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 Post subject: Corner Problems in the SDK range
Post #1 Posted: Wed May 12, 2010 5:00 am 
Dies in gote
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These are from the Cho Chikun collection I think. It's from the collection that "tasuki" posted on his website if I recall correctly.

Here you go: It's alway black to play. Live with your group or kill white's. You have to look for the best move - which means that sometimes ko may be a solution - if there is no better option.
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And these are the moves I came up with early in the morning in the train :mrgreen:
My handwriting is not especially good, but here it's also because the paper is really small and the train feels like a mixer.
I also only mark the first move as there is not enough space for anything else.

I am especially interested in problem 258. Is move 3 some kind of tesuji - and does it even work here? [move 2 is meant to connect, as far as I could read anything else (including the move to the right of X) fails for white]
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 Post subject: Re: Corner Problems in the SDK range
Post #2 Posted: Wed May 12, 2010 5:16 am 
Tengen
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253 your answer seems wrong. i think you can do better than ko

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 Post subject: Re: Corner Problems in the SDK range
Post #3 Posted: Wed May 12, 2010 5:40 am 
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@LR24:

Problem 253
Black can do better.


Problem 255
Black can do better.


Problem 259
What happens when :w2: plays on the 3-3 point?

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 Post subject: Re: Corner Problems in the SDK range
Post #4 Posted: Wed May 12, 2010 5:48 am 
Tengen
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unkx80 wrote:
@LR24:
Problem 255
Black can do better.



yea.. i didnt think about that.
good catch.

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