It is currently Thu Apr 25, 2024 3:05 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 11 posts ] 
Author Message
Offline
 Post subject: Score Estimator
Post #1 Posted: Sun Nov 06, 2016 12:20 pm 
Dies in gote

Posts: 42
Liked others: 17
Was liked: 9
Rank: KGS 10 kyu
KGS: anpd
Hi,

I was wondering if anyone new of any good open source score estimator for none final positions? If it can recognize some life and death that would be great. Preferably in c# but any language would do.


This post by anpd was liked by: Anzu
Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #2 Posted: Sun Nov 06, 2016 1:36 pm 
Judan
User avatar

Posts: 5539
Location: Banbeck Vale
Liked others: 1103
Was liked: 1456
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
Check with Justin Kramer, who runs eidogo.com. He used to have one on his site.

EDIT: He still has an icon for it, but clicking on the icon generates a message to the user saying that the estimator is inactive because it was using too many clock cycles.
So he presumably still has the code.

_________________
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207


This post by Joaz Banbeck was liked by: Bonobo
Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #3 Posted: Sun Nov 06, 2016 1:45 pm 
Dies in gote

Posts: 42
Liked others: 17
Was liked: 9
Rank: KGS 10 kyu
KGS: anpd
Thanks :) the code is open source so took a look. Looks like it's using gnu go's score estimator, but could be wrong, will take closer look.


This post by anpd was liked by: Anzu
Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #4 Posted: Sun Nov 06, 2016 6:40 pm 
Dies in gote

Posts: 23
Liked others: 1
Was liked: 9
Score Estimator used by OGS :

https://github.com/online-go/score-estimator

Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #5 Posted: Sun Nov 06, 2016 6:51 pm 
Oza

Posts: 2180
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Liked others: 237
Was liked: 662
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
Hane wrote:


This only counts points which are absolutely surrounded and gives no credit for definite territory which is for which the boundaries are not complete.

_________________
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).

Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #6 Posted: Mon Nov 07, 2016 2:42 am 
Judan

Posts: 6725
Location: Cambridge, UK
Liked others: 436
Was liked: 3719
Rank: UK 4 dan
KGS: Uberdude 4d
OGS: Uberdude 7d
DrStraw wrote:
Hane wrote:


This only counts points which are absolutely surrounded and gives no credit for definite territory which is for which the boundaries are not complete.


Are you sure that code is for the in-game "score estimate" below the player names, which is extremely simple and useless as you describe (even worse than useless I think as it misleads beginners), and not the better score estimate function which can be accessed from the 'game menu icons' of a little speedometer. The latter is similar to the KGS one: not perfect but does estimate not-yet-completely-surrounded likely territory.

Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #7 Posted: Mon Nov 07, 2016 3:24 am 
Oza

Posts: 2180
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Liked others: 237
Was liked: 662
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
Yes, you are right. I had looked at it one time early in a game and it gave nothing of value so I had not bothered with it again. I just looked and it gives a little more, but still misses a lot of point until late in the game,

_________________
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).

Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #8 Posted: Mon Nov 07, 2016 8:38 am 
Dies in gote

Posts: 31
Liked others: 1
Was liked: 5
Rank: about 15k
KGS: ericf
You could have gnugo "play out" the game and then use that score.

Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #9 Posted: Mon Nov 07, 2016 12:42 pm 
Dies in gote

Posts: 42
Liked others: 17
Was liked: 9
Rank: KGS 10 kyu
KGS: anpd
Thanks for suggestions, using OGS to find dead stones and then use a Bouzy 5/21 algorithm might give decent results. Yes gnu go gives good result but haven't found a good way to visualize it, only a score. Want to show where the territory is coming from.

Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #10 Posted: Sat Nov 12, 2016 12:41 pm 
Dies in gote

Posts: 42
Liked others: 17
Was liked: 9
Rank: KGS 10 kyu
KGS: anpd
Got some decent result. Used Gnu Go to find probable dead stones and run a Bouzy 5/21 algorithm to get an estimate. Looks like it's working OK.

Image


This post by anpd was liked by: Anzu
Top
 Profile  
 
Offline
 Post subject: Re: Score Estimator
Post #11 Posted: Fri Nov 18, 2016 11:16 am 
Dies in gote

Posts: 34
Liked others: 0
Was liked: 10
As pointed out here: lifein19x19.com/forum/viewtopic.php?f=18&t=13692

Leela has an "mc_score" command.

So you can type (in the commandline engine):
loadsgf myffile.sgf
mc_score

And Leela will reply:
= B+5.5

i.e. black up 5.5 points.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group