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 Post subject: Re: Engine Tournament
Post #181 Posted: Sat Mar 31, 2018 1:34 am 
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lightvector wrote:
Yep. I had exactly this issue in mind when I posted this topic:
forum/viewtopic.php?f=45&t=15314

As should be obvious from the discussion, there might indeed be a way, or indeed several ways, but it's not a trivial issue.

What is the lack of next trivial way: to train such engines with komi = 7.5, when playing black, and with komi = 6.5, when playing white?

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 Post subject: Re: Engine Tournament
Post #182 Posted: Sun Apr 01, 2018 10:16 pm 
Lives with ko

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Rank: Beginner
New entries: V-Run, which is little more than a random player, in League F and OnePunchGo in League D.

Leela vs. AQ
Code:
    1. AQ 2.1.1                         5/8
    2. Leela Zero 0.13 CPU 85c6f2ad     3/8

League A:
Code:
    1. Leela Zero 0.13 CPU 85c6f2ad    18/20
    2. Leela 0.11.0                    15/20
    3. Oakfoam 0.2.1 NG-06             11/20
    4. Rayon 4.6.0                     11/20
    5. Hiratuka 10.37B (CPU)            4/20
    6. DreamGo 0.5.0                    1/20

League B:
Code:
    1. DreamGo 0.5.0                   15/20
    2. DarkForrest MCTS 1.0            12/20
    3. Pachi 11.99                     12/20
    4. DarkGo 1.0                      10/20
    5. Ray 9.0.1                        9/20
    6. Mogo 4.86                        2/20

League C:
Code:
    1. MoGo 4.86                       18/20
    2. deltaGo 1.0.0                   14/20
    3. Fuego 1.1                       13/20
    4. Michi C-2 1.4.2                  8/20
    5. Orego 7.08                       5/20
    6. GNU Go 3.8                       2/20

League D:
Code:
    1. GNU Go 3.8                      29/32
    2. Hara 0.9                        22/32
    3. Matilda 1.25                    19/32
    4. Indigo 2009                     19/32
    5. Dariush 3.1.5.7                 17/32
    6. Aya 6.34                        14/32
    7. OnePunchGo 1.0                  12/32
    8. Fudo Go 3.0                      9/32
    9. JrefBot 081016-2022              2/32

League E:
Code:
    1. JrefBot 081016-2022             16/20             
    2. Iomrascálaí 0.3.2               12/20
    3. SimpleGo 0.4.3                  11/20
    4. Crazy Patterns 0008-13           7/20
    5. Marcos Go 1.0                    7/20
    6. AmiGo 1.8                        7/20

League F:
Code:
    1. AmiGo 1.8                       23/24
    2. Beancounter 0.1                 19/24
    3. Stop 0.9-005                    14/24
    4. GoTraxx 1.4.2                   11/24
    5. CopyBot 0.1                      7/24
    6. V-Run 1                          7/24
    7. Brown 1.0                        3/24

Configuration:
Leela Zero vs AQ: 2h/game, pondering off, 4 threads, 4GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 120 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

League A: 1h/game, pondering off, 4 threads, 2GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 60 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

League B-F: 1h/game, pondering off, 1 thread, 1GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 60 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

Amigo: amigogtp
AQ: AQ
Code:
aq_config.txt:
-main time[sec] =3600
-time controll =true
-japanese rule =true

Aya: Aya.exe –mode gtp –level max
Beancounter: beancounter
Brown: brown.exe
Copybot: python /path/to/__main__.py
CrazyPatterns: CrazyPatterns.exe
Dariush: DarGTP.exe –level 10
DarkForest: taskset -c 0 bash cnn_evaluator.sh 1 /data/local/go and taskset -c 0 th cnnPlayerMCTSV2.lua --num_gpu 1 --num_tree_thread 1 --rollout 750 --win_rate_thres 0.1
DarkGo: darknet go engine cfg/go.test.cfg go.weights
deltaGo: deltaGo.exe
Dream Go: export NUM_ITER=1375 and dream_go
Fudo Go: taskset -c 0 fudo –boardsize=19 –komi=6.5
Fuego: fuego.exe –config fuego.cfg
Code:
fuego.cfg:
uct_param_search number_threads 1
uct_param_search lock_free 0
uct_max_memory 1024000000
uct_param_player reuse_subtree 1
uct_param_player ponder 0
uct_param_player early_pass 1

GnuGo: gnugo --mode gtp --level 10 --resign-allowed
GoTraxx: GoTraxx.exe
Hara: hara
Hiratuka: Hiratuka-19×19.exe -po 75000
IndiGo: Indigo.exe -gtp
Iomrascálaí: taskset -c 0,1 iomrascalai
JrefBot: java -jar jrefgo.jar 10000
Leela: leela_gtp_opencl –gtp –threads 4 –noponder
Leela Zero: leelaz --gtp --threads 4 --w /path/to/Leelaz_best-network_yyyy_mm_dd --noponder
Matilda: matilda
Code:
matilda.h:
#define BOARD_SIZ 19
#define DEFAULT_UCT_MEMORY 1000
#define DEFAULT_NUM_THREADS 1

Marcos Go: marcos_go --patterns /path/to/patterns.txt --cycles_mcts 10000 --threads_mcts 1
Michi C-2: michi gtp
Code:
ui.c:
init_large_patterns("patterns2.prob", "patterns2.spat"); // Michis pattern files renamed because they have the same name as Pachis files.

MoGo: mogo
Oakfoam: oakfoam -c nicego-cnn-06.gtp
Code:
nicego-cnn-06.gtp:
param playouts_per_move_max 40000
param thread_count 4

OnePunchGo: taskset -c 0 OPG
Code:
TimeInfo.h (Modified to play 15sec/move because OPG requires time_left command which is not supported by twogtp and Sabaki)
timeAvailable = 15;

Orego: java -jar /path/to/orego-7.08.jar threads=1 grace
Pachi: pachidcnn -f pachibook.dat threads=1,max_tree_size=1024,pondering=0
Ray: ray --time 3600 --thread 1 --no-debug
Rayon: rayon --thread 4 --no-debug
Simple Go: python /path/to/play_gtp.py --node_limit=100
Stop: /usr/bin/java -ea -jar /path/to/stop-09-005.jar --mode gtp
V-Run: python3 /path/to/V-Run

Links:
Amigo: https://sourceforge.net/projects/amigogtp/
AQ: https://github.com/ymgaq/AQ
Aya: http://www.yss-aya.com/
Brown: http://ricoh51.free.fr/go/engineeng.htm
Beancounter: Private
Copybot: https://github.com/sirtango/ICopyMoves
CrazyPatterns: https://www.remi-coulom.fr/Amsterdam2007/
Dariush: http://ricoh51.free.fr/go/engineeng.htm
DarkForest: https://github.com/facebookresearch/darkforestGo
DarkGo: https://pjreddie.com/darknet/darkgo-go-in-darknet/
deltaGo: http://home.q00.itscom.net/otsuki/delta.html
Dream Go: https://github.com/Chicoryn/dream-go
Fudo Go: http://www.geocities.jp/hideki_katoh/
Fuego: http://fuego.sourceforge.net/
GnuGo: https://www.gnu.org/software/gnugo/devel.html
GoTraxx http://gotraxx.codeplex.com/
Hara: https://github.com/antoniogarro/Hara
Hiratuka: Non GPU version (10.37B): http://www.vector.co.jp/download/file/winnt/game/fh673259.html / GPU version (10.38B): http://www.vector.co.jp/download/file/winnt/game/fh688349.html
IndiGo: http://www.math-info.univ-paris5.fr/~bouzy/INDIGO.html
Iomrascálaí: https://github.com/ujh/iomrascalai
JrefBot: http://ricoh51.free.fr/go/engineeng.htm
Leela: https://sjeng.org/leela.html
Leela Zero: [urlhttp://zero.sjeng.org/[/url]
Marcos Go: https://github.com/MarcosPividori/Go-player
Matilda: https://github.com/gonmf/matilda
Michi C-2 https://github.com/db3108/michi-c2
MoGo: https://lifein19x19.com/forum/viewtopic.php?p=211091#p211091
Oakfoam: https://bitbucket.org/dsmic/oakfoam
OnePunchGo https://github.com/AlexKent3141/OnePunchGo
Orego: https://sites.google.com/a/lclark.edu/drake/research/orego
Pachi: http://pachi.or.cz/
Rayon: https://github.com/zakki/Ray
Ray: https://github.com/kobanium/Ray
Simple Go: https://sourceforge.net/projects/londerings/
Stop: https://www.vanheusden.com/stop/
V-Run: https://github.com/Fioelkais/MCTS

Best,
Alex


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 Post subject: Re: Engine Tournament
Post #183 Posted: Sat Apr 14, 2018 9:31 am 
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I had compiled last Pachi version from 28.02.18. It became a bit stronger details.
So the rating of generally available Go engines (i.e. without GPU support) is next:

League A
1. Leela

League B
2. Hiratuka
3. Pachi
4. Ray
5. MoGo

_________________
Go engines start up parameters.
Sparring games of Go engines
Go board with attached strong engines on few strength levels from random to "God-like" playing (instructions in Russian)
Additional soft, required by some Go engines

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 Post subject: Re: Engine Tournament
Post #184 Posted: Tue Apr 17, 2018 5:22 am 
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I noticed this bot that was mentioned on Leela Zero github page: https://github.com/johnhuang-cn/FancyBing

You might give it a try :)

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I am the author of GoReviewPartner, a small software aimed at assisting reviewing a game of Go. Give it a try!


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 Post subject: Re: Engine Tournament
Post #185 Posted: Tue Apr 17, 2018 7:15 am 
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pnprog wrote:
I noticed this bot that was mentioned on Leela Zero github page: https://github.com/johnhuang-cn/FancyBing

You might give it a try :)


Thanks! I'll try it after finishing tests of Pachi and Zen.

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 Post subject: Re: Engine Tournament
Post #186 Posted: Thu Apr 19, 2018 9:30 am 
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New entry: Zen 7 via gtp4zen. Update: Pachi 12 and Leela Zero with the best 128x10 Network. In the future I will test the best Network of each size. Also there are some changes in the leagues, because of new entries I reduced the size.

League A:
Code:
    1. Zen 7                           16/24
    2. AQ 2.1.1                        13/24
    3. Leela 0.11                      10/14
    4. Leela Zero 0.13 128x10 CPU       9/24

League B:
Code:
    1. Leela Zero 0.13 128x10 CPU      18/20
    2. Leela 0.11.0                    15/20
    3. Oakfoam 0.2.1 NG-06             11/20
    4. Rayon 4.6.0                     11/20
    5. Hiratuka 10.37B (CPU)            4/20
    6. DreamGo 0.5.0                    1/20

League C:
Code:
    1. DreamGo 0.5.0                   15/20
    2. Pachi 12                        14/20
    3. DarkForrest MCTS 1.0            12/20
    4. Ray 9.0.1                        9/20
    5. DarkGo 1.0                       8/20
    6. Mogo 4.86                        2/20

League D:
Code:
    1. MoGo 4.86                       18/20
    2. deltaGo 1.0.0                   14/20
    3. Fuego 1.1                       13/20
    4. Michi C-2 1.4.2                  8/20
    5. Orego 7.08                       5/20
    6. GNU Go 3.8                       2/20

League E:
Code:
    1. GNU Go 3.8                      18/20
    2. Hara 0.9                        11/20
    3. Dariush 3.1.5.7                  9/20
    4. Indigo 2009                      9/20
    5. Matilda 1.25                     9/20
    6. OnePunchGo 1.0                   4/20

League F:
Code:
    1. OnePunchGo 1.0                  17/20
    2. Aya 6.34                        16/20 
    3. JrefBot 081016-2022             12/20 
    4. Fudo Go 3.0                     10/20
    5. Iomrascálaí 0.3.2                4/20
    6. SimpleGo 0.4.3                   1/20

League G:
Code:
    1. SimpleGo 0.4.3                  17/20
    2. AmiGo 1.8                       15/20
    3. Crazy Patterns 0008-13          13/20
    4. Marcos Go 1.0                   11/20
    5. Beancounter 0.1                  4/20
    6. Stop 0.9-005                     0/20

League H:
Code:
    1. Stop 0.9-005                    14/16
    2. GoTraxx 1.4.2                   10/16
    3. V-Run 1                          7/16
    4. CopyBot 0.1                      6/16
    5. Brown 1.0                        3/16



Configuration:
League A-B: 1h/game, pondering off, 4 threads, 2GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 60 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

League C-H: 1h/game, pondering off, 1 thread, 1GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 60 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

Amigo: amigogtp
AQ: AQ
Code:
aq_config.txt:
-main time[sec] =3600
-time controll =true
-japanese rule =true

Aya: Aya.exe –mode gtp –level max
Beancounter: beancounter
Brown: brown.exe
Copybot: python /path/to/__main__.py
CrazyPatterns: CrazyPatterns.exe
Dariush: DarGTP.exe –level 10
DarkForest: taskset -c 0 bash cnn_evaluator.sh 1 /data/local/go and taskset -c 0 th cnnPlayerMCTSV2.lua --num_gpu 1 --num_tree_thread 1 --rollout 750 --win_rate_thres 0.1
DarkGo: darknet go engine cfg/go.test.cfg go.weights
deltaGo: deltaGo.exe
Dream Go: export NUM_ITER=1375 and dream_go
Fudo Go: taskset -c 0 fudo –boardsize=19 –komi=6.5
Fuego: fuego.exe –config fuego.cfg
Code:
fuego.cfg:
uct_param_search number_threads 1
uct_param_search lock_free 0
uct_max_memory 1024000000
uct_param_player reuse_subtree 1
uct_param_player ponder 0
uct_param_player early_pass 1

GnuGo: gnugo --mode gtp --level 10 --resign-allowed
GoTraxx: GoTraxx.exe
Hara: hara
Hiratuka: Hiratuka-19×19.exe -po 50000
IndiGo: Indigo.exe -gtp
Iomrascálaí: taskset -c 0,1 iomrascalai
JrefBot: java -jar jrefgo.jar 50000
Leela: leela_gtp_opencl –gtp –threads 4 –noponder
Leela Zero: leelaz --gtp --threads 4 --w /path/to/Leelaz_best-network_yyyy_mm_dd --noponder
Matilda: matilda
Code:
matilda.h:
#define BOARD_SIZ 19
#define DEFAULT_UCT_MEMORY 1000
#define DEFAULT_NUM_THREADS 1

Marcos Go: marcos_go --patterns /path/to/patterns.txt --cycles_mcts 10000 --threads_mcts 1
Michi C-2: michi gtp
Code:
ui.c:
init_large_patterns("patterns2.prob", "patterns2.spat"); // Michis pattern files renamed because they have the same name as Pachis files.

MoGo: mogo
Oakfoam: oakfoam -c nicego-cnn-06.gtp
Code:
nicego-cnn-06.gtp:
param playouts_per_move_max 40000
param thread_count 4

OnePunchGo: taskset -c 0 OPG
Code:
TimeInfo.h (Modified to play 15sec/move because OPG requires time_left command which is not supported by twogtp and Sabaki)
timeAvailable = 15;

Orego: java -jar /path/to/orego-7.08.jar threads=1 grace
Pachi: pachidcnn -f pachibook.dat threads=1,max_tree_size=1024,pondering=0
Ray: ray --time 3600 --thread 1 --no-debug
Rayon: rayon --thread 4 --no-debug
Simple Go: python /path/to/play_gtp.py --node_limit=100
Stop: /usr/bin/java -ea -jar /path/to/stop-09-005.jar --mode gtp
V-Run: python3 /path/to/V-Run
Zen: gtp4zen.exe -z 7 -t 4 -T 30 -s 10000 -i 1000

Links:
Amigo: https://sourceforge.net/projects/amigogtp/
AQ: https://github.com/ymgaq/AQ
Aya: http://www.yss-aya.com/
Brown: http://ricoh51.free.fr/go/engineeng.htm
Beancounter: Private
Copybot: https://github.com/sirtango/ICopyMoves
CrazyPatterns: https://www.remi-coulom.fr/Amsterdam2007/
Dariush: http://ricoh51.free.fr/go/engineeng.htm
DarkForest: https://github.com/facebookresearch/darkforestGo
DarkGo: https://pjreddie.com/darknet/darkgo-go-in-darknet/
deltaGo: http://home.q00.itscom.net/otsuki/delta.html
Dream Go: https://github.com/Chicoryn/dream-go
Fudo Go: http://www.geocities.jp/hideki_katoh/
Fuego: http://fuego.sourceforge.net/
GnuGo: https://www.gnu.org/software/gnugo/devel.html
GoTraxx http://gotraxx.codeplex.com/
Hara: https://github.com/antoniogarro/Hara
Hiratuka: Non GPU version (10.37B): http://www.vector.co.jp/download/file/winnt/game/fh673259.html / GPU version (10.38B): http://www.vector.co.jp/download/file/winnt/game/fh688349.html
IndiGo: http://www.math-info.univ-paris5.fr/~bouzy/INDIGO.html
Iomrascálaí: https://github.com/ujh/iomrascalai
JrefBot: http://ricoh51.free.fr/go/engineeng.htm
Leela: https://sjeng.org/leela.html
Leela Zero: [urlhttp://zero.sjeng.org/[/url]
Marcos Go: https://github.com/MarcosPividori/Go-player
Matilda: https://github.com/gonmf/matilda
Michi C-2 https://github.com/db3108/michi-c2
MoGo: https://lifein19x19.com/forum/viewtopic.php?p=211091#p211091
Oakfoam: https://bitbucket.org/dsmic/oakfoam
OnePunchGo https://github.com/AlexKent3141/OnePunchGo
Orego: https://sites.google.com/a/lclark.edu/drake/research/orego
Pachi: https://github.com/pasky/pachi
Rayon: https://github.com/zakki/Ray
Ray: https://github.com/kobanium/Ray
Simple Go: https://sourceforge.net/projects/londerings/
Stop: https://www.vanheusden.com/stop/
V-Run: https://github.com/Fioelkais/MCTS
Zen via gtp4zen (info): https://www.lifein19x19.com/forum/viewtopic.php?f=18&t=15599

Best,
Alex

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 Post subject: Re: Engine Tournament
Post #187 Posted: Sat Apr 21, 2018 9:47 am 
Lives with ko

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Rank: Beginner
And finally Zen 7 vs. Leela Zero GPU.

Final:
Code:
    1. Leela Zero 0.13 128x10 GPU       5/8
    2. Zen 7                            3/8

League A:
Code:
    1. Zen 7                           16/24
    2. AQ 2.1.1                        13/24
    3. Leela 0.11                      10/24
    4. Leela Zero 0.13 128x10 CPU       9/24

League B:
Code:
    1. Leela Zero 0.13 128x10 CPU      18/20
    2. Leela 0.11.0                    15/20
    3. Oakfoam 0.2.1 NG-06             11/20
    4. Rayon 4.6.0                     11/20
    5. Hiratuka 10.37B (CPU)            4/20
    6. DreamGo 0.5.0                    1/20

League C:
Code:
    1. DreamGo 0.5.0                   15/20
    2. Pachi 12                        14/20
    3. DarkForrest MCTS 1.0            12/20
    4. Ray 9.0.1                        9/20
    5. DarkGo 1.0                       8/20
    6. Mogo 4.86                        2/20

League D:
Code:
    1. MoGo 4.86                       18/20
    2. deltaGo 1.0.0                   14/20
    3. Fuego 1.1                       13/20
    4. Michi C-2 1.4.2                  8/20
    5. Orego 7.08                       5/20
    6. GNU Go 3.8                       2/20

League E:
Code:
    1. GNU Go 3.8                      18/20
    2. Hara 0.9                        11/20
    3. Dariush 3.1.5.7                  9/20
    4. Indigo 2009                      9/20
    5. Matilda 1.25                     9/20
    6. OnePunchGo 1.0                   4/20

League F:
Code:
    1. OnePunchGo 1.0                  17/20
    2. Aya 6.34                        16/20 
    3. JrefBot 081016-2022             12/20 
    4. Fudo Go 3.0                     10/20
    5. Iomrascálaí 0.3.2                4/20
    6. SimpleGo 0.4.3                   1/20

League G:
Code:
    1. SimpleGo 0.4.3                  17/20
    2. AmiGo 1.8                       15/20
    3. Crazy Patterns 0008-13          13/20
    4. Marcos Go 1.0                   11/20
    5. Beancounter 0.1                  4/20
    6. Stop 0.9-005                     0/20

League H:
Code:
    1. Stop 0.9-005                    14/16
    2. GoTraxx 1.4.2                   10/16
    3. V-Run 1                          7/16
    4. CopyBot 0.1                      6/16
    5. Brown 1.0                        3/16



Configuration:
Final: 2h/game, pondering off, 4 threads, 2GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 120 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

League A-B: 1h/game, pondering off, 4 threads, 2GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 60 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

League C-H: 1h/game, pondering off, 1 thread, 1GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 60 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

Amigo: amigogtp
AQ: AQ
Code:
aq_config.txt:
-main time[sec] =3600
-time controll =true
-japanese rule =true

Aya: Aya.exe –mode gtp –level max
Beancounter: beancounter
Brown: brown.exe
Copybot: python /path/to/__main__.py
CrazyPatterns: CrazyPatterns.exe
Dariush: DarGTP.exe –level 10
DarkForest: taskset -c 0 bash cnn_evaluator.sh 1 /data/local/go and taskset -c 0 th cnnPlayerMCTSV2.lua --num_gpu 1 --num_tree_thread 1 --rollout 750 --win_rate_thres 0.1
DarkGo: darknet go engine cfg/go.test.cfg go.weights
deltaGo: deltaGo.exe
Dream Go: export NUM_ITER=1375 and dream_go
Fudo Go: taskset -c 0 fudo –boardsize=19 –komi=6.5
Fuego: fuego.exe –config fuego.cfg
Code:
fuego.cfg:
uct_param_search number_threads 1
uct_param_search lock_free 0
uct_max_memory 1024000000
uct_param_player reuse_subtree 1
uct_param_player ponder 0
uct_param_player early_pass 1

GnuGo: gnugo --mode gtp --level 10 --resign-allowed
GoTraxx: GoTraxx.exe
Hara: hara
Hiratuka: Hiratuka-19×19.exe -po 50000
IndiGo: Indigo.exe -gtp
Iomrascálaí: taskset -c 0,1 iomrascalai
JrefBot: java -jar jrefgo.jar 50000
Leela: leela_gtp_opencl –gtp –threads 4 –noponder
Leela Zero: leelaz --gtp --threads 4 --w /path/to/Leelaz_best-network_yyyy_mm_dd --noponder
Matilda: matilda
Code:
matilda.h:
#define BOARD_SIZ 19
#define DEFAULT_UCT_MEMORY 1000
#define DEFAULT_NUM_THREADS 1

Marcos Go: marcos_go --patterns /path/to/patterns.txt --cycles_mcts 10000 --threads_mcts 1
Michi C-2: michi gtp
Code:
ui.c:
init_large_patterns("patterns2.prob", "patterns2.spat"); // Michis pattern files renamed because they have the same name as Pachis files.

MoGo: mogo
Oakfoam: oakfoam -c nicego-cnn-06.gtp
Code:
nicego-cnn-06.gtp:
param playouts_per_move_max 40000
param thread_count 4

OnePunchGo: taskset -c 0 OPG
Code:
TimeInfo.h (Modified to play 15sec/move because OPG requires time_left command which is not supported by twogtp and Sabaki)
timeAvailable = 15;

Orego: java -jar /path/to/orego-7.08.jar threads=1 grace
Pachi: pachidcnn -f pachibook.dat threads=1,max_tree_size=1024,pondering=0
Ray: ray --time 3600 --thread 1 --no-debug
Rayon: rayon --thread 4 --no-debug
Simple Go: python /path/to/play_gtp.py --node_limit=100
Stop: /usr/bin/java -ea -jar /path/to/stop-09-005.jar --mode gtp
V-Run: python3 /path/to/V-Run
Zen: gtp4zen.exe -z 7 -t 4 -T 30 -s 10000 -i 1000

Links:
Amigo: https://sourceforge.net/projects/amigogtp/
AQ: https://github.com/ymgaq/AQ
Aya: http://www.yss-aya.com/
Brown: http://ricoh51.free.fr/go/engineeng.htm
Beancounter: Private
Copybot: https://github.com/sirtango/ICopyMoves
CrazyPatterns: https://www.remi-coulom.fr/Amsterdam2007/
Dariush: http://ricoh51.free.fr/go/engineeng.htm
DarkForest: https://github.com/facebookresearch/darkforestGo
DarkGo: https://pjreddie.com/darknet/darkgo-go-in-darknet/
deltaGo: http://home.q00.itscom.net/otsuki/delta.html
Dream Go: https://github.com/Chicoryn/dream-go
Fudo Go: http://www.geocities.jp/hideki_katoh/
Fuego: http://fuego.sourceforge.net/
GnuGo: https://www.gnu.org/software/gnugo/devel.html
GoTraxx http://gotraxx.codeplex.com/
Hara: https://github.com/antoniogarro/Hara
Hiratuka: Non GPU version (10.37B): http://www.vector.co.jp/download/file/winnt/game/fh673259.html / GPU version (10.38B): http://www.vector.co.jp/download/file/winnt/game/fh688349.html
IndiGo: http://www.math-info.univ-paris5.fr/~bouzy/INDIGO.html
Iomrascálaí: https://github.com/ujh/iomrascalai
JrefBot: http://ricoh51.free.fr/go/engineeng.htm
Leela: https://sjeng.org/leela.html
Leela Zero: [urlhttp://zero.sjeng.org/[/url]
Marcos Go: https://github.com/MarcosPividori/Go-player
Matilda: https://github.com/gonmf/matilda
Michi C-2 https://github.com/db3108/michi-c2
MoGo: https://lifein19x19.com/forum/viewtopic.php?p=211091#p211091
Oakfoam: https://bitbucket.org/dsmic/oakfoam
OnePunchGo https://github.com/AlexKent3141/OnePunchGo
Orego: https://sites.google.com/a/lclark.edu/drake/research/orego
Pachi: https://github.com/pasky/pachi
Rayon: https://github.com/zakki/Ray
Ray: https://github.com/kobanium/Ray
Simple Go: https://sourceforge.net/projects/londerings/
Stop: https://www.vanheusden.com/stop/
V-Run: https://github.com/Fioelkais/MCTS
Zen via gtp4zen (info): https://www.lifein19x19.com/forum/viewtopic.php?f=18&t=15599

Best,
Alex

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 Post subject: Re: Engine Tournament
Post #188 Posted: Sat May 05, 2018 2:48 am 
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I had compiled Ray (new version) and fought it with other engines details.
The rating of Go engines with GTP and without GPU support is next:

League A
1. Leela

League B
2. Hiratuka
3&4.Pachi & Ray
5. MoGo

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 Post subject: Re: Engine Tournament
Post #189 Posted: Sun May 06, 2018 11:15 pm 
Lives with ko

Posts: 156
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Updates:
-Leela Zero 128x6 CPU in League B, Leela Zero 64x5 CPU in League C and Leela Zero 32x4 CPU in League H.
-Leela Zero with ELF OpenGo Network in League A as CPU version with around 5 playouts/sec and with full strength and around 30 playouts/sec in the "Champions League".

The performance of ELF OpenGo GPU is not quite as expected. It lost 2 games by 0.5 vs. Zen and one by a stupid ladder. Maybe I'll repeat the tournament with a komi of 7.5 but honestly I think a bot should be able to play also with a komi of 6.5. Zen can handle this and thus gets 2 points extra. Leela Zero won one game without komi or ladder problems, ELF resigned.

The CPU version lost one because of a ladder but none because of the komi.

Champions League:
Code:
    1. ELF OpenGo v0                   12/16
    2. Leela Zero 0.13 128x10           6/16
    2. Zen 7                            6/16

League A:
Code:
    1. Zen 7                           11/16
    2. ELF OpenGo v0 (CPU)             11/16
    3. AQ 2.1.1                         8/16
    4. Leela 0.11                       6/16
    5. Leela Zero 0.13 128x10 (CPU)     4/16

League B:
Code:
    1. Leela Zero 0.13 128x10 (CPU)    22/24
    2. Leela 0.11.0                    19/24
    3. Rayon 4.6.0                     13/24
    4. Oakfoam 0.2.1 NG-06             12/24
    5. Leela Zero 128x6 (CPU)          12/24
    5. Hiratuka 10.37B (CPU)            4/24
    6. DreamGo 0.5.0                    2/24

League C:
Code:
    1. DreamGo 0.5.0                   18/24
    2. DarkForrest MCTS 1.0            16/24
    3. Pachi 12                        16/24
    4. Ray 9.0.1                       11/24
    5. DarkGo 1.0                      10/24
    6. Leela Zero 64x5 (CPU)           10/24
    7. Mogo 4.86                        3/24

League D:
Code:
    1. MoGo 4.86                       18/20
    2. deltaGo 1.0.0                   14/20
    3. Fuego 1.1                       13/20
    4. Michi C-2 1.4.2                  8/20
    5. Orego 7.08                       5/20
    6. GNU Go 3.8                       2/20

League E:
Code:
    1. GNU Go 3.8                      18/20
    2. Hara 0.9                        11/20
    3. Dariush 3.1.5.7                  9/20
    4. Indigo 2009                      9/20
    5. Matilda 1.25                     9/20
    6. OnePunchGo 1.0                   4/20

League F:
Code:
    1. OnePunchGo 1.0                  17/20
    2. Aya 6.34                        16/20 
    3. JrefBot 081016-2022             12/20 
    4. Fudo Go 3.0                     10/20
    5. Iomrascálaí 0.3.2                4/20
    6. SimpleGo 0.4.3                   1/20

League G:
Code:
    1. SimpleGo 0.4.3                  17/20
    2. AmiGo 1.8                       15/20
    3. Crazy Patterns 0008-13          13/20
    4. Marcos Go 1.0                   11/20
    5. Beancounter 0.1                  4/20
    6. Stop 0.9-005                     0/20

League H:
Code:
    1. Stop 0.9-005                    18/20
    2. GoTraxx 1.4.2                   14/20
    3. V-Run 1                          9/20
    4. CopyBot 0.1                      8/20
    5. Leela Zero 32x4 (CPU)            7/20
    5. Brown 1.0                        4/20



Configuration:
Champions League: 2h/game, pondering off, 4 threads, 2GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 120 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

League A-B: 1h/game, pondering off, 4 threads, 2GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 60 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

League C-H: 1h/game, pondering off, 1 thread, 1GB on 4 x Intel® Core™ i5-4210H CPU @ 2.90GHz, 8 GiB Ram and GeForce 840M/PCIe/SSE2
TWOGTP=”gogui-twogtp -black \”$BLACK\” -white \”$WHITE\” -games 2 -size 19 -time 60 -sgffile xxxx”
gogui -size 19 -program “$TWOGTP” -computer-both -auto

Amigo: amigogtp
AQ: AQ
Code:
aq_config.txt:
-main time[sec] =3600
-time controll =true
-japanese rule =true

Aya: Aya.exe –mode gtp –level max
Beancounter: beancounter
Brown: brown.exe
Copybot: python /path/to/__main__.py
CrazyPatterns: CrazyPatterns.exe
Dariush: DarGTP.exe –level 10
DarkForest: taskset -c 0 bash cnn_evaluator.sh 1 /data/local/go and taskset -c 0 th cnnPlayerMCTSV2.lua --num_gpu 1 --num_tree_thread 1 --rollout 750 --win_rate_thres 0.1
DarkGo: darknet go engine cfg/go.test.cfg go.weights
deltaGo: deltaGo.exe
Dream Go: export NUM_ITER=1375 and dream_go
ELF OpenGo: leelaz_elf --gtp --threads 4 --weights /path/to/network_elf --noponder
Fudo Go: taskset -c 0 fudo –boardsize=19 –komi=6.5
Fuego: fuego.exe –config fuego.cfg
Code:
fuego.cfg:
uct_param_search number_threads 1
uct_param_search lock_free 0
uct_max_memory 1024000000
uct_param_player reuse_subtree 1
uct_param_player ponder 0
uct_param_player early_pass 1

GnuGo: gnugo --mode gtp --level 10 --resign-allowed
GoTraxx: GoTraxx.exe
Hara: hara
Hiratuka: Hiratuka-19×19.exe -po 50000
IndiGo: Indigo.exe -gtp
Iomrascálaí: taskset -c 0,1 iomrascalai
JrefBot: java -jar jrefgo.jar 50000
Leela: leela_gtp_opencl –gtp –threads 4 –noponder
Leela Zero: leelaz --gtp --threads 4 --w /path/to/Leelaz_best-network_yyyy_mm_dd --noponder
Matilda: matilda
Code:
matilda.h:
#define BOARD_SIZ 19
#define DEFAULT_UCT_MEMORY 1000
#define DEFAULT_NUM_THREADS 1

Marcos Go: marcos_go --patterns /path/to/patterns.txt --cycles_mcts 10000 --threads_mcts 1
Michi C-2: michi gtp
Code:
ui.c:
init_large_patterns("patterns2.prob", "patterns2.spat"); // Michis pattern files renamed because they have the same name as Pachis files.

MoGo: mogo
Oakfoam: oakfoam -c nicego-cnn-06.gtp
Code:
nicego-cnn-06.gtp:
param playouts_per_move_max 40000
param thread_count 4

OnePunchGo: taskset -c 0 OPG
Code:
TimeInfo.h (Modified to play 15sec/move because OPG requires time_left command which is not supported by twogtp and Sabaki)
timeAvailable = 15;

Orego: java -jar /path/to/orego-7.08.jar threads=1 grace
Pachi: pachidcnn -f pachibook.dat threads=1,max_tree_size=1024,pondering=0
Ray: ray --time 3600 --thread 1 --no-debug
Rayon: rayon --thread 4 --no-debug
Simple Go: python /path/to/play_gtp.py --node_limit=100
Stop: /usr/bin/java -ea -jar /path/to/stop-09-005.jar --mode gtp
V-Run: python3 /path/to/V-Run
Zen: gtp4zen.exe -z 7 -t 4 -T 30 -s 10000 -i 1000

Links:
Amigo: https://sourceforge.net/projects/amigogtp/
AQ: https://github.com/ymgaq/AQ
Aya: http://www.yss-aya.com/
Brown: http://ricoh51.free.fr/go/engineeng.htm
Beancounter: Private
Copybot: https://github.com/sirtango/ICopyMoves
CrazyPatterns: https://www.remi-coulom.fr/Amsterdam2007/
Dariush: http://ricoh51.free.fr/go/engineeng.htm
DarkForest: https://github.com/facebookresearch/darkforestGo
DarkGo: https://pjreddie.com/darknet/darkgo-go-in-darknet/
deltaGo: http://home.q00.itscom.net/otsuki/delta.html
Dream Go: https://github.com/Chicoryn/dream-go
ELF OpenGo: https://github.com/gcp/leela-zero
Fudo Go: http://www.geocities.jp/hideki_katoh/
Fuego: http://fuego.sourceforge.net/
GnuGo: https://www.gnu.org/software/gnugo/devel.html
GoTraxx http://gotraxx.codeplex.com/
Hara: https://github.com/antoniogarro/Hara
Hiratuka: Non GPU version (10.37B): http://www.vector.co.jp/download/file/winnt/game/fh673259.html / GPU version (10.38B): http://www.vector.co.jp/download/file/winnt/game/fh688349.html
IndiGo: http://www.math-info.univ-paris5.fr/~bouzy/INDIGO.html
Iomrascálaí: https://github.com/ujh/iomrascalai
JrefBot: http://ricoh51.free.fr/go/engineeng.htm
Leela: https://sjeng.org/leela.html
Leela Zero: http://zero.sjeng.org/
Marcos Go: https://github.com/MarcosPividori/Go-player
Matilda: https://github.com/gonmf/matilda
Michi C-2 https://github.com/db3108/michi-c2
MoGo: https://lifein19x19.com/forum/viewtopic.php?p=211091#p211091
Oakfoam: https://bitbucket.org/dsmic/oakfoam
OnePunchGo https://github.com/AlexKent3141/OnePunchGo
Orego: https://sites.google.com/a/lclark.edu/drake/research/orego
Pachi: https://github.com/pasky/pachi
Rayon: https://github.com/zakki/Ray
Ray: https://github.com/kobanium/Ray
Simple Go: https://sourceforge.net/projects/londerings/
Stop: https://www.vanheusden.com/stop/
V-Run: https://github.com/Fioelkais/MCTS
Zen via gtp4zen (info): https://www.lifein19x19.com/forum/viewtopic.php?f=18&t=15599

Best,
Alex

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 Post subject: Re: Engine Tournament
Post #190 Posted: Mon May 07, 2018 6:14 am 
Lives with ko

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Why would you use 6.5 komi anyway? Aren't you using area scoring?

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 Post subject: Re: Engine Tournament
Post #191 Posted: Mon May 07, 2018 6:51 am 
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I've tried various settings for LZ and the ELF weights.
On my computer, it's very nearly unbeatable, with caveats :

1) It MUST play even games
2) Komi MUST be 7.5
3) I think there could be a kind of threshold for the playouts, a minimum of 20000 (?) to get this level.

Even if LZ (latest network) is given quadruple thinking time per move, LZ_ELF wins every time...( time_settings 0 61 1 for LZ and time_settings 0 16 1 for LZ_ELF) I've run maybe 10-12 such games, and LZ hasn't won a single one. It's really uncanny.

GPU 2x1080Ti, CPU i9-7920X

PS. New best networks for LZ seem to pop up like crazy today (already 3 new ones !) is it related to the ELF weights ?
LZ's strength graph is getting almost vertical

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 Post subject: Re: Engine Tournament
Post #192 Posted: Mon May 07, 2018 10:35 am 
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as0770 wrote:
Updates:
-Leela Zero 128x6 CPU in League B, Leela Zero 64x5 CPU in League C and Leela Zero 32x4 CPU in League H.
-Leela Zero with ELF OpenGo Network in League A as CPU version with around 5 playouts/sec and with full strength and around 30 playouts/sec in the "Champions League".

The performance of ELF OpenGo GPU is not quite as expected. It lost 2 games by 0.5 vs. Zen and one by a stupid ladder. Maybe I'll repeat the tournament with a komi of 7.5 but honestly I think a bot should be able to play also with a komi of 6.5. Zen can handle this and thus gets 2 points extra. Leela Zero won one game without komi or ladder problems, ELF resigned.

The CPU version lost one because of a ladder but none because of the komi.
I think it would be more reasonable to wait for the ELF team to release a windows binary. ELF's network might be stronger, but there is also the fact that the original software run faster than Leela Zero from what I read (more play-outs per second than LeelaZero).

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 Post subject: Re: Engine Tournament
Post #193 Posted: Mon May 07, 2018 11:27 am 
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Vargo wrote:
PS. New best networks for LZ seem to pop up like crazy today (already 3 new ones !) is it related to the ELF weights ?
LZ's strength graph is getting almost vertical


Yes, probably. See here and there.

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 Post subject: Re: Engine Tournament
Post #194 Posted: Sat May 12, 2018 4:08 am 
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as0770 wrote:

Is this right, or must be that one:
https://github.com/pytorch/ELF

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 Post subject: Re: Engine Tournament
Post #195 Posted: Sat May 12, 2018 5:08 am 
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I had compiled last versions of Pachi_DCNN (required for its start additional soft is included: see link below). It's a bit stronger, than Pachi (details):

League A
1.  Leela

League B
2.Hiratuka
3.Pachi_DCNN
4&5.Pachi & Ray
6.MoGo

_________________
Go engines start up parameters.
Sparring games of Go engines
Go board with attached strong engines on few strength levels from random to "God-like" playing (instructions in Russian)
Additional soft, required by some Go engines


Last edited by q30 on Sat May 19, 2018 9:07 am, edited 1 time in total.
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 Post subject: Re: Engine Tournament
Post #196 Posted: Thu May 17, 2018 6:54 pm 
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Quote:
2. Leela Zero 0.13 128x10 6/16
Why are you using an old model and an old version of Leela Zero? The weights have been 192x15 now for over a month, and the latest version of Leela is 0.15.

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 Post subject: Re: Engine Tournament
Post #197 Posted: Sat May 19, 2018 1:33 pm 
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abcd_z wrote:
Quote:
2. Leela Zero 0.13 128x10 6/16
Why are you using an old model and an old version of Leela Zero? The weights have been 192x15 now for over a month, and the latest version of Leela is 0.15.


I planed to use the best network of each size. Furthermore the Leela Zero team is now using ELF games to train the network, so I deliberate whether it makes sense to test "best" networks that are weaker than the ELF network.

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 Post subject: Re: Engine Tournament
Post #198 Posted: Sun May 20, 2018 9:37 pm 
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as0770 wrote:
I planed to use the best network of each size.
Okay, but... why? Doing it that way misrepresents Leela Zero's actual, current strength.
as0770 wrote:
Furthermore the Leela Zero team is now using ELF games to train the network, so I deliberate whether it makes sense to test "best" networks that are weaker than the ELF network.
Again, doing otherwise misrepresents Leela Zero's strength. Doing it the way you're currently doing makes it seem like LZ's current strength is weaker than it actually is.

ELF has a certain level of strength, and Leela Zero has a different level of strength, and that gap will close over time until LZ reaches ELF's level of strength (and presumably exceeds it). Just because another network is stronger than LZ doesn't mean you should ignore the updates that close the gap. After all, isn't the whole point of this tournament to compare the strength of different go programs?
as0770 wrote:
Maybe I'll repeat the tournament with a komi of 7.5 but honestly I think a bot should be able to play also with a komi of 6.5.
There are two problems with this. First, deep neural networks need to be trained from scratch in order to play at different komis. There's a paper that talks about an approach that would let go programs play at different komis, and I think Golaxy uses that approach, but AFAIK none of the programs you have use that. They would all need their architecture rewritten to accommodate that.

Second, why are you using 6.5 komi? The easiest type of scoring for a go AI is area scoring, and under area scoring the result without komi is almost always even, so rulesets that use area scoring generally have a komi of 5.5 or 7.5.

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 Post subject: Re: Engine Tournament
Post #199 Posted: Sun May 20, 2018 10:16 pm 
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abcd_z wrote:
as0770 wrote:
I planed to use the best network of each size.
Okay, but... why? Doing it that way misrepresents Leela Zero's actual, current strength.
as0770 wrote:
Furthermore the Leela Zero team is now using ELF games to train the network, so I deliberate whether it makes sense to test "best" networks that are weaker than the ELF network.
Again, doing otherwise misrepresents Leela Zero's strength. ELF has a certain level of strength, and Leela Zero has a different level of strength, and that gap will close over time until LZ reaches ELF's level of strength (and presumably exceeds it). Doing it the way you're currently doing makes it seem like LZ's current strength is weaker than it actually is.

Just because another network is stronger than LZ doesn't mean you should ignore the updates that close the gap. After all, isn't the whole point of this tournament to compare the strength of different go programs?


I won't test every network, so I have to do a cut somewhere. When ELF came up Leela won 7% against it. Ten Networks later it wins 10%. I think this says much more about the progress than a 16 game tournament.

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 Post subject: Re: Engine Tournament
Post #200 Posted: Sun May 20, 2018 11:14 pm 
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as0770 wrote:
I won't test every network, so I have to do a cut somewhere.
That's reasonable, but if you're going to do a tournament that tests the strength of Leela Zero it should include, at minimum, the most recent LZ network. Cut out other LZ networks if you have to.
as0770 wrote:
When ELF came up Leela won 7% against it. Ten Networks later it wins 10%. I think this says much more about the progress than a 16 game tournament.
I have no idea what you mean by this.

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