).


And yet, even at beginner level, those details are only meaningful in relation to various abstractions. Can I live in the corner? Am I in atari? Is this an opportunity to take a group from a stronger player? Then I am "big game hunter." Did he give up that stone on purpose? Is this a way to surround that group? I think I am alive, will my opponent teach me otherwise?

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Post #51 Posted: Thu Jul 24, 2014 2:48 pm 
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saxmaam wrote:
And yet, even at beginner level, those details are only meaningful in relation to various abstractions.
Exactly. Which is why we need to look at an actual game, an actual board,
a precise position, to start our discussion, instead of vague, general thought balloons. :)

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Post #52 Posted: Thu Jul 24, 2014 3:20 pm 
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EdLee wrote:
saxmaam wrote:
And yet, even at beginner level, those details are only meaningful in relation to various abstractions.
Exactly. Which is why we need to look at an actual game, an actual board,
a precise position, to start our discussion, instead of vague, general thought balloons. :)


Now you're saying that the abstractions are only helpful in the presence of details. :lol:

I'll keep that in mind.


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 Post subject: Re: Bruce Wilcox's Go Dojo
Post #53 Posted: Fri Jul 25, 2014 9:04 am 
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Getting OT here, but I can't believe that this ChatBot passed a Turing test:

Code:
Hi Susan !
[ Af:-7 At:20 Sp:-1]  Welcome back, susan. Type "help" if you need it.
Susan - Suzette, do you know if there is a way to ask Bruce Wilcox about Go Dojo Contact Fights?
[ Af:-7 At:20 Sp:-1]  Bruce Wilcox is an AI research engineer, working on chatbots for Blue Mars.
Susan - But you didn't answer my qeustion
[ Af:-7 At:21 Sp:-1]  OK.

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Post #54 Posted: Fri Jul 25, 2014 10:45 am 
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saxmaam wrote:
Now you're saying that the abstractions are only helpful in the presence of details. :lol:

I'll keep that in mind.
Hi Susan, everything I've said in this thread is consistent.

You can try to contact Bruce either by email or through
his KGS account, which is still active: bwilcox

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Post #55 Posted: Tue Aug 05, 2014 6:49 am 
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I'm resurrecting a dead thread here, but I would like to say that I had a great experience with Bruce Wilcox's Contact Fights.

I've only been playing for 5 weeks, now, total, but when I started, I immediately realized I was completely out of my depth -- diving into an ocean. I lost every single contact I made against the computer, or anyone else. I knew I needed to get some sort of basic framework in place in my head to build on. So I got Contact Fights and Sector Fights.

I did Contact Fights first, and the first three sections really helped me. The Advanced -- not so much. I am not advanced. I am new. Phrases like "shape points" and "good shape" currently mean nothing to me now, other than "make a ponnuki" or "make a tortoise shell".

I tried to dive into Sector Fights right after Contact Fights, but it was a bit too much. I had to take a break for a couple of weeks, to let the first course sink in. I'm only now getting back into it. What makes it harder is that for a lot of the first course, I've already seen Nick Sibicky go over similar concepts in a video. So it's hard for me to focus and shake out the extra details -- especially when I could be playing. Or reading about basics. Or practicing ladder reading or tsumego. But I will get there.

Definitely valuable, even for 30+ kyu beginners like myself.

-Sam


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Post #56 Posted: Tue Aug 05, 2014 8:59 am 
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SamT wrote:
Phrases like "shape points" and "good shape" currently mean nothing to me now, other than "make a ponnuki" or "make a tortoise shell".


Beyond the basics of L&D, I think that getting a sense of good shape is essential for improvement. Often it seems that seeing where key points exist for making or preventing your opponent from making good shape lead to what I would term "natural play." Not that I am good enough to see it all of the time...or even most of the time. :mrgreen:

Have you looked at Charles Mathews' Shape Up! (Senseis is currently down, but for future reference http://senseis.xmp.net/?ShapeUp) Also, Yilun Yang discusses shape in one of his workshop books. I forget which one, though, as I returned it to the library. In any case, welcome to L19!

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Post #57 Posted: Tue Aug 05, 2014 10:49 am 
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Aidoneus wrote:
[..] Have you looked at Charles Mathews' Shape Up! (Senseis is currently down, but for future reference http://senseis.xmp.net/?ShapeUp) [..]
you can directly go to “Shape Up!”, authorized version, here: http://www.badukworld.co.kr/biz/lesson2 ... shape.html

Enjoy, Tom

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Post #58 Posted: Tue Aug 05, 2014 11:27 am 
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Bonobo wrote:
Aidoneus wrote:
[..] Have you looked at Charles Mathews' Shape Up! (Senseis is currently down, but for future reference http://senseis.xmp.net/?ShapeUp) [..]
you can directly go to “Shape Up!”, authorized version, here: http://www.badukworld.co.kr/biz/lesson2 ... shape.html

Enjoy, Tom

Thanks to both of you! :)

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 Post subject: Re: Bruce Wilcox's Go Dojo
Post #59 Posted: Sun Oct 04, 2015 8:51 pm 
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Are these good for dan players?

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be immersed

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 Post subject: Re: Bruce Wilcox's Go Dojo
Post #60 Posted: Sat Jun 23, 2018 9:40 am 
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Does anyone know where I can get a copy of the Bruce Wilcox Contact Fights SW? Went to Yellow Mountain, they don't have it.

Any pointers to current availability?

Thx,

TCS

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