I've decided, I'm going to write an article about some thing that's been on my mind ever since I learned to play go, 4 years and some change ago now.
Many people, even at my current level, have trouble with a very basic concept...
How to Stay Connected.
having 1 group is, about 80-90% of the time, a better thing than being split in two, so, through the course of play, you will often wish to play a move that allows you to move quickly, and 'stay connected'.
Early on, in the opening, you'll often play moves that are barely connected, or not connected at all, in the hopes that you can solidify them later when you have more time. These moves are described as 'fast but loose' a lot of times, but when is something loose, when is something solid, and when do you want solid or loose or whatever?
Entire books have been written on the topic, but I'm going to attempt to make some brief sense of the question.
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . b a b . . .
$$. . . a X a . . .
$$. . . b a b . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
All the points directly connected to a stone are 'solid' so all the points at A are very solid plays, if you must maintain a firm connection to the starting stone. Plays at B also cannot be easily cut, so they are 'solid'. Some examples of when you need solid play is when your stone is in trouble..
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . 2 . . . .
$$. . . O 1 3 . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
Black doesn't want ataried so he extends with a solid connection, before white gets the chance.
Or,
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . 2 . 3 . . .
$$. . O . 1 . O . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
Black slips out of white's grasp.
These sorts of moves can also be used for pressuring opponent's stones, when you are close to them, and don't want to leave weakneses. Solid moves are slow, but steady, and everyone plays them..
But often, people play them too much, and that's when you'll see someone complain 'I think this move is too slow for you here.'
Looser moves can be connected too.
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
These stones are connected.
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
These stones are 'loosely connected'
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . a . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
These stones are 'connected with a weakness'. When two stones are 3 or more spaces away, there's a point that can be attacked in the center. This attacking stone is hard to kill, but it's also hard for the attacking stone to completely split up the two stones. Often, people play loose stones like this in the opening, when playing more solidly gives up the chance to stake out space on the board.
Long jumps, like the 3 point extension just shown, leave weaknesses behind, so when you're running from an attack, you want to avoid them. When there are no enemy stones around, you can play them safely.
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . X . . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
This is called the Knight's Move, and it's connected, if nothing else is around. It, and it's cousin, the large knight's move,
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . X . . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
both leave cutting points which you have to watch later, so they are good for pressure and expanding, but not so good for defending.
Walls, solid groups of 2 or more stones, make longer connections safer, though not solid.
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . X X . . . .
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
These stones are pretty solidly connected, but still can be threatened.
The larger the wall, the longer you can jump. There are even rules of thumb that you can extend a number of spaces equal to the stones in the wall. However, this doesn't mean that if you extend 8 spaces from an 8 stone wall, that your opponent can't leap in. Just that the wall will help you in the fight when they do.
When Connected.. Isn't, and when loose is solid.The old addage 'corners, sides, then center' is often applied to the opening. But, it's true in connection as well, things are most solidly connected in the corner, fairly solid in the side, and looser in the center. Let's take an example
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . X 9 a . .
$$. . . . 8 6 7 . .
$$. . . 4 2 3 b . .
$$. . . . 1 5 . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
Black is fairly split up. In fact, if black doesn't have any other stones in the area, they really can't prevent white from playing A or B if this is in the center of the board. But what if it's in a corner, or even a side? on the third line, this two point jump becomes much, much harder to cut up because simply extending at 4 runs towards the edge of the board.
- Click Here To Show Diagram Code
[go]$$B
$$| . . . . . . .
$$| . . . . . . .
$$| . . X . . . .
$$| . . . . . . .
$$| . 4 2 3 . . .
$$| . 5 1 . . . .
$$| . . . . . . .
$$| . . . . . . .[/go]
White can't play this sort of disrupting move. In a corner, there are two edges of the board to push cutting stones towards, and it is even harder to cut up loose connections.
So, while it may be OK to play the following on the side, or near a corner..
- Click Here To Show Diagram Code
[go]$$B
$$| . . . . . . .
$$| . . . . . . .
$$| . . X . . . .
$$| . . X . . . .
$$| . . . O . . .
$$| . . 1 . . . .
$$| . . . . . . .
$$| . . . . . . .[/go]
The same formation is generally not connected in the center of the board.
- Click Here To Show Diagram Code
[go]$$B
$$. . . . . . . . .
$$. . . . . . . . .
$$. . . . X . . . .
$$. . . . X . . . .
$$. . . . . O . . .
$$. . . . 1 . . . .
$$. . . . . . . . .
$$. . . . . . . . .[/go]
Getting Out FastWhen you've been cut up, and you're being attacked, or when you've got stones you want to keep two groups apart with, you'll often need to flee from intense pressure, as fast as possible..
- Click Here To Show Diagram Code
[go]$$B
$$| . . . . . . .
$$| . . . . . . .
$$| . . X 1 . . .
$$| . . X O . . .
$$| . . X O . . .
$$| . . O X X . .
$$| . . O . . . .
$$| . . O . . . .[/go]
This is a not uncommon situation to find some important cutting stones in. The question of 'How do I save them' is one that you should ask yourself very early on, and there are two answers, depending a lot on the rest of the board.
1 is bad shape, and slow. It should only be played in utter desperation, at which point, you probably are trying anything to win anyway.
- Click Here To Show Diagram Code
[go]$$B
$$| . . . . . . .
$$| . . . . . . .
$$| . . X 1 3 5 .
$$| . . X O 2 4 6
$$| . . X O . . .
$$| . . O X X . .
$$| . . O . . . .
$$| . . . . . . .[/go]
2 will get you out of the trap. BUT, black can keep pressing, pushing up with 3, 4, and 5, and white MUST keep running. This is painful, and allows black to build solid, unbreakable walls that are painful to white!
Getting out needs to be as fast as possible, and keep black from having forcing moves that white must respond to. Getting those two stones out, in fact, should be weighed carefully... but keeping black split up is important until both of his groups are alive, so don't throw away cutting stones too early, but you will strengthen one of black's groups by keeping them alive.
- Click Here To Show Diagram Code
[go]$$B
$$| . . . . . . .
$$| . . . . . . .
$$| . . X 1 . . .
$$| . . X O 3 2 .
$$| . . X O . . .
$$| . . O X X . .
$$| . . O . . . .
$$| . . . . . . .[/go]
2 fails, as black captures the cutting stones, and makes white's 2 into a weak stone that is attached to strength.
- Click Here To Show Diagram Code
[go]$$B
$$| . . . . . . .
$$| . . . . . . .
$$| . . X 1 . . .
$$| . . X O . . .
$$| . . X O . 2 .
$$| . . O X X . .
$$| . . O . . . .
$$| . . . . . . .[/go]
2 here is a ladder breaker, played to allow white to slip out.
- Click Here To Show Diagram Code
[go]$$B
$$| . . . . . . .
$$| . . . . 7 0 .
$$| . . X 1 6 8 .
$$| . . X O 4 5 9
$$| . . X O 3 2 .
$$| . . O X X . .
$$| . . O . . . .
$$| . . . . . . .[/go]
Notice, unless white has some place to run to, those stones are still very weak, and things get complicated fast.
If white does have some place to run to, black will often decline this complicated fight,
- Click Here To Show Diagram Code
[go]$$B
$$| . . . . . . .
$$| . . . . . . .
$$| . . X 1 3 . .
$$| . . X O . 4 .
$$| . . X O . 2 .
$$| . . O X X . .
$$| . . O . . . .
$$| . . . . . . .[/go]
3 threatens to kill the two stones without the ladder, and white plays the solid Bamboo Joint connection to save them. Black's 2 stones are lonely, and building strength against themselves.
Stones are often threatened, and loose connections can be cut, but you always want to play the fastest connection that allows you to move out of danger.
These sorts of moves are important to allow you to win fights and keep stones alive. Judgement of when to run, and when to sacrifice stones is a much higher level concept, that, for now, I'll leave alone..
I hope some of this has been useful to someone.
If this is well recieved, I may write another some time soon.