It is currently Sat May 04, 2024 12:22 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
Offline
 Post subject: Shape
Post #1 Posted: Tue Sep 06, 2011 3:49 pm 
Beginner

Posts: 6
Liked others: 0
Was liked: 0
Rank: SAGA 4K
I've found that a lot of my games revolve (at least locally) around efficiency. My shapes seem heavy and slow, I was wondering if there are any resources (books, pro games, etc.) That are particularly useful to remedy this. Thanks

Top
 Profile  
 
Offline
 Post subject: Re: Shape
Post #2 Posted: Tue Sep 06, 2011 5:24 pm 
Gosei

Posts: 1627
Liked others: 543
Was liked: 450
Rank: senior player
GD Posts: 1000
Scrummage wrote:
I've found that a lot of my games revolve (at least locally) around efficiency. My shapes seem heavy and slow, I was wondering if there are any resources (books, pro games, etc.) That are particularly useful to remedy this. Thanks


Two books: Making Good Shape by Bozulich and van Zeist, published by Kiseido, and Shape Up! by Charles Matthews available on line at GoBase.

Top
 Profile  
 
Offline
 Post subject: Re: Shape
Post #3 Posted: Tue Sep 06, 2011 10:40 pm 
Judan

Posts: 6183
Liked others: 0
Was liked: 793
You can build better shapes if you know all the standard move types, meanings and directions and the principles for good extensions as described in Joseki Vol. 1 Fundamentals. Also consider local alternatives by Local Move Selection instead of playing just the first move you think of. Efficiency is explained as a strategic concept and by the analysis methods Local Positional Judgement and tewari in Joseki Vol. 2 Strategy.

http://home.snafu.de/jasiek/Joseki.html

Top
 Profile  
 
Offline
 Post subject: Re: Shape
Post #4 Posted: Wed Sep 07, 2011 9:11 am 
Oza
User avatar

Posts: 2777
Location: Seattle, WA
Liked others: 251
Was liked: 549
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
Haengma books can at least be interesting.

https://www.yutopian.com/yutop/cat?prod ... tegory=PAK
https://www.yutopian.com/yutop/cat?prod ... tegory=PAK

I doubt either will help you more than reviews, but they will make you think about different shape moves.

Top
 Profile  
 
Offline
 Post subject: Re: Shape
Post #5 Posted: Sun Sep 11, 2011 11:20 am 
Lives in sente

Posts: 757
Liked others: 114
Was liked: 916
Rank: maybe 2d
I used to have this problem too. (Actually, I still do, it's just gotten a little better over time). The following were a few things that helped:

Studying and getting the feel for common ways of making shape in tight positions. Driving tesuji, flying off orthogonally, counter-hane, attaching under on the second line, crosscuts. Sensei's library has a few pages to illustrate the basic idea, and many tesuji books have a number of examples involving these.

Playing many 2-4 stone handicap games as white.

Looking over pro games, with a focus on how they develop their shapes, which choice of move they use to defend a weakness, how they settle or sacrifice an invasion.

And watching Magicwand's malkovitch games for inspiration and fighting spirit. :)

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group