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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #181 Posted: Tue Mar 03, 2020 7:18 am 
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y_ich san,

I have two bugs to report, maybe they are related.

When your app is set to use KataGo and I open a game stored in sgf, the Win Rate totally off. It seams that it somehow is affected by the end position of that game. And it keeps being wrong if you step through the game (I am surprised that no one else has stumbled on this bug). The bug is not in just this version. It was in the previous versions as well.

The second bug is not from usual usage. As I was wondering what KataGo would think of reversed komi, I created a sgf where black passes his first move (with komi) and then expected the Win Rate to go high for white. But when I open the sgf (where black passes) in study mode and step one move forward the Win Rate is still close to 50-50. After white makes his move the Win Rate goes up for white to the expected level. I have noticed strange behaviour regarding pass in other situations as well. They are hard to find as there is no option to pass in study mode.


I still wish for a confirmation popup for pass when playing :-)

And I think it would be nice with a possibility to pass in study mode.
(now one have to save the game and add a pass in the sgf file an reload)

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #182 Posted: Tue Mar 03, 2020 5:22 pm 
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Limeztone san,

Thank you for reporting bugs!

1. I could not reproduce the first issue. Could you send the SGF to new.three.rs@gmail.com?

2. This is currently the app's specification. The app removes the last passes as ending procedure. If you want to try the same thing, please play white's first move or make an SGF with KM property as minus value.

Would you send bug reports and feature request by e-mail?
Or if you have a github account, creating issues in https://github.com/new3Rs/a_master_of_go is welocome, too.

I hope that this thread will be a place at which users help each other for usage of the app.

Thank you!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #183 Posted: Sat Mar 07, 2020 12:32 am 
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y_ich san,
Thanks again for all your work

In fact, my main (slight) complaint at the moment is that there is no easy way to switch from study mode to game mode, i.e. I would like to be able to set any position on the board (for instance by letting the computer play again itself) and enter game mode, or play in game mode with black and when the position feels hopeless, switch colors, etc. My incompetent feeling is that should not be very hard to program, but what do I know ?

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #184 Posted: Sat Mar 07, 2020 3:33 pm 
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Dfeldmann san,

Thank you for your feature request!
I will consider about it.

(Since putting the "bug report/feature request" button in version 5.0.6, I am constantly getting feature requests. So what I can say quickly is just "I will consider about it"^^;)

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #185 Posted: Tue Mar 10, 2020 6:05 am 
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y_ich wrote:
Limeztone san,

Thank you for reporting bugs!

1. I could not reproduce the first issue. Could you send the SGF to new.three.rs@gmail.com?

2. This is currently the app's specification. The app removes the last passes as ending procedure. If you want to try the same thing, please play white's first move or make an SGF with KM property as minus value.

Would you send bug reports and feature request by e-mail?
Or if you have a github account, creating issues in https://github.com/new3Rs/a_master_of_go is welocome, too.

I hope that this thread will be a place at which users help each other for usage of the app.

Thank you!


I'm a bit surprised that you can't reproduce it.
For me it happens with any sgf I try...

But you can try this one:


Attachments:
Sample.sgf [1.41 KiB]
Downloaded 4 times
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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #186 Posted: Fri Mar 13, 2020 5:44 am 
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Limeztone wrote:
your app is set to use KataGo and I open a game stored in sgf, the Win Rate totally off. It seams that it somehow is affected by the end position of that game. And it keeps being wrong if you step through the game (I am surprised that no one else has stumbled on this bug). The bug is not in just this version. It was in the previous versions as well.


Is it really only for me that this happens?
If someone care to verify you can use the Sample.sgf that I included in my previous post.

y_ich san, nice redesign of undo! And thanks for confirmation of pass!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #187 Posted: Thu Mar 26, 2020 9:57 am 
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Limeztone wrote:
Limeztone wrote:
your app is set to use KataGo and I open a game stored in sgf, the Win Rate totally off. It seams that it somehow is affected by the end position of that game. And it keeps being wrong if you step through the game (I am surprised that no one else has stumbled on this bug). The bug is not in just this version. It was in the previous versions as well.
Is it really only for me that this happens?
If someone care to verify you can use the Sample.sgf that I included in my previous post.

y_ich san, nice redesign of undo! And thanks for confirmation of pass!
This issue exist in the newer versions as well.
It's a bit sad not to be able to "review" sgf-games...

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