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Tools for computer analysis of batch of games?
http://lifein19x19.com/viewtopic.php?f=11&t=16454
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Author:  cleinias [ Sun Feb 17, 2019 9:05 am ]
Post subject:  Tools for computer analysis of batch of games?

Does anyone know if there are tools that allow computer analysis (Leela, etc.) to be carried out on batches of files? I know goreviewpartner and q5go allow batch analysis of single sgf games, but it seems you have to go though one game at a time. And the analysis itself is quite long I have a rather large batch of games I played, and I was wondering if I could do all the analysis at once and then go through the results (e.g. the .rsgf files goreviewpartner produces) one game at a time.

If goreviewpartner or similar tools provided a command-line tool, it would be easy to fetch it to a script and make it run on a list of files. But I haven't found any such tool.

Suggestions?

Author:  bernds [ Sun Feb 17, 2019 11:45 am ]
Post subject:  Re: Tools for computer analysis of batch of games?

cleinias wrote:
Does anyone know if there are tools that allow computer analysis (Leela, etc.) to be carried out on batches of files? I know goreviewpartner and q5go allow batch analysis of single sgf games, but it seems you have to go though one game at a time. And the analysis itself is quite long I have a rather large batch of games I played, and I was wondering if I could do all the analysis at once and then go through the results (e.g. the .rsgf files goreviewpartner produces) one game at a time.

If goreviewpartner or similar tools provided a command-line tool, it would be easy to fetch it to a script and make it run on a list of files. But I haven't found any such tool.

Suggestions?

q5go allows adding several files into a queue and they will be processed in order (which you can adjust with drag and drop). What it doesn't do automatically yet is save these - you'll have to open the windows, wait for analyses to finish and then save them. That's mostly a user-interface problem of deciding how to specify save file names or automatically generate them: when no good solution is immediately apparent, the safe option is to leave it to the user.

I've thought about having a command line option to immediately add a set of files to the analysis queue. That should be simple, but so far it hasn't made the top spot in the todo list.

Author:  pnprog [ Sun Feb 17, 2019 4:09 pm ]
Post subject:  Re: Tools for computer analysis of batch of games?

cleinias wrote:
If goreviewpartner or similar tools provided a command-line tool, it would be easy to fetch it to a script and make it run on a list of files. But I haven't found any such tool.
goreviewpartner does provide a commandline tool for batch analysis: http://yuntingdian.com/goreviewpartner/grp-documentation/doc.htm#advanced-uses ;-)

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