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 Post subject: Re: Crazy Stone Deep Learning first impressions
Post #41 Posted: Sun Jun 12, 2016 2:04 am 
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d7urban wrote:
Krama wrote:
How good is the engine against long semai battles?

If I recall the 2013 version couldn't read semais so if both groups had let's say 15 and 16 liberties it would play wrongly. The estimation would show that CS is winning 99.9% but then until endgame when I would start filling those liberties the estimation would jump from 99% won to 99% lost.


Seemed to misjudge my semeai at around 7 liberties or more. From move 209+ Really weird.

(SGF created from an 8 hour CSDL analysis using Amtiskaw's script from post ¤20. Triangles are preferred move)
Attachment:
6d-9s-g1.oxps_analysis.sgf


A thread on reddit says 6d version can't even read out ladders.

I guess if you play correctly CS can play 7 dan level, but if you try out semai battles or ladder variations it becomes a 15 kyu.

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