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Android - Crazy Stone Deep Learning
http://lifein19x19.com/viewtopic.php?f=18&t=13656
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Author:  jorden [ Thu Nov 03, 2016 7:55 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

https://www.gokgs.com/graphPage.jsp?user=crazyphone

@Mike Novack: does this count? Crazystone on a phone on KGS.

Author:  lobotommy [ Thu Nov 03, 2016 9:24 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

jorden wrote:
https://www.gokgs.com/graphPage.jsp?user=crazyphone

@Mike Novack: does this count? Crazystone on a phone on KGS.


Nice, I will check higher settings in my next play :]

[Update after few more games]
It's really strong. 30 second byo for it and it's crashing me every time by two digits score now.

Author:  WinPooh [ Tue Oct 17, 2017 3:19 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

Is it possible in Android version to save automated game analysis results for further review?

Author:  Ophitoxaemia [ Thu Oct 19, 2017 10:07 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

I just played CSDL on iOS at 1D setting and it made a huge dragon which died. It didn't try to make shape even when it had a chance to.

Author:  lobotommy [ Fri Oct 20, 2017 12:55 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

Ophitoxaemia wrote:
I just played CSDL on iOS at 1D setting and it made a huge dragon which died. It didn't try to make shape even when it had a chance to.


Don't use preset strenght settings - they have no relation to anything, I don't know what 1d is in CrazyStone. Japanese 1d (weak, close to maybe Polish 3kyu)? KGS (even weaker, like 5 kyu)? Or maybe it's just for making certain people feel good that they can play on dan level. Use time settings instead. Set for example a 20 second for computer player as a byoyomi time and then try to win. I guarantee you will lose badly.

Author:  Rémi [ Fri Oct 20, 2017 1:35 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

lobotommy wrote:
Ophitoxaemia wrote:
I just played CSDL on iOS at 1D setting and it made a huge dragon which died. It didn't try to make shape even when it had a chance to.


Don't use preset strenght settings - they have no relation to anything, I don't know what 1d is in CrazyStone. Japanese 1d (weak, close to maybe Polish 3kyu)? KGS (even weaker, like 5 kyu)? Or maybe it's just for making certain people feel good that they can play on dan level. Use time settings instead. Set for example a 20 second for computer player as a byoyomi time and then try to win. I guarantee you will lose badly.
The strength levels of Crazy Stone were calibrated by playing on KGS. The 1d level is pure neural network, and it has a tendency to believe that any very large group is alive. IIRC, 2d starts to use playouts, which help to cure this weakness.

Author:  lobotommy [ Fri Oct 20, 2017 2:31 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

Thanks Rémi, mystery solved.

Author:  Ophitoxaemia [ Fri Oct 20, 2017 10:30 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

Great explanation, thanks.

Played again on 2d setting. It reacted differently and didn't make a dragon.

Author:  And [ Tue Sep 20, 2022 8:47 am ]
Post subject:  Re: Android - Crazy Stone Deep Learning

I use the latest version of CrazyStone DeepLearning Pro 1.2.0 purchased a year and a half ago, the regular version has been updated many times during this time. has the neural network changed since then? I'm wondering if there is a difference in the 1-2 dan game?

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