It is currently Thu Mar 28, 2024 10:26 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
Offline
 Post subject: Pincers
Post #1 Posted: Mon Oct 16, 2017 9:56 am 
Dies in gote
User avatar

Posts: 46
Liked others: 20
Was liked: 2
Rank: IGS 14k+
KGS: mvk20
IGS: mvk20
DGS: mvk20
OGS: mvk20
Universal go server handle: mvk20
In my games, pincers are times that make me feel even more clueless than I feel during most other parts of the game. So basically I have questions from both sides - when someone makes an approach, how do you know whether it's a good idea to pincer or to extend away from the approach? If you get pincered, how do you know whether you should run into the center or dive into the corner? Obviously for my level just some basic ideas would be great, or if there is any good treatment of this in the common Go books? Any recommendations on where to look would also be really great. Thanks!

Top
 Profile  
 
Offline
 Post subject: Re: Pincers
Post #2 Posted: Mon Oct 16, 2017 10:22 am 
Honinbo

Posts: 10905
Liked others: 3651
Was liked: 3374
Given your DDK level, here are a couple of rules of thumb, which you can apply unless you think you shouldn't. Go has many rules of thumb that have many exceptions. Don't worry about the complexity. Just violate a rule of thumb if you want to. You may be right. :)

The following rules of thumb are based upon go history, the accumulated wisdom of experience over centuries of play. They are also based, in part, upon the example of AlphaGo, who may know something no human does.

The first rule of thumb is when you are pincered, don't panic. :) If you approach a corner and your opponent pincers, you have prevented an enclosure with sente. Pat yourself on the back and play somewhere else, if you want to. If your opponent attacks your lonesome stone, you may be able to sacrifice it and play somewhere else again. :)

So the first thing to think about when pincered is to play somewhere else. Top players had figured this out centuries ago.

The second thing to think about is jumping out. Why? Because by doing so you may threaten the opponent's stone in the corner or the pincering stone. You are not just running out. Just running in order to run is in general a bad idea, something that top players also knew long ago.

The third thing to think about is playing to make life or a base. The base may not be alive without running, but that may be better than nothing.

Edit: Oh, yes, something I forgot to mention. I don't know where to put this idea, whether it is more important than making a base or not, but it is definitely something to think about, and that is to make a counter pincer. Typically your opponent will attack the pincered stone and then you can extend from your counter pincer. This is a common pattern of play. :)

To pincer or not to pincer, that is the question.

Centuries ago, when other top players ignored their pincers, top players figured out that not pincering, but playing somewhere else might be better. So the first thing to think about instead of pincering is to play somewhere else, if you want to.

Now, remember the second rule of thumb for the pincered stone, to jump out, threatening either side. That leads us to the second rule of thumb for whether to pincer. Think about extending from the corner instead. AlphaGo does that a lot. If you do that and then pincer, the pincered stone cannot jump out and threaten either side, because you have already strengthened one of the sides. You are not just strengthening the corner in order to make territory or to make a base, but to threaten a pincer. :) AlphaGo frequently replies in the corner and then follows up with a pincer.

Edit: Extending from the corner prevents a counter pincer, as well.

Sometimes an unsupported pincer is right, but it is the third thing to think about.

Good luck! :D

_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.


This post by Bill Spight was liked by 6 people: Bonobo, FuriousGeorge, joellercoaster, mvk20, Shenoute, Waylon
Top
 Profile  
 
Offline
 Post subject: Re: Pincers
Post #3 Posted: Mon Oct 16, 2017 11:12 am 
Lives in gote

Posts: 474
Liked others: 120
Was liked: 157
Rank: igs 4d+
One way to decide wether you want to pincer is to ask yourself wether you want more stones on the side where the pincer will be and wether the pincer stone does anything interesting or has any future.

For instance in the two following diagrams (shamelessly taken from an article by Takagawa Kaku 9p entitled 'All about the pincer' in Go World 5), is it interesting for black to add a stone on the upper side?

Click Here To Show Diagram Code
[go]$$B
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . W . . . . . . O . . . . |
$$ | . . W , W . . . . , . 1 . . . , X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . 2 . . . . |
$$ | . . . . . . . . . . . . . . . . 3 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$[/go]

According to Takagawa, " :b1: isn't worth much as a pincer". he doesn't go into great details but I'd say that the presence of a strong White position (the marked stones) on the upper side means that after the exchange of 2-3, black stone is definitely weaker than the two white stones (and it is white's turn). The pincer stone doesn't have much space to make a base and it may become a burden for black.


Click Here To Show Diagram Code
[go]$$B
$$ ---------------------------------------
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . O . O X . . . . . . . . . . . . . . |
$$ | . O . O O X . . . . . 1 . O . . . . . |
$$ | . O O X X . X . . , . . . . . X . . . |
$$ | . . X . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$[/go]

In this diagram on the other hand, Black has a strong position on the upper side so he can aim at building something here. His strength also means that he doesn't have to fear anything about the safety of the pincer stone, that's why Takagawa recommends to play :b1: .

In the same position, if black plays :b1:, " :w2: limits the effectiveness of the thickness that black has taken such pains to construct in the top left corner".
Click Here To Show Diagram Code
[go]$$B
$$ ---------------------------------------
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . O . O X . . . . . . . . . . . . . . |
$$ | . O . O O X . . . . 2 . . O . . . . . |
$$ | . O O X X . X . . , . . . . . X . . . |
$$ | . . X . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . . . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$[/go]


This post by Shenoute was liked by 3 people: Bill Spight, FuriousGeorge, mvk20
Top
 Profile  
 
Offline
 Post subject: Re: Pincers
Post #4 Posted: Mon Oct 16, 2017 12:08 pm 
Dies in gote
User avatar

Posts: 46
Liked others: 20
Was liked: 2
Rank: IGS 14k+
KGS: mvk20
IGS: mvk20
DGS: mvk20
OGS: mvk20
Universal go server handle: mvk20
Thank you both - this is great stuff to think about. Shenoute - in that second diagram, I can see how that ends badly for white. So does that mean the approach should probably be from the other side? Or is that even worse because black gets to extend and start mapping out a pretty big framework?

Top
 Profile  
 
Offline
 Post subject: Re: Pincers
Post #5 Posted: Mon Oct 16, 2017 12:27 pm 
Lives in gote

Posts: 474
Liked others: 120
Was liked: 157
Rank: igs 4d+
I guess that will depend a lot on the position on the right side but, yes, it might be better in some cases (especially if white has some potential on the right side).


This post by Shenoute was liked by: mvk20
Top
 Profile  
 
Offline
 Post subject:
Post #6 Posted: Mon Oct 16, 2017 12:54 pm 
Honinbo
User avatar

Posts: 8859
Location: Santa Barbara, CA
Liked others: 349
Was liked: 2076
GD Posts: 312
Hi mvk20,

It's very nice to ponder and study these general ideas and theories (e.g. post 2), and specific positions (e.g. post 3). It's also good to actually play and review ( and review the reviews! :) ). You'll encounter some successes and horrible deaths -- both as the pincerer and the pincered. These direct experiences are very useful for this process.

( In addition to Bill's sample list of options -- tenuki, jump out, make life, counter-pincer -- there are also other available strategies and techniques such as attach (leaning), attach+hane, attach+cross-cut, armpit hit, shoulder hit, etc., and as always it depends on the exact whole-board situation; so we're back to play and review. :) )


This post by EdLee was liked by 3 people: Bill Spight, mvk20, Shenoute
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group